Latest Playstation Game News & Updates
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🎮 PlayStation, Xbox, Multi-platformHalo: Campaign Evolved won't let you boundary break, annoyed fans say
Halo: Combat Evolved let you use tricks to escape levels, but players of the Halo: Campaign Evolved remake are mad that it removed that perk.
🎮 PlayStation, Multi-platformResident Evil Movie Trailer On PlayStation’s YouTube Page Is Full Of People Asking Sony To Change Course On Discs
The newest trailer for the upcoming Resident Evil movie from Weapons director Zach Cregger has arrived(https://www.gamespot.com/articles/heres-why-the-new-resident-evil-movie-has-snow-and-smartphones/), and the version of the trailer posted on the PlayStation YouTube page is full of jokes and references to Sony's controversial decision to end support for physical game discs in 2028. The movie, which hails from Sony Pictures, doesn't have a heck of a lot to do with the PlayStation brand outside of the Sony connection, but since it was posted on PlayStation's YouTube page, people took the opportunity, and creatively, to boot, to voice their displeasure about the discs situation. https://www.youtube.com/watch?v=B7SwoJsSb7w&rco=1 The video has nearly 2,000 comments at press time. Some of the top-ranked comments read, "He's transporting the last physical game copy in existence" and "I cannot wait to get the physical version of this." Other top comments say, "Luckily, there was an old typewriter upstairs, and he was able to save" and "Leon... where are the physical discs?" Another comment reads, "I love using my PlayStation 5 as a Blu-ray player," while another states, "This movie looks like it's going to get physical." Sony's decision to end support for physical PlayStation game discs might make business sense(https://www.gamespot.com/articles/playstations-disc-based-game-sales-have-dropped-dramatically-in-recent-years/), but it's not sitting well with fans. Hundreds of thousands of people(https://www.gamespot.com/articles/over-220000-people-petition-sony-not-to-kill-physical-playstation-game-discs/) have signed a petition calling on Sony to change course, but experts believe Sony will no go back on its decision. While Sony itself will stop supporting game discs in 2028, other companies are getting started sooner. Rockstar Games, for example, is charging $80 for GTA 6 and not releasing it on a disc(https://www.gamespot.com/articles/gta-6-is-not-releasing-with-a-disc-and-that-just-makes-sense-in-2026/). There will be physical boxes of the game sold at retail, but they only include a code, not a game disc. Even that code may not be worth anything forever, as people in Japan need to redeem it within 170 days(https://www.gamespot.com/articles/gta-6-is-the-first-game-ive-seen-with-a-best-before-date/). As for the Resident Evil movie, the film arrives in theaters on September 18. It's coming to market behind a lot of hype, considering Cregger's last two movies, Barbarian and Weapons, were big hits.
Update: The PlayStation Network Is Back Online After Going Down For Roughly 8 Hours
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/07/24/b0bf5a1a/PSN.jpg.webp) Update, 2:37 p.m. ET, 07/24/26 After being down for roughly eight hours, the majority of PlayStation Network services are back online(https://status.playstation.com/en-US/). The only PSN service still experiencing issues is the PlayStation Store, but account management, gaming and social, PlayStation Video, and PlayStation Direct are back up and running. The original story continues below... Original story, 12:41 p.m. ET, 07/24/26 The PlayStation Network (PSN) is down. That means all of its online services, such as account management, the PlayStation Store, and gaming and social content, are unavailable to players, leaving only offline services in effect. PSN has been down for more than six hours, interrupting online gaming for many, including the highly anticipated open beta for Marvel Tōkon: Fighting Souls(https://www.gameinformer.com/2026/07/16/the-open-beta-for-marvel-tokon-fighting-souls-starts-next-week), which was set to begin today. With PSN down, PlayStation players are unable to check out the PlayStation 5 console-exclusive title. "We're aware that some PlayStation players are experiencing login and network issues," the Marvel Tōkon: Fighting Souls X account posted(https://x.com/MARVELTokon/status/2080634440670191989?s=20) this morning. "Our team is actively investigating the problem and working to identify the cause. We'll share updates as soon as we have information." Unfortunately for developer Arc System Works, which just revealed that Phoenix Cyclops will be the first DLC character to hit Marvel Tōkon: Fighting Souls(https://www.gameinformer.com/2026/07/24/phoenix-cyclops-revealed-as-first-dlc-character-in-marvel-tokon-fighting-souls-at-san), it sounds like it's out of its hands. The PSN service page(https://status.playstation.com/en-US/) shows all services as "experiencing issues." Those services are as follows: - Account management - Gaming and Social - PlayStation Video - PlayStation Store - PlayStation Direct While PSN being down is never great, the timing couldn't be worse – PlayStation just earlier this month announced that it is ceasing production of physical discs for new games in January 2028(https://www.gameinformer.com/2026/07/01/playstation-will-cease-production-of-physical-discs-for-new-games-in-january-2028). During PSN outages such as this, a physical disc often ensured players could at least access offline-playable content stored on the disc, while some digital games, even single-player ones, require an online check to play, leaving players unable to access those games when PSN is down. This move by PlayStation to end physical disc manufacturing is just another way the PS5 and Xbox Series X/S generation has been a race to the bottom(https://www.gameinformer.com/opinion/2026/07/03/the-ps5-and-xbox-series-x-generation-has-been-a-race-to-the-bottom). Game Informer will update this story when PSN comes back online.
🎮 PlayStation, Multi-platformSega Won’t Ditch Physical Media, But Says Digital Expansion Is Vital
No one really loves Sony's decision to kill physical PlayStation discs in January 2028(https://www.gamespot.com/articles/sony-confirms-playstation-disc-production-will-end-in-2028/), but there is data that backs up the company's plan(https://www.gamespot.com/articles/physical-ps5-game-sales-are-weaker-than-you-might-expect/). Sega's president understands the choice and the numbers, but he says the company remains committed to producing physical media despite the push to an all-digital future. In a recent interview with Famitsu(https://www.famitsu.com/article/202607/81143) (that was translated by Eurogamer(https://www.eurogamer.net/playstation-physical-media-sega-ceo)), Sega president Shuji Utsumi spoke about how the company needs to be "more digitally conscious and become more global." For Sega, "digitalization" is an important part of the company's business going forward. "When it comes to titles we call 'full games' for consoles and PCs, we believe that a digital shift is crucial," Utsumi told Famitsu. "Of course, consoles are important, but the proportion of people who play on PCs is steadily increasing. Even in areas where consoles are not widely available, there are many people who say, 'I can play it on PC.' In order to cultivate that market, we believe it is important to strengthen our digitalization." In admitting that an all-digital future is seemingly inevitable, Utsumi acknowledged that physical media is still a vital aspect of the games industry and something he hopes Sega can balance. "We were originally a platform provider, and of course, we still value the culture of physical media," Utsumi continued. "Rather than completely abandoning that, we are currently challenging ourselves to shift so that we can think about and act on the important aspects of digital media in parallel." This is a somewhat stark contrast to what Ubisoft CEO Yves Guillemot recently said about Sony's decision. In a recent VGC interview(https://www.gamespot.com/articles/ubisoft-boss-has-a-hot-take-on-sony-killing-game-discs/), Guillemot remarked that the end of PlayStation disc production won't "disturb" the industry too much. The industry this decision will impact, though, is brick-and-mortar stores. Although GameStop's Ryan Cohen isn't concerned with the impact of Sony sunsetting physical PlayStation discs(https://www.gamespot.com/articles/physical-games-are-irrelevant-to-gamestops-business-says-ceo/), an analyst believes game retail stores are doomed(https://www.gamespot.com/articles/analyst-says-sony-killing-physical-ps5-games-dooms-brick-and-mortar-stores/). The decision has riled up hundreds of thousands of people to sign a petition(https://www.gamespot.com/articles/over-220000-people-petition-sony-not-to-kill-physical-playstation-game-discs/) urging Sony to reverse course.
🎮 PlayStation, Multi-platformPSN Is Down
Sony's PlaYStation Network is experiencing network issues currently. The official PlayStation Status page notes that, "All services are experiencing issues." This includes account management, gaming and social, PlayStation Video, PlayStation Store, and PlayStation Direct. The website Downdetector(https://downdetector.co.uk/status/playstation-network/) notes that the PSN issues have been ongoing for hours already. People are reporting issues with logging in, launching games, and connecting to servers. !(https://www.gamespot.com/wp-content/uploads/2026/07/Screenshot-2026-07-24-at-11.07.28-AM.png?w=636) Oof. Whenever the PSN goes down, it's unfortunate, but the timing is especially tough for people wanting to try the Marvel Tokon multiplayer beta that started today, July 24. "We're aware that some PlayStation players are experiencing login and network issues. Our team is actively investigating the problem and working to identify the cause. We'll share updates as soon as we have more information," the developers wrote(https://x.com/MARVELTokon/status/2080634440670191989). On the PlayStation Status page, Sony wrote, "We're working to resolve the issue as soon as possible. Thank you for your patience."
🖥 PlayStation, Xbox, PCAll 3 Community Chests in Assassin's Creed Black Flag Resynced
!(https://assetsio.gnwcdn.com/black-flag-resynced-edward-opening-big-chest.jpg?width=690&quality=85&format=jpg&auto=webp) Assassin's Creed Black Flag Resynced features a whole host of treasure maps(https://www.rockpapershotgun.com/assassins-creed-black-flag-resynced-all-30-treasure-maps-and-treasure-locations), but there's no in-game map leading to the locations of the Community Chests. These troves were announced by Ubisoft shortly after the game's release, and players were expected to band together to solve a weekly clue that led to each one's location. Read more(https://www.rockpapershotgun.com/assassins-creed-black-flag-resynced-all-community-chests)
🖥 PlayStation, Xbox, Mobile, VR, PCRoll Anime To Fight codes
!(https://assetsio.gnwcdn.com/roll-anime-to-fight-codes.jpg?width=690&quality=85&format=jpg&auto=webp) Last Update: July 24th, 2026 - Added new Roll Anime To Fight codes! If you've ever wondered what would happen if Guts from Berserk(https://www.rockpapershotgun.com/games/berserk) and Beerus from Dragon Ball(https://www.rockpapershotgun.com/games/dragon-ball) Super fought a TON of ants, Roll Anime To Fight is a great fit to live out your very specific fantasy. You roll for new anime units, then chuck them on a battle grid and let them go to war, generating cash by defeating enemies, then using that cash to buy and upgrade units. But forming the perfect tactical anime squadron takes resources, and a great way to stockpile more of them is using free, redeemable codes for cash, Trait Rerolls and even units. To help you bank some more resources for your crew, we've assembled a full list of all of these Roll Anime To Fight codes below: Read more(https://www.rockpapershotgun.com/roblox-roll-anime-to-fight-codes)
🖥 PlayStation, PC, Multi-platformUbisoft Boss Has A Hot Take On Sony Killing Game Discs
Ubisoft boss Yves Guillemot believes that Sony's plan to kill PS5 game disc(https://www.gamespot.com/articles/sony-confirms-playstation-disc-production-will-end-in-2028/) production in January 2028 could have some benefits for the gaming industry. Speaking during a recent investor Q&A, Guillemot expressed his opinion that the PS5 console market could emulate PC gaming--which has been an overwhelmingly digital-only scene since the rise of Steam--and hardware costs could come down as a result. "What we saw on the PC is that it helped to grow the market," Guillemot said (via VGC(https://www.videogameschronicle.com/news/ubisoft-ceo-yves-guillemot-says-sony-scrapping-discs-wont-disturb-the-industry-too-much/)). "There's also some pressure for the future on the cost of machines, and being able to be only digital will help to have a more accessible machine, I would say. "There are pluses and minuses, but we think it will not disturb too much the industry." https://youtu.be/4FatSqS3VYY Sony's rationale for ending game disc production is that it's following market trends and consumer preferences, as the majority of PS5 game purchases are currently digital. New data suggests that physical game sales are weaker(https://www.gamespot.com/articles/physical-ps5-game-sales-are-weaker-than-you-might-expect/) than ever, as only two PlayStation games sold more than 10,000 physical units in the US for the week that ended on July 11, 2026. Throughout 2026, only seven games have sold more than 100,000 physical units so far. That's still a sizable number of people who purchase physical games every year, but even with its social media channels under siege from consumers demanding that Sony reverse course(https://www.gamespot.com/articles/over-220000-people-petition-sony-not-to-kill-physical-playstation-game-discs/) on its decision, it looks unlikely that the company will budge. Sony--and third-party studios--simply earn more from digital sales(https://www.gamespot.com/articles/why-is-sony-killing-discs-its-all-about-profitability-and-control-expert-says/?thumbnailid=1807886), especially with first-party games where it won't be required to pay any retailer fees or handle the financial cost of pressing discs, packaging, and distribution. With spending on new physical games having been in decline since 2009, the numbers are clearly in Sony's favor(https://www.gamespot.com/articles/playstations-disc-based-game-sales-have-dropped-dramatically-in-recent-years/) as the majority of consumers prefer the convenience of digital games. Guillemot's other point of hardware being more accessible looks unlikely, however, as the current RAMageddon that has seen component prices skyrocket means that the next PlayStation console could cost north of $1,000(https://www.gamespot.com/articles/sony-sets-expectations-ahead-of-ps6-no-more-significant-hardware-losses/).
🎮 PlayStation, Multi-platformMarvel Tokon: Fighting Souls' first DLC fighter revealed at Comic-Con
Marvel Tokon: Fighting Souls will get Phoenix Cyclops as its first DLC character this fall, Arc System Works announced at San Diego Comic-Con.
🖥 PlayStation, PCUbisoft chief says Sony's decision to kill game discs isn't going to be a big deal
Yves Guillemot reckons the lack of physical discs might even be a good thing.
Marvel's Wolverine hype new trailer is overshadowed by drama
Insomniac's bloody superhero action game is shaping up well, based on a recent Comic-Con panel. But few seem to care.
🎮 PlayStation, Multi-platformEx-PlayStation Boss Calls For A Return To The Good Old Days Of AA Gaming
Shawn Layden may not be at Sony anymore, but the former PlayStation boss has a lot of thoughts about the company, its games, and the industry as a whole. Specifically, he'd love to see a return to the PS1- and PS2-era of games, and he has a (somewhat vague) plan to achieve it. In a July 23 interview with Eurogamer(https://www.eurogamer.net/former-playstation-boss-shawn-layden-bringing-double-a-back), Layden spoke at length about how unsustainable the current model of game development is. He discussed the untenable ballooning budgets of recent years, how niche gaming is compared to the universality of movies and music, and how the current structures just don't hold up. Tucked into the interview was a mention of PlayStation 1 and PlayStation 2 games. "The problem we see there is the current model incentivises or almost dictates that to get funding--certainly in the triple-digit million era--you better be a sequel or you better be based on something like Lord of the Rings, or you had better be 'it's just like Grand Theft Auto but…,' he said, "So we make all those kinds of games, we fund those kinds of games. But the quirky kind of stuff you saw on PS1 and PS2, we don't see so much." Layden admitted that the PS1 and PS2 had such "wacky" games because the incentives were different at the time and players weren't so siloed in their communities (re: more willing to try new experiences because gaming was still so new). Someone so steeped in Call of Duty may not play a Skate, or someone wrapped up in Halo may not give a Lies of P a try. But for Layden, that's the exact problem he hopes to solve with his plan. "We keep making more of the same thing; bad habits are hard to stop," he said. "That's why I'm trying to put together a publishing concern that will address that underserved AA market, not only from the consumers I believe it can appeal to, but the developers who want to go back there." A "publishing concern" certainly sounds like vague corporate gobbledygook. Maybe it is! Layden didn't expand any further on it with Eurogamer, but the theory is that he could be hinting at some sort of investment strategy to give AA studios--think of a developer like Asobo Studio (A Plague Tale: Requiem(https://www.gamespot.com/games/a-plague-tale-requiem/)) or Questline (Tainted Grail: The Fall of Avalon(https://www.gamespot.com/games/tainted-grail-the-fall-of-avalon/))--a chance at survival in what's becoming a succeed-or-die industry. He also touched on how much shorter games of that era used to be. Friends of his, according to Eurogamer, told him that they "miss the days" of finishing a game. That's something he'd love to bring back: the ease with which it is to beat a game (because now, games these days feel like 1000-hour affairs or even second jobs). "Let's go back to understanding not only 'What did you want to build?' but 'Who are we building it for?'" he continued. "When the average gamer was between 16 and 24, you are time-rich and money-poor; but if you're between 28 and 32, you may not be money-rich, but you're definitely time-poor. So let's keep that in mind, folks."