Latest Playstation, multi-platform Game News & Updates
☁ Playstation, multi-platform News
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🎮 PlayStation, Multi-platformSony is killing all physical PlayStation game discs
Sony has announced that from January 2028 it will entirely stop the production of physical discs for new PlayStation games. From that point onwards, new releases will only be available in digital versions from the PlayStation Store and other retailers. Games released before January 2028 will still be available on disc. "This is a natural &8230;
🎮 PlayStation, Multi-platformSony Confirms PlayStation Disc Production Will End In 2028
Sony has officially confirmed that it will end the production of physical discs for PlayStation consoles, starting January 2028. In a new blog update, the company says that it made the decision based on how physical game disc sales have begun to decline, and in the future, all new games--both first- and third-party--will be available through the PlayStation Store and at retailers in digital formats only. Sony added that this new transition "has no impact" on games that have already been released or will be released. "This transition will enable us to align more closely with how most of our community prefers to access and play games today," the company added, while emphasizing that it will "continue to prioritize" resources on where consumers can access its games. The writing has been on the wall for years now, as recent reports from Sony have indicated a massive shift from physical to digital(https://www.gamespot.com/articles/sony-just-reported-a-new-record-breaking-high-figure-but-its-unsurprising/1100-6539856/). PlayStation owners overwhelmingly purchase games digitally when compared to physical editions, and one of the biggest games of the year, GTA 6(https://www.gamespot.com/games/grand-theft-auto-vi/), will also be available purely as a digital product. While a "physical" edition will be sold at retailers, this is essentially a code-in-a-box copy(https://www.gamespot.com/articles/gta-6-physical-copies-wont-include-discs-just-download-codes/). It's also worth noting that both Sony and Microsoft released versions of their flagship consoles in 2020 that did not include a disc drive, and Sony's PS5 Pro doesn't ship with one by default (but it can still be added via a modular attachment). The other knock-on effect is that the next PlayStation console will not include a physical media drive for its base model, as Sony aims to keep costs down. "This pretty much guarantees that PS6 won't arrive until 2028 at the earliest," Ampere Analysis senior games research analyst Piers Harding-Rolls said to Game File(https://www.gamefile.news/p/sony-drops-playstation-discs-2028-ps3-vita-stores-closing). Even physical copies of games don't contain the full experience on the disc, with many acting as an authentication key while all game data is copied to the console--a process that usually requires a hefty download as well. On top of all this, Sony has also announced that it will be closing the PlayStation Store on PS3, as well as on PS Vita.
PlayStation Will Remove Hundreds Of Purchased Movies And TV Shows From User Libraries In September
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/29/51065222/terminator-2-poster-image.jpg.webp) Sony has announced it is removing hundreds of purchased movies and TV Shows by Studio Canal from players' digital libraries. This will begin September 1, with Sony citing seemingly expiring content licensing agreements as the reason. You can view the full, lengthy list of content being removed from players’ PlayStation digital libraries by checking out Sony’s announcement post(https://www.playstation.com/en-gb/legal/psvideocontent/) published on Friday, June 26, which succintly reads "From September 1, 2026, due to our content licensing agreements, you will no longer be able to access your previously purchased content from Studio Canal, and it will be removed from your video library." The news first attracted attention thanks to a social media post by user somatyk(https://x.com/somatyk/status/2069938884973117549), who shared a message sent by the PlayStation Store to users notifying them that their purchased content would soon become unavailable. > PREVIOUSLY PURCHASED > $7.535B 2025 profit, but Sony are quite happy to shaft their customers, given half the chance. pic.twitter.com/2QVpSJ7e9D(https://t.co/2QVpSJ7e9D) > > — somatyk (@somatyk) June 25, 2026(https://x.com/somatyk/status/2069938884973117549?refsrc=twsrc%5Etfw) Notable films listed include Apocalypse Now: The Final Cut, The Evil Dead, Evil Dead 2, From Dusk Till Dawn, Hot Fuzz, Inside Llewyn Davis, Moonrise Kingdom, Paddington 2, Pan’s Labyrinth, the first three First Blood/Rambo films, Sharknado, Silver Linings Playbook, Terminator 2: Judgment Day, This Is Spinal Tap, and Train to Busan. TV shows include American Gods, The Young Pope, and Trust Me. The post makes no mention of refunds, so players will not be compensated for losing access to films/shows they paid for. PlayStation ceased the sale and rental of movies/TV shows(https://gameinformer.com/2021/03/02/playstation-store-will-no-longer-offer-movie-and-tv-sales-or-rentals) in 2021, so while players have been unable to buy or rent such media for years now, they could still access previously purchased content. However, as noted by Video Games Chronicle(https://www.videogameschronicle.com/news/sony-is-deleting-over-550-purchased-movies-from-ps5-users-digital-libraries/), PlayStation’s End User Agreement, as with most digital storefronts, states that users purchase licenses to view content, which can be removed upon the expiry of licensing agreements.
🎮 PlayStation, Multi-platformSony Sets Expectations Ahead Of PS6: No More “Significant” Hardware Losses
The current generation of gaming has only gotten more expensive lately, and it looks like the next generation of PlayStation consoles will also be a pricy purchase. With concern growing about the yet-to-be-revealed PS6(https://www.gamespot.com/articles/playstation-6-everything-we-know-about-sonys-next-generation-console/1100-6533561/) possibly selling for $1,000 or more when it launches, Sony confirmed that it's not prepared to take a "significant" hit on absorbing some of the costs for its next-gen hardware. When quizzed about hardware pricing and profitability for the "next-generation platform" during a Q&A session(https://www.sony.com/en/SonyInfo/IR/library/presen/businesssegmentmeeting/pdf/2026/GNSQAE.pdf) at Sony's Game & Network Services division, Sony executives said that they recognize that hardware is ultimately the most important part of a gaming experience, and they want consumers to recognize this. https://www.youtube.com/watch?v=PrvZEiWD7ZM "As for pricing, it is not realistic for us to absorb all component cost increases, and we have already implemented some price increases outside Japan," Sony Interactive Entertainment president and CEO Hideaki Nishino said. "At present, however, sales are proceeding as planned, and we do not believe this has led to a decline in customer demand. "As a principle, we do not intend to sell hardware at significant losses. At the same time, we are carefully monitoring the market and continuing to evaluate our approach. We believe it is important for us to make every effort to ensure that customers fully understand the value we provide in relation to pricing." One thing worth noting from Nishino's comments is that sales are still within Sony's projections, even though PS5 consoles have only gotten more expensive with time. Despite that, May was a dismal month(https://www.gamespot.com/articles/ps5-and-xbox-series-x-both-didnt-sell-very-well-in-may/) for PlayStation in the United States. Spending on PS5 consoles dropped 43% year-on-year, and overall unit sales fell dramatically by 58%, making May the lowest month for PlayStation sales in 26 years. It was also a bad month for Microsoft, as it suffered the worst May performance since the Xbox console first debuted in November 2001. The ongoing shortage of memory chips and rising costs have also reportedly thrown Sony's PS6 plans(https://www.gamespot.com/articles/ps6-plans-reportedly-thrown-into-uncertainty-by-ai-hardware-demand/1100-6538201/) into disarray, with some experts believing that it will only launch toward the end of the decade. Earlier this year, Sony increased the price of the PS5(https://www.gamespot.com/articles/ps5-price-increase-confirmed-by-sony-amid-market-pressures/1100-6539060/), and the company also said that it has yet to determine pricing(https://www.gamespot.com/articles/ps6-release-date-and-price-are-still-up-in-the-air-sony-says/1100-6539857/) or a launch date for its next-gen console. Meanwhile, things aren't looking too good at Microsoft either. The Xbox Series X|S consoles are also more expensive than ever(https://www.gamespot.com/articles/microsoft-is-increasing-the-cost-of-xbox-consoles-again-starting-in-august/), and Microsoft hasn't ruled out the possibility of another price hike in 2027(https://www.gamespot.com/articles/xbox-may-have-another-price-hike-up-its-sleeve-in-2027/). The Best PS5 Games In 2026 !4571906-ps5games2025.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4571906-ps5games2025.jpg?w=1024) !007-First-Light-main(https://www.gamespot.com/wp-content/uploads/2026/05/007-First-Light-main.jpg?w=1024) !4214708-4211015-awiilaunch16-10-23038.png(https://www.gamespot.com/wp-content/uploads/original/1585/15855271/4214708-4211015-awiilaunch16-10-23038.png?w=1024) !4364052-4363135-astro-bot.jpg(https://www.gamespot.com/wp-content/uploads/original/1585/15855271/4364052-4363135-astro-bot.jpg?w=1024) !4214737-4173649-zqcemslhqzdusytfbssa2u.jpg(https://www.gamespot.com/wp-content/uploads/original/1585/15855271/4214737-4173649-zqcemslhqzdusytfbssa2u.jpg?w=1024) !4475825-blueprince2.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4475825-blueprince2.jpg?w=1024) !4646945-cairn.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4646945-cairn.jpg?w=1024) View Images(https://www.gamespot.com/gallery/best-ps5-games/2900-3832/)
🎮 PlayStation, Multi-platformPlayStation CEO makes hopeful comments about live service games amid Bungie layoffs
Even after laying off hundreds of Bungie developers after Destiny 2 support ended, PlayStation's CEO still says he wants more live service games
🎮 PlayStation, Multi-platformSony’s “Stricter Guidelines” On Shovelware PlayStation Games Are Reportedly Targeting More Developers
It's no secret that Sony has been cleaning up the PlayStation Store, with the company removing thousands of so-called "shovelware" games(https://www.gamespot.com/articles/sony-cracks-down-on-over-1000-digital-playstation-games-from-the-same-publisher/1100-6537423/) from one developer. Now, though, we're learning that this removal is coming with "stricter guidelines" that are impacting some developers. According to reports from GamesIndustry.biz(https://www.gamesindustry.biz/sony-is-reportedly-enforcing-stricter-guidelines-against-so-called-shovelware-playstation-games) and Push Square(https://www.pushsquare.com/news/2026/06/ps5-shovelware-dev-confirms-stricter-publishing-guidelines-from-sony), the Brazil-based studio Afil Games' partnership with Sony has been terminated in the wake of these supposed "stricter guidelines." It's unclear just what these rules are, but in a June 23 X post(https://x.com/AfilGames/status/2069431282660958413), the Brazilian developer clarified that all of its games will be removed from the PlayStation Store. https://twitter.com/AfilGames/status/2069431282660958413 "As a result of these new guidelines and their incompatibility with our business model, PlayStation has decided not to continue with Afil Games for future releases on the platform," the studio wrote. "We would like to sincerely thank all PlayStation players who supported us throughout this journey. Your enthusiasm and trust have played a significant role in our growth. We remain committed to bringing new experiences to our players through Xbox One, Xbox Series, Microsoft Store, and Nintendo Switch." Afil Games has released several games on the PlayStation Store, including Chico's Delivery, Collie Call, and Damways--all of which are casual puzzle experiences. At the time of this writing, these games are still available to buy on the PlayStation Store. Sony has really cracked down on shovelware in the past year. In February 2025, the company removed over 30 supposed "slop" games from the PlayStation Store(https://kotaku.com/playstation-removes-shovelware-slop-psn-store-ps5-ps4-1851759704), and in January 2026, it Thanos-snapped over 1,000 from German publisher ThiGames out of existence(https://www.gamespot.com/articles/sony-cracks-down-on-over-1000-digital-playstation-games-from-the-same-publisher/1100-6537423/).
Bungie Is Laying Off 'Most Of' The Destiny 2 Development Team
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/25/46b792e9/destiny%202%20collection.jpg.webp) It's been a rough few months to be a Destiny 2 fan, but it's even worse if you're one of the developers who worked on the shooter over the past decade. Five weeks ago, Bungie announced that Destiny 2's next update would be its last(https://gameinformer.com/2026/05/21/destiny-2-is-getting-its-final-content-update-next-month-as-bungie-ends-active), bringing the live-service game to an end a little less than nine years after its launch. At the time, it wasn't quite clear what this meant for the studio – some theorized the Destiny 2 team would all get to work on Destiny 3 – but today confirmed one of the worse outcomes. Bungie has announced significant layoffs, which will include "most of the Destiny team," some Marathon developers, and employees at Sony Interactive Entertainment that helped support Bungie, according to a statement from Hermen Hulst(https://sonyinteractive.com/en/news/blog/an-update-from-playstation-studios-2/), CEO of Sony's Studio Business Group. "We explored multiple alternatives before concluding that a reduction was necessary to align the studio’s resources with its current priorities and long-term goals," Hulst writes. As for Bungie's more recent game, Hulst adds, "Marathon remains an important part of our portfolio, and we will continue to support the team as they build on the strong foundation established in Season 1 and 2, and as they work on incubation efforts for future projects. While it’s too early to discuss, we are encouraged by the creativity and opportunities that lie ahead." In other words, it seems like Marathon is safe for now, but it's hardly a guarantee the game will stick around as long as Destiny 2 has. Bungie issued its own statement as well(https://bsky.app/profile/bungie.net/post/3mp4mq5cnq224), justifying the cuts by saying, "Following our final content update to Destiny 2, and with our future projects still in early incubation, we unfortunately could not continue operating at our previous size." Still, the scale of the layoffs implies that Bungie will be left a shadow of its former self, and that's after several other waves of layoffs at the developer in the past three years. Destiny 2 received its final update, Monument of Triumph, on June 9(https://www.bungie.net/7/en/News/Article/monumentoftriumphislive). Alongside the announcement of the game's effective conclusion, Bungie also released Destiny 2: The Collection(https://www.youtube.com/watch?v=qI-fxJM8rSM), which bundles all of the game's available expansions and content packs into one product. Game Informer sends its sympathies to the many developers faced with losing their jobs. Bungie's most recent game, Marathon, is one of our highest-rated titles of the year so far.(https://gameinformer.com/review/marathon/actions-have-consequences)
🎮 PlayStation, Multi-platformBungie hit with ‘significant’ layoffs after ending Destiny 2
Now that Bungie has moved on from Destiny 2, the game studio is being hit with its latest round of layoffs. In a statement posted on X, the studio said that "we are announcing a reduction in force as we reorganize Bungie." No specific numbers were revealed. But in a separate statement, Hermen Hulst, CEO &8230;
🎮 PlayStation, Multi-platformBungie Confirms Layoffs, “Most” Of Destiny Team Let Go
One month after a report revealed plans to lay off a "significant" number of employees(https://www.gamespot.com/articles/report-claims-significant-layoffs-are-incoming-for-bungie-as-destiny-2-ends/), Bungie has confirmed these intentions as part of a company-wide reorganization. In a June 25 X post(https://x.com/Bungie/status/2070149689127973265), the Destiny(https://www.gamespot.com/games/destiny/) developer announced a "reduction in force" that will have a "profound impact on the people affected, their families, friends, and teammates." PlayStation Studios head Hermen Hulst posted a lengthy blog post about the situation(https://sonyinteractive.com/en/news/blog/an-update-from-playstation-studios-2/), confirming that "most of the Destiny team" is gone, as well as "some" members of the Marathon(https://www.gamespot.com/games/marathon/) team and the Sony Interactive Entertainment teams that supported Bungie’s operations. Shortly after these posts went live, it was reported that Bungie studio head Justin Truman will also be leaving the studio(https://www.gamespot.com/articles/bungie-studio-head-is-reportedly-stepping-down/). https://twitter.com/Bungie/status/2070149689127973265 "As the leaders of Bungie, past and present, we recognize Destiny 2 fell short of expectations these past several years," the studio wrote. "Following our final content update to Destiny 2, and with our future projects still in early incubation, we unfortunately could not continue operating at our previous size." In his June 25 post, Hulst said Bungie's latest project, the PvEvP extraction shooter Marathon, "remains an important part" of PlayStation's portfolio. The company will continue supporting Bungie as it works on new content for the game and incubates its "future projects," which Hulst said are "too early to discuss." Hulst continued, admitting how "painful" this news was to deliver, particularly after the "extensive discussion and careful consideration" PlayStation went through before arriving at this workforce reduction. "Over the past several months, together with Bungie leadership, we reviewed the studio’s long-term direction, development priorities, resource needs, and role within our broader portfolio strategy," Hulst wrote. "We explored multiple alternatives before concluding that a reduction was necessary to align the studio’s resources with its current priorities and long-term goals." On X, Bungie said it will share more about the company's future, just not today. "Today, we wish to extend our gratitude and compassion to every member of the Bungie team who has been impacted and to those who remain," Bungie wrote. "We hope you will do the same." Despite indications that this news might be coming, it's a stunning reality to see play out for the Destiny team, which was responsible for creating one of the most influential games ever. It also highlights ongoing issues at Sony, which acquired Bungie in 2022 for $3.6 billion amidst the publisher's emphasis on live-service games, which Bungie had ample expertise in. That live-service push at Sony has seemingly been slowed, with multiple projects canceled and several studios shut down(https://www.gamespot.com/gallery/sonys-live-service-game-status-report-canceled-released-shut-down/2900-6143/).
🎮 PlayStation, Multi-platformGTA 6 disc version is coming in December, leak suggests
A leaker with a proven track record has claimed a physical edition of GTA 6 will be coming in December, shortly after the release date.
🎮 PlayStation, Multi-platformGTA 6 “Features A Single-Player Experience,” At Least At Launch
It remains to be seen what form GTA Online will take in the years to come, but at least initially, it will not be included with Grand Theft Auto 6. Rockstar has confirmed the upcoming game "features a single-player experience" for its November 19 launch date. That nugget of info was shared as part of the pricing and preorder-date announcement(https://www.gamespot.com/articles/heres-how-much-youll-pay-for-gta-6-and-whats-included-in-the-ultimate-edition/). As it's 2026, you're still going to need the internet to play GTA 6, at least initially, as the game's "physical" edition will actually contain a download code(https://www.gamespot.com/articles/heres-how-much-youll-pay-for-gta-6-and-whats-included-in-the-ultimate-edition/). !(https://blog.playstation.com/tachyon/2026/06/9245b6dd45a143b26a7877ec5a29bb5c3fc00eda.jpg?resize=1088%2C612&cropstrategy=smart&zoom=1) Not launching with online multiplayer actually puts GTA 6 in the same boat as GTA 5, which didn't receive its GTA Online component until a few weeks after launch back in 2013. Of course, there was already a plan in place for that, whereas with GTA 6, it remains very unclear how online multiplayer will function in some future iteration of GTA Online, assuming there is one. Preorders include a free month of GTA+, which comes with GTA Online content, and Rockstar says it's "the best way to get the most out of its ever-evolving world," but we'll have to wait and see if that's still the case a year from now. As many expected, GTA 6 will be expensive(https://www.gamespot.com/articles/heres-how-much-youll-pay-for-gta-6-and-whats-included-in-the-ultimate-edition/). It launches on November 19 for $80 on both PS5 and Xbox Series X|S, but the $100 Ultimate Edition contains a whole bunch of additional content, including extra story missions. Preorders open June 25.
🎮 PlayStation, Multi-platformThe Last of Us 2 multiplayer PC mod gets exciting gameplay update
Modder Specilizer is gearing up to release a multiplayer mod for The Last of Us Part 2. He released a 25-minute gameplay video on Sunday.