Latest Playstation, multi-platform Game News & Updates

☁ Playstation, multi-platform News

328 articles
Halo: Campaign Evolved Local Split-Screen On PS5 Will Require Separate Microsoft-Connected PlayStation Accounts, But Not PlayStation Plus🎮 PlayStation, Multi-platform

Halo: Campaign Evolved Local Split-Screen On PS5 Will Require Separate Microsoft-Connected PlayStation Accounts, But Not PlayStation Plus

!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/22/935bab9c/halomenu.jpg.webp) On Friday afternoon, Halo Studios published an extensive FAQ(https://www.halowaypoint.com/news/june-community-qa-halo-campaign-evolved) answering a number of questions about its upcoming Halo: Combat Evolved remake, Halo: Campaign Evolved(https://gameinformer.com/halo). In a section covering how local, split-screen co-op will work on PlayStation 5, Halo Studios wrote, "If you're playing split-screen on PlayStation 5, both accounts will need to have PlayStation Plus and be linked to a Microsoft account. Having these active PlayStation Plus subscriptions will also provide access to online co-op play." Following online frustration over this requirement, Halo Studios shared an update on X(https://x.com/Halo/status/2068499211868643333), writing, "We incorrectly stated that PlayStation Plus is required for local co-op splitscreen play. Local splitscreen co-op requires a PlayStation account for each player but does not require a PlayStation Plus account." It then updated the FAQ with the bolded addition, "A PlayStation Plus account is NOT required for local splitscreen co-op." > We incorrectly stated that PlayStation Plus is required for local co-op splitscreen play. Local splitscreen co-op requires a PlayStation account for each player but does not require a PlayStation Plus account. <https://t.co/dzemK02U1h> > > — Halo (@Halo) June 21, 2026(https://x.com/Halo/status/2068499211868643333?refsrc=twsrc%5Etfw) Paid PlayStation Plus or Xbox Live subscriptions are still required for online co-op play, but local play will not require any subscriptions. Both players will, however, still need accounts connected to the platform of choice, and PlayStation and Steam players will need to connect their accounts to a Microsoft account. This means that playing Halo: Campaign Evolved split-screen won't be as simple as it was in 2001 with Halo: Combat Evolved, when the requirements of playing couch co-op were just plugging in a second controller and pressing start. This modern, over-complicated process of playing couch co-op games is not an invention of Halo: Campaign Evolved, but the mistaken and quickly retracted requirement of needing PlayStation Plus to play local, co-op certainly shines a spotlight on this frustrating facet of modern gaming. In much cooler Halo: Campaign Evolved news, Halo Studios also published a six-hour video of the game's start screen, which you can check out below. Halo: Campaign Evolved is currently the game on our cover(https://www.gameinformer.com/cover-reveal/2026/06/16/cover-reveal-halo-campaign-evolved), and there's still time to subscribe to get the issue in the mail(https://www.gameinformer.com/subscribe). We also have interviews with the Halo Studios team about topics like the PlayStation 5 Pro version of the game actually being the best place to play Campaign Evolved(https://www.gameinformer.com/2026/06/16/ps5-pro-is-likely-the-best-place-to-play-halo-campaign-evolved). You can find all of our coverage here(https://gameinformer.com/halo).

🎮 Halo🎮 Halo: Campaign Evolved Local Split-Screen On PS5
GameNews3 months ago
Spider-Man Brand New day won't ever beat the best Spider-Man movie ever🎮 PlayStation, Multi-platform

Spider-Man Brand New day won't ever beat the best Spider-Man movie ever

Spider-Man: Brand New Day looks great, but ther's no way it will be as good as Sam Raimi's Spider-Man 2 from 2004 starring Tobey Maguire

🎮 Spider-Man
PolygonNews3 months ago
Marvel’s Spider-Man 2 Is Getting The Brand New Day Suit.🎮 PlayStation, Multi-platform

Marvel’s Spider-Man 2 Is Getting The Brand New Day Suit.

!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/19/ea510944/spidermanBND-2.jpg.webp) With Spider-Man: Brand New Day set to hit theaters next month, Insomniac Games is celebrating the only way it can: by adding a new suit to Marvel’s Spider-Man 2(https://gameinformer.com/review/marvels-spider-man-2/sticking-the-landing). Naturally, the suit will be based on Spidey’s latest duds in the new film. On July 28 – three days before the July 31 premiere of Brand New Day – a free update for Marvel’s Spider-Man 2 will add the "Fresh Start" suit from the film to the PlayStation 5 and PC versions of the game. It’s the first new Spidey suit to be added to the game since June 2024(https://gameinformer.com/2024/06/11/an-into-the-spider-verse-costume-and-more-are-coming-to-spider-man-2-later-this-month). !Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/19/88ad5a98/marvels-spiderman-2-fresh-start-suit.jpg.webp)(https://gameinformer.com/href) It’s nice to see Insomniac return to Spider-Man, if briefly, as the studio is currently preparing its next superhero game, Marvel’s Wolverine(https://gameinformer.com/state-of-play/2025/09/24/marvels-wolverine-comes-out-swinging-in-gameplay-trailer), for its September 15 launch. You can watch the latest trailer for that game here(https://gameinformer.com/state-of-play/2026/06/02/new-wolverine-gameplay-offers-first-look-at-jean-grey).

🎮 Spider-Man🎮 s Spider-Man 2
GameNews3 months ago
PS5 owners are facing massive SSD storage price hikes🎮 PlayStation, Multi-platform

PS5 owners are facing massive SSD storage price hikes

Whether you're buying 1TB or 8TB, expect to shell out a lot of money for any PS5 storage upgrades, based on Sandisk's new drives.

PolygonNews3 months ago
Marvel's Spider-Man 2 getting new free DLC based on Brand New Day🎮 PlayStation, Multi-platform

Marvel's Spider-Man 2 getting new free DLC based on Brand New Day

PlayStation's Spider-Man 2 game is getting a surprise update next month to celebrate the release of Spider-Man: Brand New Day in July.

🎮 Spider-Man🎮 Marvel's Spider-Man 2 getting new free
PolygonNews3 months ago
SanDisk’s new PlayStation 5 SSD will cost you more than three PS5 Pros🎮 PlayStation, Multi-platform

SanDisk’s new PlayStation 5 SSD will cost you more than three PS5 Pros

SanDisk has announced an expensive way to boost the PlayStation 5's storage capacity. The company's new Optimus GX PRO 850P NVMe SSD is an officially licensed PS5 accessory in capacities ranging from 1TB to 8TB. The largest option can store up to 200 PS5 games (based on average installation sizes) SanDisk claims, but thanks to &8230;

🎮 s new PlayStation 5 SSD
TheNews3 months ago
Sony Didn’t Do It, So Someone Else Made An App To Unlock DualSense On PC🎮 PlayStation, Multi-platform

Sony Didn’t Do It, So Someone Else Made An App To Unlock DualSense On PC

Almost six years after it was first released for the PS5 console, the DualSense controller is still one of the best peripherals for gaming thanks to its haptic feedback features. But on PC? Those features do work, but with a USB-C string attached, technically. Hope might finally be on the horizon, as one app is promising to make the full DualSense package work wirelessly on PC--for a price. A new update to the third-party app DSX has unlocked wireless haptics and Bluetooth audio on PC--alongside several other features like custom profiles and a suite of customization options. Spotted by Digital Foundry(https://www.digitalfoundry.net/news/2026/06/dsx-pc-app-beta-adds-haptic-support-bluetooth-audio-to-sony-dualsense-controllers-connected-wirelessly), the beta version of the new patch essentially allows a DualSense to operate the same on PC as it would on PS5, by creating a "virtual" DualSense that receives signals from supported games. The feature is available to owners of the DSX Steam app(https://store.steampowered.com/app/1812620/DSX/) and its DSX+ DLC, which is moderately priced at under $12 if you buy it in a bundle deal. Normally, the only way to unlock full DualSense features on PC is to connect it directly to your system via USB-C. See on Steam(https://store.steampowered.com/app/1812620/DSX/) For now, it looks like this is the best option for anyone wanting to get the most out of games that support the unique features of the DualSense, including Sony's own PlayStation Studios ports. Bafflingly, Sony never once sought to capitalize on the PC market by releasing a dongle for the DualSense that could unlock the full functionality of the controller on that platform, although homebrew efforts have sought to fill that gap in the market. The DualSense controller has remained largely the same since it was first released, with software updates further tweaking it over the years. A few years ago, Sony released the beefier DualSense Edge(https://www.gamespot.com/articles/ps5-dualsense-edge-review-go-pro/1100-6510867/) controller, an upgraded peripheral designed to offer a high-end experience to users. What does the future hold for controller technology? Sony isn't ready to spill the beans just yet, but it is exploring several ideas--like a controller with buttons that can dynamically harden or soften(https://www.gamespot.com/articles/sony-files-patent-application-for-controller-with-buttons-that-harden-around-your-finger/) depending on what's happening in your game.

🎮 Horizon
GameSpotNews3 months ago
Guild Wars 3 Won’t Have “Hidden” Subscriptions Like Battle Passes🎮 PlayStation, Multi-platform

Guild Wars 3 Won’t Have “Hidden” Subscriptions Like Battle Passes

Guild Wars 3(https://www.gamespot.com/articles/guild-wars-3-is-real-and-its-coming-to-ps5-and-pc/), the next MMORPG from developer ArenaNet, won't have a paid subscription, and it won't include battle passes or other paid seasonal systems, either. In a blog post(https://store.steampowered.com/app/4743930/GuildWars3/), studio head Colin Johanson outlined the core pillars ArenaNet is focused on when it comes to creating the third entry in the Guild Wars franchise, freshly announced as part of Summer Games Fest 2026(https://www.gamespot.com/articles/summer-game-fest-live-2026-all-the-biggest-announcements-and-games/). One of those key pillars is something that has been a main focus of every Guild Wars title--no subscription fee, one of the key ways Guild Wars has always set itself apart from other MMOs. "When Guild Wars launched in 2005, that wasn't the norm," Johanson said. "Subscription fees were a core part of the MMO model. Choosing not to have one wasn't just a pricing decision; it was a statement about accessibility and long-term value. We carried that forward into Guild Wars 2, and it remains just as important today." https://www.youtube.com/watch?v=ITPzxITngqA How Guild Wars 3 will differ is that it won't feature any kind of subscription. Johanson said subscriptions in many live-service games or MMOs have evolved to be "hidden" inside "optional packages that obfuscates the subscription from the player." He described things like paid battle passes and seasonal reward tracks as systems that are effectively a subscription in a new form. "When we say Guild Wars 3 won't have a subscription fee, we mean it," Johanson said. "No monthly fees and no battle pass subscription fees. Just buy the game and play when you want. If we earn your trust and you feel we're delivering experiences you love, we'll have expansions and other things you can buy from us if you think they're worth the investment." Johanson also made clear Guild Wars 3 won't feature any pay-to-win elements. Players will, however, be able to spend money to gain "visual distinction and offer more ways to express themselves." Additionally, Johanson said players will be able to spend money on account-related services and time-saving convenience items, but that those who spend money will never have "an unfair advantage over players who spend time." Other key areas ArenaNet is focusing on for Guild Wars 3 includes respecting the time and investment of players, as Johanson said the team knows there are more choices when it comes to what to play than ever before. The team wants to create a "new take on the MMO" that doesn't feel like a second job, as many MMOs are often described, and can be enjoyed regardless if someone is playing every day or only a few hours a week. As for what Guild Wars 3 will actually play like, Johanson is keeping details vague for now, but said it will fall somewhere in between Guild Wars and Guild Wars 2. He said the team is asking, "What does the next evolution of an MMO look like right now?" in a time when the line between MMO and live-service games continue to be blurred. The answer ArenaNet came up with is for Guild Wars 3 to be smaller scale compared to the "giant-scale experiences" found in Guild Wars 2 but larger than the mostly instanced content of the original Guild Wars. "Guild Wars 3 lands near the middle of the MMO spectrum, which supports the goals we have for our movement and combat systems," Johanson said. "While it fits the definition of an MMORPG significantly more than Guild Wars Reforged does, it doesn't try to replicate the large-scale gameplay pillars that so uniquely define Guild Wars 2." Not much else is currently known about Guild Wars 3, though a beta is set for Fall 2027. It's slated to release on both PC and PlayStation 5. Those interested in being among the first to take the game for a spin can sign up on the game's official website(https://www.guildwars3.com/en/).

GameSpotNews3 months ago
Sony Files Patent Application For Controller With Buttons That Harden Around Your Finger🎮 PlayStation, Multi-platform

Sony Files Patent Application For Controller With Buttons That Harden Around Your Finger

As we creep closer to another generation of PlayStation consoles, Sony is exploring potential additions to its controllers that could set it apart in a similar way to the DualSense with the PlayStation 5. According to a new patent, that could include buttons that harden, or soften, according to what is happening on screen. The patent application, which was filed in November 2024 with the World Intellectual Property Organization(https://patentscope.wipo.int/search/en/detail.jsf?docId=WO2026110304&cid=P12-MPXZ4A-31241-1) (WIPO) and published in May earlier this year (and found by Cheat Happens(https://www.cheathappens.com/sonypatentsplayStationcontrollerbuttons.asp)), details several different ways that buttons on a controller can have their physical properties changed. In one, the controller makes use a magneto-viscoelastic elastomer that alters how much force is required to push a button based on surrounding magnets. Another approach includes utilising fluid-filled membranes for the same effect, but you can probably imagine why this might not be a great idea for a controller's longevity. !(https://www.gamespot.com/wp-content/uploads/2026/06/VOQc7KlCksiG-j3DjHpyT155uKJvaX7-o-TsOxNXjlTXHBngUTIYqc5QfHs77.png?w=724) One design showing a button harden around a player's finger. The patent goes on to describe an alternative button effect where a player's finger can sink into it, before it hardens up around the finger afterwards. This is probably the strangest of the solutions, but could be used to simulate several scenarios where your character is stuck and requires more force to move or release. Whether you want your controller biting you is entirely subjective, however. Experiments like these are what ultimately led to the current DualSense controller, which makes good use of adaptive triggers to simulate various context-sensitive actions, such as alternative fire modes in Saros or the tension of a web swing in Spider-Man 2. With Sony expected to release a new PlayStation in either 2028 or 2029, patents such as these could give an indication of what might be included in the eventual DualSense successor. But, like several patents before it, its filing does not in any way mean that Sony will follow through with its designs.

GameSpotNews3 months ago
Clive Barker’s Hellraiser: Revival Has A New Trailer And October Launch Date🎮 PlayStation, Multi-platform

Clive Barker’s Hellraiser: Revival Has A New Trailer And October Launch Date

!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/16/d271c783/cb-hellraiser-revival-2.jpg.webp) Clive Barker’s Hellraiser: Revival is set to help kick off the Halloween season thanks to the reveal of its launch date. The survival horror adventure set in the popular Hellraiser universe is coming on October 8. The single-player first-person adventure features an original story, with players controlling Aidan as he must rescue his girlfriend from the hellish Labyrinth. Naturally, the infamous Pinhead is front and center, with original actor Doug Bradley reprising the role. Gameplay sees Aidan wielding guns and supernatural abilities such as pyrokinesis, telekinesis, and Hell Chains to battle supernatural threats. Check out the game’s latest trailer below. Clive Barker’s Hellraiser: Revival is developed by Saber Interactive and Boss Team Games. It will launch on PlayStation 5, Xbox Series X/S, and PC.

🎮 s Hellraiser: Revival🎮 A New
GameNews3 months ago
Samara Weaving reveals she hauls her PS5 literally around the world for movies🎮 PlayStation, Multi-platform

Samara Weaving reveals she hauls her PS5 literally around the world for movies

The Ready or Not and Carolina Caroline star dishes on RDR2, Sims, and much more on Shelf Quest.

🎮 Samara Weaving
PolygonNews3 months ago
Tomb Raider: Legacy of Atlantis star reveals her 'unapologetic' take on Lara Croft🎮 PlayStation, Multi-platform

Tomb Raider: Legacy of Atlantis star reveals her 'unapologetic' take on Lara Croft

Alex Wilton Regan plays Lara Croft in Tomb Raider: Legacy of Atlantis, and she's aiming to bring back the classic version of the icon.

🎮 Tomb Raider: Legacy of Atlantis star
PolygonNews3 months ago