'I cannot do my job when Microsoft refuses to do theirs', say Xbox union workers as destructive reset looms from a company that spent over $80 billion on AI last year
🖥 Xbox, PCNews
#Gaming Industry

'I cannot do my job when Microsoft refuses to do theirs', say Xbox union workers as destructive reset looms from a company that spent over $80 billion on AI last year

PC Gamer RSS FeedHarvey Randall3 min read(2 months ago)

Overview & Key Takeaways

"Why would a game developer bother to put forward their best work under these conditions?"

Microsoft's likely got another wave of layoffs and studio closures coming, it's my displeasure to say—with multiple studios on the chopping block. It's another pip in a pattern of scattershot project cancellations and studio closures, in the same vein as the company shutting down Project Blackbird despite Phil Spencer loving it, or closing Tango Gameworks despite Hi-Fi Rush being touted as a success.

Basically, for Microsoft (and the wider industry at large) there's no real guarantee that good work will keep you in a job. And union members at the Communications Workers of America (CWA) spoke out in a press call (shared here by GamesBeat).

Morgan Goin, a senior encounter designer at ZeniMax Online—who has been through the wringer already, being caught in the shock closure of Arkane Austin and losing out on a month's employment before finding her feet—says that "there's a clear gap between what we need, how Microsoft talks about us publicly, and how we're being treated across all of their studios."

Latest Videos From

As a union rep, Goin feels like Microsoft's only talking the talk: "I have been entrusted with the responsibility to advocate for my coworkers. I cannot do my job when Microsoft refuses to do theirs. This isn't just affecting one studio or one department, it's affecting all of us. We refuse to be left in the dark as the company decides to restructure in a way that seriously affects us all.

"We're being treated as expendable, valued one week and cut the next. Why would a game developer bother to put forward their best work under these conditions? Hard work and great games do not save you from layoffs under Microsoft."

Allison Veneto, a senior editor for franchise development at Blizzard, a studio which also endured a game cancellation and a rash of layoffs after being acquired by Microsoft, comments: "Every time these layoffs happen, we lose incredible talent in years of institutional knowledge … We want layoffs to be treated not as a quick fix to a quarterly balance sheet, but only as an absolute last resort."

Senior environment artist at Blizzard Mahreen Fatima points out how little having a full-time job means under Microsoft's layoff-happy business culture: "In this climate of layoffs, it feels like there's really no difference between being contract and being full-time, we're all just as equally dispensable in the eyes of the company.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

"Leadership points to revenue margins to justify fighting us. And then this week they raised console prices on players for the third time since 2025. They are not short on money. Look at the billions that they're using to invest in AI. They're just choosing not to protect us."

It's a feeling I generally agree with even as an outsider, and one I won't stop being exhausted by. The videogame industry has been experiencing massive growth, and CEOs like Microsoft's own Satya Nadella take home hundreds of millions of dollars. In fact, Nadella's pay jumped 22% between 2024 and 2025.

Last year, Microsoft made $27.2 billion in three months. It also planned to invest $80 billion in AI infrastructure. For the record, $80 billion is enough to keep a studio of 200 median-salary game designers ($113,000 annually) paid for 3,539 years, for a piece of technology that Nadella has openly said we need to do something useful with. You cannot convince me there isn't the money to keep these studios afloat.

Share:

More in Xbox, PC

Onimusha: Way of the Sword - Stout Pillar locations🖥 PlayStation, Nintendo Switch, Xbox, PC

Onimusha: Way of the Sword - Stout Pillar locations

!(https://assetsio.gnwcdn.com/stout-pillars.jpg?width=690&quality=85&format=jpg&auto=webp) Early on in Onimusha: Way of the Sword(https://www.rockpapershotgun.com/games/onimusha-the-way-of-the-sowrd), you'll be tasked with finding three sentient idols that have been stolen from Hachidai Rikison Shrine in eastern Kyoto. These idols, dubbed the Stout Pillars, are hidden in different spots around the city, and you'll need to track them down in order to finish the "Careful What You Wish For" quest. In this guide, we'll reveal the locations of the three Stout Pillars and tell you everything that you need to do in order to locate all of them and advance the quest. Read more(https://www.rockpapershotgun.com/onimusha-way-of-the-sword-stout-pillar-locations)

RockGuides / Walkthroughs2 days ago
Onimusha: Way of the Sword - All bosses🖥 PlayStation, Nintendo Switch, Xbox, PC

Onimusha: Way of the Sword - All bosses

!(https://assetsio.gnwcdn.com/rasho-gan.jpg?width=690&quality=85&format=jpg&auto=webp) Onimusha: Way of the Sword(https://www.rockpapershotgun.com/games/onimusha-the-way-of-the-sword) marks the triumphant return of Capcom's samurai action franchise after a twenty-year hiatus, with all of the hallmarks that it possessed back in the PlayStation 2 days, including fast action, Issen counterattacks, and plenty of screen-filling bosses. Miyamoto Musashi will need every ounce of his wits and skill to beat these contenders, many of whom are dangerously fierce and reminiscent of Soulslike opponents, even though Way of the Sword is more of a traditional hack 'n slash action adventure game. Way of the Sword offers two difficulty modes upon startup, including a Story Mode that will let you decimate most enemies in your path. But on Action Mode, none of these bosses are a walk in the park, and some will even be a challenge on Story Mode. To help Musashi rise supreme against all contenders, we've got you covered with our comprehensive list of all bosses in Onimusha: Way of the Sword, along with strategies for beating them. Read more(https://www.rockpapershotgun.com/onimusha-way-of-the-sword-all-bosses)

RockGuides / Walkthroughs2 days ago
Onimusha: Way of the Sword - How to get Power Stones🖥 PlayStation, Nintendo Switch, Xbox, PC

Onimusha: Way of the Sword - How to get Power Stones

!(https://assetsio.gnwcdn.com/musashi-standing-by-shrine.jpg?width=690&quality=85&format=jpg&auto=webp) Power Stones in Onimusha: Way of the Sword(https://www.rockpapershotgun.com/games/onimusha-the-way-of-the-sword) are one of the most important currency types you can get. You need Power Stones to unlock most of Musashi's major skills. And yet for all their significance, Way of the Sword never tells you where or how to find them. There are two main ways of getting Power Stones. One is largely outside your control, as it happens naturally while you progress the story. The other takes a bit of tracking down, and careful exploration of each level outside of the central Kyoto hub. In this guide, we'll explain how to get Power Stones in Onimusha: Way of the Sword and what to look out for while you're searching for treasure. Read more(https://www.rockpapershotgun.com/onimusha-way-of-the-sword-how-to-get-power-stones)

🎮 Control
RockGuides / Walkthroughs2 days ago