Control Resonant: The Central Resonant walkthrough
๐Ÿ–ฅ PlayStation, Xbox, PCGuides / Walkthroughs
๐ŸŽฎ Control#Remedy Entertainment#RPG#RPG: Action#Story Rich#505 Games

Control Resonant: The Central Resonant walkthrough

Rock Paper Shotgun ยป Guidesโœ Callum Williamsโฑ 14 min read(about 23 hours ago)

Overview & Key Takeaways

Now we've wrapped up our tour of Downtown's sewers in Control Resonant's Welcome To Manhattan walkthrough, The Central Resonant will be the next stop on our journey. The ensuing encounter will see us tangle with our second boss fight of the game, as we get a new ability and explore a fiery locale.

This walkthrough will guide you through how to find and defeat the Central Resonant, as well as gather all the collectibles along the way.

Read more

Now we've wrapped up our tour of Downtown's sewers in Control Resonant's Welcome To Manhattan walkthrough, The Central Resonant will be the next stop on our journey. The ensuing encounter will see us tangle with our second boss fight of the game, as we get a new ability and explore a fiery locale.

This walkthrough will guide you through how to find and defeat the Central Resonant, as well as gather all the collectibles along the way.

On this page:

  1. Investigate the Factory
  2. Turn off the steam
  3. Deserter boss fight

To see this content please enable targeting cookies.

Manage cookie settings


Control Resonant: The Central Resonant walkthrough

Although the game will immediately point us over to the Evacuation Procedure mission, this is the first point in the game where we'll be given an objective that is a little above our current capabilities.

Before we can face off against the tougher enemies the Evacuation Zone has to offer, we need to strengthen our build, and the easiest way to do just that is to complete another essential mission: defeating the Central Resonant. We'll have to drop all the Resonants at some point to progress the story, and ending the Central Resonant will give us some more abilities and resources to level up en route to facing the beefier threats to come.

A screenshot from Control Resonant's Central Resonant mission, showing the map location of the Central Resonant. A screenshot from Control Resonant's Central Resonant mission, showing the map location of the Central Resonant.

Image credit: Rock Paper Shotgun / Remedy Entertainment

So, head to the Gap and level up, then make your way over to the Patterned Factory in northeast Central. The location is marked on the map above.


Step 1: Investigate the Factory

Upon reaching the factory, you'll find some Hiss to clear up in the loading bay, so beat them all to a pulp and then turn your attention to the right-hand wall of the factory. You'll see some platforms you can hop between to reach the roof, so dodge the steam between them, climb up to the roof and cross over to the other side.

A screenshot from Control Resonant's Central Resonant mission, showing the route up to the factory rooftop. A screenshot from Control Resonant's Central Resonant mission, showing the route up to the factory rooftop.

A screenshot from Control Resonant's Central Resonant mission, showing the entrance to the factory on the rooftop. A screenshot from Control Resonant's Central Resonant mission, showing the entrance to the factory on the rooftop.

Climb up to the roof, then cross over and look for these breakable wooden boards. | Image credit: Rock Paper Shotgun / Remedy Entertainment

On the outcrop you'll find on the opposite side of the roof, you'll see a doorway covered in wooden boards leading into the factory. Break through them and then descend the stairs down to the floor below.

You'll find a resource crate in here, so crack it open, then continue through to the main factory floor, where you'll run into a pack of Hiss to crash through. Make sure to keep an eye on enemies that run through the steam that's shooting around the arena, as it'll build their Falter and allow you to chain some executions to increase your melee strength.

A screenshot from Control Resonant's Central Resonant mission, showing the fight at the factory's entrance. A screenshot from Control Resonant's Central Resonant mission, showing the fight at the factory's entrance.

Image credit: Rock Paper Shotgun / Remedy Entertainment

When the room is clear, step into the elevator you find against the wall on the lower floor of the room and descend into the inner workings of the factory.


Step 2: Turn off the steam

When you arrive on the lower floor, activate the fast travel point down the corridor ahead, and then proceed up the stairs and into the centre chamber of the factory. From the top of the stairs, you'll see a passage ahead that leads to a tunnel blocked by a raging fire.

A screenshot from Control Resonant's Central Resonant mission, showing the location of the Deserter Boss arena. A screenshot from Control Resonant's Central Resonant mission, showing the location of the Deserter Boss arena.

The Central Resonant is through here, but we have to clear the fire first... | Image credit: Rock Paper Shotgun / Remedy Entertainment

Our goal is to turn off the fire by finding three lava globs attached to certain steel pipes throughout the facility. If you're wondering what a lava glob looks like, luckily, there's one pretty close by to take a nice long gander at...

First lava glob location

A screenshot from Control Resonant's Central Resonant mission, showing the location of the first lava glob. A screenshot from Control Resonant's Central Resonant mission, showing the location of the first lava glob.

Image credit: Rock Paper Shotgun / Remedy Entertainment

When you reach the top of the stairs leading into the factory, turn 180 degrees and look at the wall on the opposite side of the room. You should be able to spot the first lava glob attached to a pipe. Take either walkway on your right or left around to it, then destroy it to take out your first glob.

Second lava glob location

From the top of the stairs in the central hub, take a left and follow the path through the open archway in the centre of the walkway.

A screenshot from Control Resonant's Central Resonant mission, showing the route to the second lava glob. A screenshot from Control Resonant's Central Resonant mission, showing the route to the second lava glob.

Image credit: Rock Paper Shotgun / Remedy Entertainment

Follow the corridor on the other side, avoiding the steam erupting from the pipes until you reach a fork in the road. Take the left path from here until you arrive in a room with a lit furnace behind a metal gate.

Collectible: Factory Log #1

A screenshot from Control Resonant's Central Resonant mission, showing the location of factory log 1. A screenshot from Control Resonant's Central Resonant mission, showing the location of factory log 1.

Image credit: Rock Paper Shotgun / Remedy Entertainment

While in this furnace room, you'll spot a tape player on the table beside the metal grate. If you interact with the tape player, you'll get the first of three Factory Log collectibles.

Collectible found

Climb up from here to the walkways above and continue following the passage until you arrive in another combat room. Take out the Hiss stationed here, being wary of the pipes that keep erupting in flame.

Collectible: Factory Log #2

A collage of screenshots from Control Resonant's Central Resonant mission, showing the entrance to the area where you find factory log 2. A collage of screenshots from Control Resonant's Central Resonant mission, showing the entrance to the area where you find factory log 2.

Image credit: Rock Paper Shotgun / Remedy Entertainment

If you drop down to the ground floor of this area and look to your right, you'll see a set of pipes with a tunnel just beyond it. Halfway down this tunnel, you'll spot a desk against a wall with another tape player perched on it. Interact with the tape player to get the second Factory Log.

Collectible found

When the combat encounter is over, look for the upper walkway on the opposite side of the room from where you entered, and make your way through the door on the left-hand side. You'll enter a large cooling pool room with more Hiss to battle.

A screenshot from Control Resonant's Central Resonant mission, highlighting the location of the second lava glob. A screenshot from Control Resonant's Central Resonant mission, highlighting the location of the second lava glob.

Image credit: Rock Paper Shotgun / Remedy Entertainment

End them, then report the empty pool at the back of the room to Zoe before heading through the tunnel on the right-hand side of the bottom floor. You'll spot the lava glob as soon as you enter the tunnel, so take it out to inch one step closer to your goal.

Take a right from here, and you'll return back to the initial passage you entered the tunnels from.

Collectible: City Maintenance Observations

A collage screenshots from Control Resonant's Central Resonant mission, showing the location of the city maintenance observations sheet. A collage screenshots from Control Resonant's Central Resonant mission, showing the location of the city maintenance observations sheet.

When exiting the corridor down to lava glob 2, head into this now-open doorway and look for a note next to a worker's corpse. | Image credit: Rock Paper Shotgun / Remedy Entertainment

While returning to the central hub of the factory, you'll pass by the doorway that was once blocked by steam on the left-hand side of the exit tunnel. If you head inside, you'll find the City Maintenance Observations recording next to a dead worker.

Collectible found

From here, you can head back to the central hub and get ready to track down the final lava glob.

Third lava glob location

Now you've taken out two lava globs, there's only one more to track. From the top of the stairs, take the right path, and you'll find another door at the midway point of the walkway. Head through this door and continue following the path behind it until you enter a large chamber.

Defeat the Hiss that spawn in here, making sure to capitalise on the central fire jets that will stun enemies and allow you to get some free executions. When they're all finished, climb up to the raised area at the back of the arena, then through it to a fork in the road.

A collage of screenshots from Control Resonant's Central Resonant mission, showing the location of the makeshift sleeping area. A collage of screenshots from Control Resonant's Central Resonant mission, showing the location of the makeshift sleeping area.

After clearing the first room, you'll reach a fork in the road. Make a left to bag some collectibles! | Image credit: Rock Paper Shotgun / Remedy Entertainment

There are two paths here. Right is the route to the main objective, but left takes us to a makeshift living area, where we'll stumble upon a bunch of useful optional goodies. Here are all the trinkets that you'll want to grab down the left path:

Health Upgrade Point: Patterned Factory

A screenshot from Control Resonant's Central Resonant mission, showing the location of the health skill point. A screenshot from Control Resonant's Central Resonant mission, showing the location of the health skill point.

Image credit: Rock Paper Shotgun / Remedy Entertainment

Inside the makeshift living area, you'll spot a red box on the right with a clown icon above it. Loot the box to get a Health Upgrade Point.

Health Upgrade Point found

Collectible: Factory Log #3

A screenshot from Control Resonant's Central Resonant mission, showing the location of the factory log 3. A screenshot from Control Resonant's Central Resonant mission, showing the location of the factory log 3.

Image credit: Rock Paper Shotgun / Remedy Entertainment

When exploring the makeshift living area, you'll find Factory Log #3 on a table against the wall beside the Health Upgrade Point.

Collectible found

An Old Journal

A screenshot from Control Resonant's Central Resonant mission, showing the location of the old journal collectible. A screenshot from Control Resonant's Central Resonant mission, showing the location of the old journal collectible.

Image credit: Rock Paper Shotgun / Remedy Entertainment

After reaching the makeshift living area, you'll find the old Journal on a table in the back left-hand corner of the area.

Collectible found

When you've raided everything in the makeshift living area, return to the fork in the road and take the path on the right.

A screenshot from Control Resonant's Central Resonant mission, showing the location of the third lava glob. A screenshot from Control Resonant's Central Resonant mission, showing the location of the third lava glob.

Image credit: Rock Paper Shotgun / Remedy Entertainment

At the end of the path, you'll find another fiery combat arena full of Hiss. If you look directly opposite where you enter, on the upper walkway, you'll see the lava glob on a steel pipe. Head over there and destroy the lava to fully open your way through to the centre of the factory, then clear the room of Hiss before returning to the central hub.


Step 3: Deserter boss fight

Now you're back in the central hub of the factory, head into the room opposite you when you're standing at the top of the stairs, then enter the tunnel we spotted earlier. Now the lava globs are gone, the fire that originally blocked it has been put out, and we can proceed deeper into the factory.

A screenshot from Control Resonant's Central Resonant mission, showing the Deserter boss. A screenshot from Control Resonant's Central Resonant mission, showing the Deserter boss.

Image credit: Rock Paper Shotgun / Remedy Entertainment

At the end, you'll find a mirror that you can interact with, cueing a suitably dramatic cutscene that ends with us facing off against the Central Resonant: The Deserter. This fiery abomination isn't a particularly quick foe, but it does wield some nasty fire projectiles that can make finding an opening trickier than you'd expect.

From the off, try to keep to the outskirts of the arena, strafing around him and waiting for openings to sweep in and launch aerial attacks. Most of his offence revolves around either spewing lava around the arena, which you can use Rush to avoid, or launching it in a circle around him, making getting up close more volatile. It's much safer to stay in the air to avoid standing in the throw-up he gracefully left for us and accruing flame build-up.

A screenshot from Control Resonant's Central Resonant mission, showing the deserter's spew attack. A screenshot from Control Resonant's Central Resonant mission, showing the deserter's spew attack.

A screenshot from Control Resonant's Central Resonant mission, showing the Deserter Boss' weak spot. A screenshot from Control Resonant's Central Resonant mission, showing the Deserter Boss' weak spot.

Avoid the Deserter's spewing attacks and wait for him to fall onto his side, then attack the purple orb in his mouth. | Image credit: Rock Paper Shotgun / Remedy Entertainment

To really start hurting this guy early in the fight, wait for the moment when he rises to his feet and then falls on his side. As soon as he's on the ground, run to his head and attack the purple orb in his mouth. Destroying it deals a nice bit of damage.

From here, it's mostly rinse and repeat for the rest of the face-off. After you carve off a decent amount of his health, he will change up the strategy slightly, running around the arena and dropping to his knees. Make sure to keep a good distance when he stands up so you can stay out of his path, then dash in and clear off a little more of his health.

A screenshot from Control Resonant's Central Resonant mission, showing Dylan attack the Deserter's knees in his boss fight. A screenshot from Control Resonant's Central Resonant mission, showing Dylan attack the Deserter's knees in his boss fight.

Image credit: Rock Paper Shotgun / Remedy Entertainment

Keep up the pace, and eventually, the Deserter will leave himself open for a finishing blow. Execute him, and you'll be teleported to the Gap and asked to pick a new power.

The Deserter combat abilities

Defeating the Deserter will give you the option of picking one of two Combat Abilities: Ignite or Inferno. Ignite adds a flame buff to your weapons, almost like Dark Souls' resin items.

A collage of screenshots from Control Resonant's Central Resonant special abilities, showing off both Inferno and Ignite. A collage of screenshots from Control Resonant's Central Resonant special abilities, showing off both Inferno and Ignite.

Image credit: Rock Paper Shotgun / Remedy Entertainment

Meanwhile, Inferno allows you to launch flame-based projectiles from afar. You'll know which better suits your playstyle, although if you didn't opt for Barrage after defeating The Artist in the prologue, Inferno is your chance to add a projectile to your loadout.

Whatever you choose, leave the Gap, and you'll arrive back in the boss arena with the now slain Deserter lying in the rubble. Dylan will call Zoe to report the good news, and the mission will be complete. Before you head off though, there is one more collectible to grab in the arena:

FBC ID Badge

A screenshot from Control Resonant's Central Resonant mission, showing the location of the FBC ID Badge collectible. A screenshot from Control Resonant's Central Resonant mission, showing the location of the FBC ID Badge collectible.

Image credit: Rock Paper Shotgun / Remedy Entertainment

After defeating the Deserter, search the area, and you'll find the FBC ID Badge collectible on the ground near the path leading to the boss arena exit.

Collectible found

And that's it for the Central Resonant boss fight! Now he's out for the count, we should be powerful enough to brave the Evacuation Zone and complete the Evacuation Procedure mission. Need more Control Resonant help in the meantime? Be sure to check out our guides on the which Aberrant Forms you should choose, and how to unlock SHUM arcade cabinets. If none of those appeal though, you can find our full list of Control Resonant guides here.

Share:

More in PlayStation, Xbox, PC

Control Resonant: How to find every Mysterious Dog toy๐Ÿ–ฅ PlayStation, Xbox, PC

Control Resonant: How to find every Mysterious Dog toy

!(https://assetsio.gnwcdn.com/control-resonant-dog-header.jpg?width=690&quality=85&format=jpg&auto=webp) While navigating Control Resonant's map, you may notice a paw print icon. Your curiosity may have even led you to visit it, bringing you face to face with the Mysterious Dog. Turns out this peculiar little fella just wants his toy back. But that's about all you get in terms of a clue. Look for a toy? Okay, but where? Fortunately, I'm going to tell you. I'll also need to tell you a whole lot more, as said Mysterious Dog will follow you through the dimensions of Manhattan, popping up with the same request in seven locations. Here's how you answer his wagging tail demands and unlock a rather impressive reward. Read more(https://www.rockpapershotgun.com/control-resonant-dog-toys)

๐ŸŽฎ Control
RockGuides / Walkthroughsabout 3 hours ago
Control Resonant walkthrough๐Ÿ–ฅ PlayStation, Xbox, PC

Control Resonant walkthrough

!(https://assetsio.gnwcdn.com/control-resonant-the-artist.jpg?width=690&quality=85&format=jpg&auto=webp) After seven long years, the wait is finally over. Control Resonant is here, bringing us back to the Oldest House as we battle ethereal entities and unlock otherworldly astral abilities. However, this very much isn't the Control we got back in 2019. Dylan Faden takes centre stage this time around, and with him comes a brand new melee-focused hack-and-slash combat system, a non-linear string of quests you can tackle in any order, and an open-world that reaches far beyond the perimeter of the Oldest House. To help you navigate all these new features, we've put together a full walkthrough, covering exactly where you need to go, what order you should tackle the game's various quests and how to find every collectible on the main path. So, if you're looking for some guides to follow along with while completing Dylan's quest, here's our full walkthrough of Control Resonant. Read more(https://www.rockpapershotgun.com/control-resonant-walkthrough)

๐ŸŽฎ Control
RockGuides / Walkthroughs1 day ago
Control Resonant: Welcome To Manhattan walkthrough๐Ÿ–ฅ PlayStation, Xbox, PC

Control Resonant: Welcome To Manhattan walkthrough

!(https://assetsio.gnwcdn.com/control-resonant-welcome-to-manhattan-header.jpg?width=690&quality=85&format=jpg&auto=webp) With Control Resonant's previous mission, Orientation(https://www.rockpapershotgun.com/control-resonant-orientation), officially finished, we're ready to head out into the city, find Jesse, defeat the Resonants and get to the bottom of this whole mess. Luckily, our next quest, Welcome To Manhattan, is all about getting started, and that means heading out in search of new areas to explore and entities to battle. This walkthrough will cover all of this introductory mission, including how to activate the gate to Central and where to find every collectible along the way. So, if you're struggling to finish Welcome To Manhattan, we've covered everything you need to know below: Read more(https://www.rockpapershotgun.com/control-resonant-welcome-to-manhattan-walkthrough)

๐ŸŽฎ Control
RockGuides / Walkthroughs1 day ago