Latest Xbox, pc Game News & Updates
☁ Xbox, pc News
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🖥 Xbox, PCXbox's new chief strategy officer is still a big believer in in-game ads
Matthew Ball predicted a rise in ad-supported gaming before joining Xbox, and he still thinks it's a good idea.
🖥 Xbox, PC, Multi-platformEpic Games Store's new free PC games include a Warhammer 40K favorite
The Epic Games Store has a selection of free PC games that changes every week. The latest free offerings will be available until June 18.
🖥 Xbox, PCXbox CCO Matt Booty says he's seen The Elder Scrolls 6, 'it looks amazing, and it's coming along well'
I want to believe.
🖥 Xbox, PCXbox speedruns 'we're so back' to 'it's so over' pipeline at a speed previously thought impossible
More layoffs are on the way, framed as a "reset" for a brighter future.
🖥 Xbox, PCMicrosoft doesn't know what to do about the memory pricing crisis Microsoft is causing
It's astonishing how much expectations are being lowered for the next Xbox.
🖥 PlayStation, Xbox, PCXbox 'console exclusives' are strictly about console releases, Xbox exec affirms: Games will 'still show up on all the normal places where we sell the PC version'
Some much needed clarity from Matt Booty.
🖥 Xbox, PCAfter a 'corporate mandate' demanded they help with Call of Duty, Toys for Bob studio head says it took 'many mini miracles' to buy their independence from Activision
"We knew that it wasn't the right fit."
🖥 Xbox, PCHalo Campaign Evolved: Everything we know about Master Chief's glow-up
Combat Evolved is back (again).
🖥 PlayStation, Nintendo Switch, Xbox, PC007 First Light: Uninvited Walkthrough
!(https://assetsio.gnwcdn.com/007-uninvited-header(1).jpg?width=690&quality=85&format=jpg&auto=webp) After Greenway and Bond uncovered a sinister web of lies and deception in 007: First Light(https://www.rockpapershotgun.com/games/007-first-light)'s previous chapter(https://www.rockpapershotgun.com/007-first-light-the-past-never-dies-walkthrough), Uninvited sees the pair return to London, where M tells them to stand down. However, it seems their new intel has painted a target on their back, as Bond finds out when he gets a particularly rude house call. Our Uninvited walkthrough(https://www.rockpapershotgun.com/007-first-light-walkthrough) will cover this full mission, including running you through all the Opportunities you can take advantage of in the Gala area and how to find every single collectible along the way. Read more(https://www.rockpapershotgun.com/007-first-light-uninvited-walkthrough)
Crazy Taxi: World Tour Producer Clarifies AI Use
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/08/d3362944/ctwt.jpg.webp) The announcement of a new Crazy Taxi game(https://www.gameinformer.com/xbox-games-showcase/2026/06/07/crazy-taxi-and-the-offspring-are-back-in-world-tour-launching-next) during the Xbox Summer Showcase made waves for how excited longtime fans were to not only see an updated version of the iconic arcade passenger-delivery game. But following the announcement, a Steam page listing that disclosed generative AI use stirred up controversy(https://gameinformer.com/2026/06/07/sega-confirms-and-responds-to-generative-ai-content-in-new-crazy-taxi-game). During a recent hands-off gameplay demonstration, I had the chance to seek clarification from series creator and lead producer on Crazy Taxi: World Tour, Kenji Kanno. For reference, here is what the Steam page said regarding the Crazy Taxi: World Tour team's use of AI: At SEGA Corporation, we utilize generative AI as a support tool for developers, aiming to provide better content to our users and enable developers to focus more on creative tasks. We have used such generative AI support tools during development of Crazy Taxi: World Tour. No AI was used in reference to the performers in the game. The Steam listing provided a vague explanation. However, upon reaching out to a Sega spokesperson yesterday, they provided the following expanded version of the statement above: At SEGA Corporation, generative AI is available as an optional support tool for developers, enabling our teams to focus more on creative tasks and ultimately focus on what matters most: delivering better games to our consumers. Generative AI was used to support our teams during the development of background assets for ”Crazy Taxi: World Tour”. Assets generated were still subject to review by the development team. No AI was used in reference to the performers in the game. With the clarification from the spokesperson still remaining too vague for my liking, I went straight to the lead producer of the upcoming revival of the series to get further clarification on the development team's use of AI, in particular, generative AI. Here's what Kanno had to say: "First, I think I can be a little bit more specific or clear on how we use the generative AI. So, it's like one small part of the creative process. So, to get a little bit more detailed about our design process, as mentioned earlier, it's World Tour, and we have five different countries. I can't say which countries there are today, but our artists, our designers, they actually went to the actual locations, and they took references, and based on that, they came up with the designs. And generally, AI is just one part of that, and is used as a hint or part of the ideation. I think the statement on the Steam page was quite vague, so to make things a bit more clear – and this is a sentiment that both me and our team of talented artist and designers back in Japan share – is that we want to create things ourselves and deliver that as a great experience for our customers. So rest assured, everything in the final product is going to be original." Despite the controversy surrounding AI use in the development of Crazy Taxi: World Tour, the game does look like a fun and faithful modernization of the beloved franchise with which many fell in love during the Dreamcast era. Crazy Taxi: World Tour is set to arrive on PS5, Xbox Series X/S, Switch 2, and PC in 2027.
🖥 Xbox, PCNo, Blade is not cancelled, Arkane artist confirms
Let the words of Walter White give you comfort in these trying times.
🖥 Xbox, PCXbox lost 'millions' of Game Pass subscribers after last year's massive price hike
This would explain why Asha Sharma moved so quickly to lower them.