Latest Playstation, multi-platform Game News & Updates

☁ Playstation, multi-platform News

328 articles
GTA 6 trailer 3 rumors appear to be a giant fake-out, angering fans🎮 PlayStation, Multi-platform

GTA 6 trailer 3 rumors appear to be a giant fake-out, angering fans

Best Buy's pre-order email made a GTA 6 trailer 3 seem imminent, but as May 18 progresses, fans are starting to lose hope.

🎮 GTA🎮 Grand Theft Auto
PolygonNews4 months ago
Sony is raising short-subscription prices for PlayStation Plus🎮 PlayStation, Multi-platform

Sony is raising short-subscription prices for PlayStation Plus

Sony is hiking the starting price of one-month and three-month PlayStation Plus subscriptions in "select regions," blaming "ongoing market conditions." Beginning May 20th, 1-month subscriptions will start at $10.99 USD / &8364;9.99 EUR / &163;7.99 GBP, while 3-month subscriptions will start at $27.99 USD / &8364;27.99 EUR / &163;21.99 GBP. In the US, the changes &8230;

🎮 Sony
TheNews4 months ago
MemoryCore combines the best PS1 games in one stylish new TTRPG🎮 PlayStation, Multi-platform

MemoryCore combines the best PS1 games in one stylish new TTRPG

The first game anthology features modules based on six classic games including Resident Evil and Tekken.

🎮 Final Fantasy
PolygonNews4 months ago
No, Mixtape won't be delisted because of its licensed music🎮 PlayStation, Multi-platform

No, Mixtape won't be delisted because of its licensed music

Annapurna Interactive and Beethoven & Dinosaur have confirmed that Mixtape's music licenses exist in perpetuity

PolygonIndie, News4 months ago
Star Wars Outlaws, Red Dead Redemption, And Time Crisis Headline This Month's PlayStation Plus Offerings🎮 PlayStation, Multi-platform

Star Wars Outlaws, Red Dead Redemption, And Time Crisis Headline This Month's PlayStation Plus Offerings

!star wars outlaws massive entertainment ubisoft new story trailer april 2024(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2024/04/05/2ccebbfe/starwarsoutlaws.jpg.webp) Sony has revealed the latest batch of games coming to PlayStation Plus, and it's quite a good lineup. Headlining the additions are 2024's Star Wars Outlaws(https://gameinformer.com/product/star-wars-outlaws), Red Dead Redemption II(https://gameinformer.com/product/red-dead-redemption-ii), and a classic in the form of Time Crisis. You'll need PlayStation Plus Premium to access all of the month's offerings, but even if you have PlayStation Plus Extra, you can access all of the games except for Time Crisis. PlayStation Plus May 2026 Catalog Game Additions !Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2023/07/27/673d3da6/playstation5surpasses40millionunitssoldsonyps5.jpg.webp) All of the games listed below will be added to PlayStation Plus on May 19. Below, we'll list each one, along with reviews for the games (if we've reviewed them). - Star Wars Outlaws – Our Review(https://gameinformer.com/review/star-wars-outlaws/transitional-open-world-approach) - Red Dead Redemption II – Our Review(https://gameinformer.com/review/red-dead-redemption-ii/an-open-world-western-for-the-ages) - Bramble: The Mountain King – New Gameplay Today Video(https://gameinformer.com/ngt/2023/04/26/bramble-the-mountain-king-a-spooky-adventure-inspired-by-nordic-folklore-new) - The Thaumaturge - Flintlock: The Siege of Dawn – Our Review(https://gameinformer.com/review/flintlock-the-siege-of-dawn/lacking-divinity) - Broken Sword – Shadows of the Templar: Reforged - Enotria – The Last Song – Okay, so Game Informerdoesn't have any review coverage of this game, but I've played some of it and it's a pretty decent Soulslike! - Time Crisis (PlayStation Plus Premium required) For more information about each game, check out the PlayStation Blog post here(https://blog.playstation.com/2026/05/13/playstation-plus-game-catalog-for-may-star-wars-outlaws-red-dead-redemption-2-bramble-the-mountain-king-the-thaumaturge-and-more/). Are you going to check out any of these games? Let us know in the comments below!

🎮 Red Dead Redemption
GameNews4 months ago
Saros May Struggle To Recoup Its Budget, Despite Great Reviews - Analyst🎮 PlayStation, Multi-platform

Saros May Struggle To Recoup Its Budget, Despite Great Reviews - Analyst

Housemarque's Saros launched earlier this month to rave reviews, and it's a legitimate frontrunner for Game of the Year at this early point in 2026. However, it appears sales of the game have thus far been slower than its predecessor, Returnal, and the game may struggle to recoup its budget. That's according to Rhys Elliott of Alinea Analytics(https://x.com/superhys/status/2054288174550258000), who estimates Saros sold approximately 300,000 copies in its first two weeks on sale. This figure is a little behind Returnal, a very similar game that was released much earlier in the PS5's lifecycle. Saros is the first game developed by Housemarque since the studio was acquired by Sony, having operated independently and primarily developed games for PlayStation systems in the years prior. Thus far, a huge percentage of Saros players have previously played Returnal--Alinea estimates it at 79%--and about one-third of the game's sales thus far were during the early-access period. Continue Reading at GameSpot(https://www.gamespot.com/articles/saros-may-struggle-to-recoup-its-budget-despite-great-reviews-analyst/1100-6539903/?ftag=CAD-01-10abi2f/)

🎮 Despite Great
GameSpotNews4 months ago
Stellar Blade 2 might not be a PS5 exclusive at launch🎮 PlayStation, Multi-platform

Stellar Blade 2 might not be a PS5 exclusive at launch

Developer Shift Up will self-publish Stellar Blade 2, meaning it might ditch console exclusivity. Here's why that would be the right move.

🎮 Stellar Blade
PolygonNews4 months ago
4 big things we just learned about the future of Sony's PlayStation🎮 PlayStation, Multi-platform

4 big things we just learned about the future of Sony's PlayStation

Sony dishes on its AI plans for first-party PS5 games, its digital strategy, and more in a revealing new earnings report.

PolygonNews4 months ago
Marathon's struggles lead Sony to take $560 million loss on Bungie🎮 PlayStation, Multi-platform

Marathon's struggles lead Sony to take $560 million loss on Bungie

Sony's acquisition of Bungie isn't paying off. As Marathon struggles and Destiny 2 flails, the PlayStation company reveals big losses on Bungie.

PolygonNews4 months ago
Saros Doesn’t Like Being a Roguelike, So Why Is It One?🎮 PlayStation, Multi-platform

Saros Doesn’t Like Being a Roguelike, So Why Is It One?

“ARCADE IS DEAD,” developer Housemarque abruptly decreed in all caps(https://www.gamespot.com/articles/ps4-developer-moves-away-from-arcade-shooters-citi/1100-6454579/) on its blog shortly after Matterfall(https://www.gamespot.com/games/matterfall/)’s release in 2017. This candid manifesto explained how the team saw no future developing the arcadey games it had specialized in for over two decades and was moving onto different genres. Returnal(https://www.gamespot.com/games/returnal/) was the result of this shift in focus, taking the aesthetics and chaos inherent to Housemarque’s house style and throwing it all into a roguelike third-person shooter. It was a cult hit that saw critical acclaim(https://www.gamespot.com/reviews/returnal-review-pc-update-live-die-repeat/1900-6417669/), but Saros(https://www.gamespot.com/games/saros/), Returnal’s spiritual sequel, seems to rebuke that glorious foundation by shunning the very genre with which Housemarque had just found great success. By paring back its roguelike elements in an effort to broaden its appeal, Saros becomes a discordant game that seems ambivalent towards what came before it. Given its suite of levels that cycle in various threats, randomized weapons, resources, and perks, Saros is technically a roguelike, even if Housemarque talks around genre specifics. When speaking to Game Informer(https://gameinformer.com/interview/2026/04/28/saros-creators-say-the-returnal-successor-is-about-obsession-greed-power-and), art director Simone Silvestri said labels were "ephemeral" and it was “hard for him to categorize Saros” because Housemarque “didn't set out to be in a genre or defy a genre.” Creative director Gregory Louden was similarly elusive in that same interview, while admitting it had “rogue elements.” Continue Reading at GameSpot(https://www.gamespot.com/articles/saros-doesnt-like-being-a-roguelike-so-why-is-it-one/1100-6539868/?ftag=CAD-01-10abi2f/)

🎮 So Why
GameSpotNews4 months ago
PlayStation sees AI as a ‘powerful tool’ to help make games🎮 PlayStation, Multi-platform

PlayStation sees AI as a ‘powerful tool’ to help make games

As part of an earnings presentation on Friday, Sony shared how it's thinking about AI at the company, including many details about how it's evaluating AI as part of making PlayStation games. Generative AI has recently been showing up in bigger games - though many indie developers still reject it - and while Sony calls &8230;

TheIndie, News4 months ago
PlayStation CEO Says AI Is A 'Powerful Tool' To Make PlayStation 'The Best Place To Play'🎮 PlayStation, Multi-platform

PlayStation CEO Says AI Is A 'Powerful Tool' To Make PlayStation 'The Best Place To Play'

!Intergalactic The Heretic Prophet Naughty Dog PlayStation 5 Studios Neil Druckmann Interview The Last of Us(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2025/09/11/8b04541c/i1.jpg.webp) Sony Interactive Entertainment/PlayStation CEO Hideaki Nishino has called AI a "powerful tool" in the company's aim to make PlayStation "the best place to play" and "the best place to publish" during Sony's latest earnings call. Throughout the call, both Nishino and Sony Group president and CEO Totoki Hiroki discussed the various ways the company is using AI in film, music, and gaming. Despite evidence(https://www.forbes.com/sites/nelsongranados/2026/03/19/why-generative-ai-threatens-creative-roles-in-media-and-entertainment/) from various entertainment industries showing that the use of generative AI and related technologies has led to layoffs, Hiroki said, "human creativity must remain at the center," while adding that "AI is a powerful tool, but not a replacement for artists or creators." He instead called it an amplifier for human imagination and a catalyst for new possibilities, as noted by Variety(https://variety.com/2026/biz/news/sony-playstation-ai-strategy-tariffs-memory-1236741351/). Sony Pictures (movies) has invested more than $50 million in AI across production planning, content protection, enterprise productivity, data analytics, innovation, and 3D conversion, while Sony Music has invested in pursuing industry-wide labeling of AI-generated content across platforms. Sony's video arm is collaborating with Elden Ring(https://gameinformer.com/review/elden-ring/absolutely-astonishing-adventure) publisher Bandai Namco to research how generative AI can help creators in video production. After Hiroki's portion of the earnings call, Nishino explained how PlayStation is using AI. He said, "Our goal is always to be the best place to play and the best place to publish," adding, "We see AI as a powerful tool to help us in this mission." As noted by Kotaku(https://kotaku.com/playstation-boss-embraces-ai-at-every-level-ai-brings-more-choices-to-players-than-ever-2000694282), Nishino explained how first-party studios are using generative AI and related technologies in game development today, including a proprietary generative AI program called Mockingbird, which "quickly animates 3D facial models based on performance capture." Studios like Intergalactic: The Heretic Prophet(https://gameinformer.com/product/intergalactic-the-heretic-prophet) developer Naughty Dog, San Diego Studio(https://gameinformer.com/review/mlb-the-show-26/sacrifice-fly), and others are using Mockingbird and other tools, according to Nishino. "Importantly, we are not replacing human performers, but rather optimizing how we process the data from these live captures," Nishino said. "With Mockingbird, animation work that would have taken hours can now be completed in a fraction of a second." Nishino pointed out another example in a tool PlayStation built for animating hair, stating, "This is often a labor-intensive process given the volume of strands that must be created. "Our teams have accelerated this process by taking videos of real hairstyles and having an AI tool output a 3D model with hundreds of strand models. These practical applications allow our teams to spend less time on manual, high-effort tasks, and to instead reinvest their time into building richer worlds and gameplay for our players." Of course, Nishino is the PlayStation CEO and at this moment in time, investors across various entertainment mediums love to hear executives state companies are using AI; it's not surprising Nishino waxed poetic about how (apparently) beneficial generative AI and other AI-based programs have been for first-party studios, but there are a lot of questions around the use of AI like this: Whose work are the models trained on? Will humans actually retain their jobs in the long term? Are developers happy to use these tools, or are they doing so because of mandates from above? During the call, Nishino continued to explain that AI-powered payment routing tools have generated more than $700 million in revenue over the past few years. He said Sony is creating machine-learning programs aimed at personalization for consumers, systems that could one day recommend a player's next game, subscription, accessory purchase, or merchandise buy based on their interests – yippee, who needs a brain? AI is also responsible for memory product shortages around the world, but Totoki said during the call that he expects PlayStation's hardware business to contain the cost impact within the current fiscal year due to ongoing (seemingly positive?) supplier negotiations, as noted by Variety. Meanwhile, one of PlayStation's primary competitors, Nintendo, is raising the price of the Switch 2 later this year(https://gameinformer.com/2026/05/08/the-switch-2-is-getting-a-price-increase), following a move PlayStation made with the PS5 back in March(https://gameinformer.com/2026/03/27/sony-announces-playstation-5-and-portal-price-increases-coming-next-week). For more, read Game Informer's Saros review(https://gameinformer.com/review/saros/at-the-mountains-of-magnificence), and then check out the latest trailer(https://gameinformer.com/state-of-play/2025/09/24/marvels-wolverine-comes-out-swinging-in-gameplay-trailer) for Insomniac Games' Wolverine ahead of its September launch(https://gameinformer.com/2026/02/24/marvels-wolverine-officially-gets-september-release-date). After that, watch the latest Intergalactic: The Heretic Prophet trailer(https://gameinformer.com/2025/09/11/naughty-dogs-neil-druckmann-discusses-intergalactic-gameplay-and-casting-in-new). Source: Variety(https://variety.com/2026/biz/news/sony-playstation-ai-strategy-tariffs-memory-1236741351/), Kotaku(https://kotaku.com/playstation-boss-embraces-ai-at-every-level-ai-brings-more-choices-to-players-than-ever-2000694282) How do you feel about Sony's thoughts on AI? Let us know in the comments below!

🎮 PlayStation CEO Says AI
GameNews4 months ago