Crazy Taxi: World Tour Dev Defends GenAI Use
🖥 PC, Multi-platformNews
#News

Crazy Taxi: World Tour Dev Defends GenAI Use

GameSpot » All News RSS FeedEddie Makuch4 min read(3 months ago)

Overview & Key Takeaways

Sega's newly announced Crazy Taxi: World Tour game is among those made in part with generative AI, and now the franchise's original creator, Kenji Kanno, has defended his studio's use of the controversial technology.

He told Kotaku, via a translator, that the game's artists would use generative AI to generate ideas, and then they would "draw the actual thing."

"So actual creators, everything from programming to assets, everything is made by an actual human. It’s only used as a reference for them to look at and then they would actually create the actual thing that would go into the game," he said.

Kanno went on to say he anticipates that generative AI will become more of a "hot topic" in the future than it already is today in the gaming landscape.

https://www.youtube.com/watch?v=fAWx3-pcZso

World Tour's use of generative AI was first discovered by way of the game's AI disclosure on Steam. It states that generative AI "support tools" were used during the game's development, and that, "No AI was used in reference to the performers in the game." The game's publisher, Sega, said it uses generative AI technologies as a "support tool" for developers with the aim of allowing them to "focus on more creative tasks."

A spokesperson for Sega told Game Informer that the developers used generative AI to create "background assets" in World Tour, and that AI assets were still reviewed by the development team.

Industry analyst Daniel Ahmad, who is the director of research and insights at Niko Partners for the Asia and MENA markets, said the use of genAI technologies is "more accepted" in Asian markets.

"They're going to see massive backlash in Western markets," Ahmad said of developers based in Asia.

He added: "The real question of course is whether there will be a material impact on sales." So far, Ahmad said he has not observed much evidence about a negative impact on sales for games where genAI use is disclosed. He cited examples like Clair Obscur: Expedition 33, Arc Raiders, and Call of Duty.

"But it does come down to how it's used," Ahmad said. He has also talked about how AI usage is very commonplace across the entire games industry.

World Tour is the first entry in the main, non-mobile game series since 2002's Crazy Taxi 3: High Roller. The Unreal Engine-made game has players racing around the world to hunt down the villains who stole the iconic yellow taxi. The game is set for release in 2027 on PC, PS5, Xbox Series X|S, and Switch 2.

For more, check out GameSpot's further coverage:

Sega's newly announced Crazy Taxi: World Tour game is among those made in part with generative AI, and now the franchise's original creator, Kenji Kanno, has defended his studio's use of the controversial technology.

He told Kotaku, via a translator, that the game's artists would use generative AI to generate ideas, and then they would "draw the actual thing."

"So actual creators, everything from programming to assets, everything is made by an actual human. It’s only used as a reference for them to look at and then they would actually create the actual thing that would go into the game," he said.

Kanno went on to say he anticipates that generative AI will become more of a "hot topic" in the future than it already is today in the gaming landscape.

https://www.youtube.com/watch?v=fAWx3-pcZso

World Tour's use of generative AI was first discovered by way of the game's AI disclosure on Steam. It states that generative AI "support tools" were used during the game's development, and that, "No AI was used in reference to the performers in the game." The game's publisher, Sega, said it uses generative AI technologies as a "support tool" for developers with the aim of allowing them to "focus on more creative tasks."

A spokesperson for Sega told Game Informer that the developers used generative AI to create "background assets" in World Tour, and that AI assets were still reviewed by the development team.

Industry analyst Daniel Ahmad, who is the director of research and insights at Niko Partners for the Asia and MENA markets, said the use of genAI technologies is "more accepted" in Asian markets.

"They're going to see massive backlash in Western markets," Ahmad said of developers based in Asia.

He added: "The real question of course is whether there will be a material impact on sales." So far, Ahmad said he has not observed much evidence about a negative impact on sales for games where genAI use is disclosed. He cited examples like Clair Obscur: Expedition 33, Arc Raiders, and Call of Duty.

"But it does come down to how it's used," Ahmad said. He has also talked about how AI usage is very commonplace across the entire games industry.

World Tour is the first entry in the main, non-mobile game series since 2002's Crazy Taxi 3: High Roller. The Unreal Engine-made game has players racing around the world to hunt down the villains who stole the iconic yellow taxi. The game is set for release in 2027 on PC, PS5, Xbox Series X|S, and Switch 2.

For more, check out GameSpot's further coverage:

Share:

More in PC, Multi-platform

Wardogs Players Really Want You To Close The Doors … Or Else🖥 PC, Multi-platform

Wardogs Players Really Want You To Close The Doors … Or Else

The hottest game on PC right now is Wardogs(https://www.gamespot.com/games/wardogs/), the Battlefield-like mass multiplayer FPS by developer Bulkhead that's soaring up the Steam charts. While it may not be as hot as the game itself, the game's subreddit is full of hotheads demanding you do one teeny-tiny thing. Close. The. Doors. Behind. You. Released in a closed beta state in August 2026 before entering early access in September 2026, Wardogs has taken PC gaming by storm. It's not only the number-one trending game(https://steamdb.info/stats/trendingfollowers/) according to SteamDB, with an all-time peak of 428,666 concurrent players on September 13(https://steamdb.info/app/1867240/charts/), but it's also the fourth-most-played game on Steam(https://steamdb.info/charts/), trailing behind Counter-Strike 2, Dota 2, and PUBG: Battlegrounds. Folks can't get enough of being a dog of war. Something folks would love to get enough of, though? Players leaving those gosh-darn doors and gates open when venturing out onto the battlefield. All over the official Wardogs subreddit are a ton of players decrying the carelessness of other players when it comes to not closing doors and gates behind them. Redditor demonmit1 posted on September 14(https://www.reddit.com/r/WarDogs/comments/1wfvgws/stopbuildingsomanygates/), pleading for people to stop building so many gates and close the ones they open. "If you're helping build a FOB, please… We only need one air locked gate for logistics," demonmit1 said. "No one closes them anyways, so adding more is not good. Stop it. If someone wants to leave the base, they can jump over a wall. They don't need to leave through a door they'll forget to close." https://www.reddit.com/r/WarDogs/comments/1wdpm7n/closeyourfobgatesplease/ "PSA: stop leaving my doors and gates open at my fobs," wrote Redditor novastar17 on September 12(https://www.reddit.com/r/WarDogs/comments/1we3cmr/psastopleavingmydoorsandgatesopenatmy/). "i have been trying to build mortar complexes and random allies come open doors and let enemies in to just wipe all of us while im busy building. stop that, thanks." "There should be upgraded doors / gates that auto shut after a few seconds," user GOpencyprep suggested on August 23(https://www.reddit.com/r/WarDogs/comments/1vwmx4f/spendingsomuchtimebuildingupafobonlyto/) in a very potty-mouthed Reddit post. "Or teammates who forget to close the door behind them should be fired into the sun...one or the other. Seriously though this is a problem." What these FOBBs, or Forward Operating Base builders(https://www.gamespot.com/articles/what-is-a-fob-in-wardogs-and-why-do-you-need-one/), are talking about are the doors and gates you can add when constructing bases that act as central operating hubs for your team. These FOBs allow you to create fortified defenses, as well as construct weapons and other armaments to keep your team ready for when the fighting gets particularly intense. Unfortunately, because the doors and the gates don't close behind you once opened, this gives the enemy team the opportunity to waltz in, shoot up the place, and leave as if they were invited in the first place. Even though only you and your teammates can open and close doors and gates, meaning the enemy can't just pry your FOB open, leaving any access point open leaves you, ahem, open to a raid. You can imagine how frustrating this would be. https://www.reddit.com/r/WarDogs/comments/1wf7gwf/friendlytutorialonhowtoclosedoors/ "While Servers are down CLOSE THE DAMN DOORS," Redditor xMrStonex put it bluntly on September 14(https://www.reddit.com/r/WarDogs/comments/1wfxm4d/whileserversaredownclosethedamndoors/). "Title. Thank you." "I get killed so often when using mortars or working on the FOB, because lazy people can't be bothered to close the door when they leave the FOB," AutomaticReach32 suggested on September 14(https://www.reddit.com/r/WarDogs/comments/1wfdd2x/paypeopleforclosingdoors/). "You can't force people to close the doors, but I think this could be helped with some monetary encouragement. Pay people if they close the door behind them! Nothing game changing, something modest like the revive / heal tips, $15 to players who close the door, reward good behavour!!" "I just have to say one thing," Icy-Sock-2388 said in the title of their September 5 Reddit post(https://www.reddit.com/r/WarDogs/comments/1w8fihl/ijusthavetosayonething/). "CLOSE THE FING DOORS! Countless times now I've meticulously spent tens of thousands to rapidly build a mortar, AA, and respawn fob...only for it to be taken by the enemy because they casually walked through the front door, past the multi-layered airlocks, into the tower airlock, and then into the fob airlock room because EVERY one of those doors was open." There have been some threats in the subreddit(https://www.reddit.com/r/WarDogs/comments/1wbhwt7/theonlyrealwayoffixingtheproblemofpeople/), too! It's really just people announcing that, if you leave a FOB door or gate open, you'll get a chest full of lead from your own team(https://www.reddit.com/r/WarDogs/comments/1wdpm7n/closeyourfobgatesplease/) if the enemy team hasn't pumped you full of it already. Clearly, no one wants to let the AC out and the enemies in. Speaking of being let in, Wardogs suffered brutal server queues(https://www.gamespot.com/articles/wardogs-has-a-massive-start-on-steam-but-players-face-brutal-sever-queues/) once it entered early access. Thankfully, Bulkhead released a hotfix that kinda-sorta addresses the long server wait times, but you may still encounter the dreaded WD-L014 Error Code. We've broken down how to get past that(https://www.gamespot.com/articles/how-to-fix-the-wardogs-wd-l014-error-code/) so you can be a dog of war again.

GameSpotNewsabout 1 hour ago
The World's Coolest New Indie Gaming Showcase Officially Returns Next Month🖥 PC, Multi-platform

The World's Coolest New Indie Gaming Showcase Officially Returns Next Month

After a successful spring outing, Evil Empire's Triple-i Initiative Showcase will return this fall, promising 'No ads, no host, just games.'

PolygonIndie, Newsabout 2 hours ago
Fortnite Confirms Kingdom Hearts Collab Release Date, and It's Bigger Than Expected🖥 PC, Multi-platform

Fortnite Confirms Kingdom Hearts Collab Release Date, and It's Bigger Than Expected

Sora and the Keyblade had already been confirmed for Fortnite's gaming season, but it seems there's much more to this collab.

🎮 Fortnite🎮 Fortnite Confirms Kingdom Hearts Collab
PolygonNewsabout 7 hours ago