DualSense PC gamers have been vindicated at last, as haptic support is finally here—though no thanks to Sony
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DualSense PC gamers have been vindicated at last, as haptic support is finally here—though no thanks to Sony

PC Gamer RSS FeedJess Kinghorn3 min read(3 months ago)

I spent a decent chunk of my early career writing about all things PlayStation. But despite all of that, I wouldn't call Sony's DualSense controller my go-to gamepad for PC gaming. Well, the latest DSX beta update might just make it a real contender.

Traditionally, you can use a DualSense controller on PC via a wired connection or over Bluetooth via an extra adapter. What a faff! Furthermore, there's no official support for the pad's detailed haptics on PC—so the team behind DSX are now extending unofficial support over both Bluetooth and wired connections. The v3.2 Beta 01update adds "Virtual DualSense with Audio support, allowing games to send native DualSense audio and haptics through DSX over Bluetooth or USB" (via WCCFTech).

There is a catch, though. The update post notes that haptic and controller-based audio support will require "DSX+ to create a virtual DualSense as it always has been." Essentially, that means you're going to have to pay $7.99 for the base software on Steam, and then another $3.99 for the DSX+ 'DLC'. In short, paying over 10 bucks for functionality that's standard on PS5 does feel a wee bit cheeky to me. That said, small teams providing unofficial support like this have gotta eat too.

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This update also introduces the handy option to launch the controller software manually outside of Steam. Neat! This does use "a 28-day ownership cache" system, though, so you'll still need to futz with Steam at least once a month to continue enjoying support. To enjoy this functionality alongside haptics support, you'll need to set up access to the DSX Beta branch via Steam anyway.

I've not yet had a chance to go hands-on with DSX's haptic support, so I can't comment on how refined the feedback feels on PC versus console. But given that Sony has u-turned on bringing its tentpole releases to PC, such as God of War: Laufey, the case could be made that this unofficial haptic support comes a little too late. Still, if you're curious about what you're missing, this could be a great excuse to finally pick up 2023's Returnal (we've even got a robust beginner's guide).

(Image credit: Housemarque)

I'm also fond of all the subtle haptics that have since been added to the PS5 version of Final Fantasy XIV Online, though there's no guarantee you'd get this in the PC version of the game. In my humble opinion, the best showcase for the DualSense's haptics are the last two AstroBot games. Unfortunately, Astro's Playroom—a game which I've heard at least one game developer describe as 'the five-hour hand massage'—was a free pack-in release for the increasingly expensive PlayStation 5 console, so it feels like the bot has a snowball in Hell's chance of ever making it PC-side.

As a PlayStation girlie, I'd kind of already accepted I'd be stuck with unrefined rumble at best on PC. It's a shame Sony has missed a trick by not offering official haptic support on PC itself, but it's also unsurprising given their doubling down on PS5 exclusives. Still, when a major player closes a door, you can bet a small team with a fraction of the resources will crack open a window. Now, if you'll excuse me, I'm going to chill out in a rainy, forested corner of Atropos and soak up some DualSense ASMR.

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