An 'otherworldly algorithm' is affecting Manhattan in Control Resonant, which is why there are giant floating heads and everything looks like that
🖥 PCNews
🎮 Control🎮 Remedy🎮 An 'otherworldly algorithm'🎮 which#Games

An 'otherworldly algorithm' is affecting Manhattan in Control Resonant, which is why there are giant floating heads and everything looks like that

PC Gamer RSS FeedIssy van der Velde3 min read(3 months ago)

Overview & Key Takeaways

When all else fails, start hitting things with a giant hammer.

I have a secret to share with you all: the PC Gaming Show sent me and a crack team of specialists on a clandestine mission to Finland to dig up more information about Control Resonant. The interviews you just saw are the result of that trip, and boy, did we learn a lot.

Control Resonant is Remedy's action RPG sequel to 2019's Control. You're not playing Jesse Faden anymore, but her brother, Dylan. He's been in a coma for some time and, upon waking, realises that the Hiss has escaped the Oldest House and is running rampant in Manhattan—that's why it looks all Inception-ified now.

"There's a new threat affecting Manhattan, it's called the Patterning," art director Elmeri Raitanen told us. "It's taking what is already there and restructuring and reorganising it with this strange, otherworldly algorithm." Is this a threat from another dimension, or is it even more alien in nature than that? Whatever the answer, it's the reason everything looks like that.

Latest Videos From

It's not just for show, though: the bosses are a core component of this phenomenon. "The Resonants themselves are often found in this epicentre or this focal point of this localised Patterning," Raitanen said. "The bosses are almost married into the surroundings and into the scene." So, that's why there are giant floating heads and other horrifying creatures for Dylan to fight.

Resonant is a lot more melee focused than the original Control was, and lead level designer Anne-Marie Grönroos took that as an opportunity to add more enemy types into the spaces we'll be fighting in. As you can see in the gameplay clips, while Dylan is smashing foes with the Aberrant in the form of a sledgehammer, he's being targeted by creatures that shoot beams at him—you'll need to stay on the move a lot. The trailer that aired just before the interviews shows Dylan's agility, and the way he clambers up enemies to get at their weak points—it's very Greek saga God of War, I love it.

Fighting also takes a toll on our protagonist. "Dylan is fighting dirty," Raitanen explained. One of the tricks up his sleeve is the ability to utilise gravity shifts to walk on walls and ceilings. "We do have some spaces in the game where every wall you see is actually a gravity anomaly," Grönroos added. Creative director Mikael Kasurinen said that while things can get disorienting, it also leads to players reacting quickly to changes in their surroundings. You best believe I'll react quickly when up is down and left is right suddenly.

There will be a longer cut of these interviews on the PC Gamer YouTube channel at some point in the future, so be sure to keep an eye out for that. In the meantime, you can pre-order Control Resonant on Steam before its September 24 launch date.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Share:

More in PC

Someone made a copper gaming PC Frankensteined out of an old blowtorch and other assorted parts and is 'just going to let it tarnish over time'🖥 PC

Someone made a copper gaming PC Frankensteined out of an old blowtorch and other assorted parts and is 'just going to let it tarnish over time'

It lives!

PCNewsabout 2 hours ago
Wardogs Players Really Want You To Close The Doors … Or Else🖥 PC, Multi-platform

Wardogs Players Really Want You To Close The Doors … Or Else

The hottest game on PC right now is Wardogs(https://www.gamespot.com/games/wardogs/), the Battlefield-like mass multiplayer FPS by developer Bulkhead that's soaring up the Steam charts. While it may not be as hot as the game itself, the game's subreddit is full of hotheads demanding you do one teeny-tiny thing. Close. The. Doors. Behind. You. Released in a closed beta state in August 2026 before entering early access in September 2026, Wardogs has taken PC gaming by storm. It's not only the number-one trending game(https://steamdb.info/stats/trendingfollowers/) according to SteamDB, with an all-time peak of 428,666 concurrent players on September 13(https://steamdb.info/app/1867240/charts/), but it's also the fourth-most-played game on Steam(https://steamdb.info/charts/), trailing behind Counter-Strike 2, Dota 2, and PUBG: Battlegrounds. Folks can't get enough of being a dog of war. Something folks would love to get enough of, though? Players leaving those gosh-darn doors and gates open when venturing out onto the battlefield. All over the official Wardogs subreddit are a ton of players decrying the carelessness of other players when it comes to not closing doors and gates behind them. Redditor demonmit1 posted on September 14(https://www.reddit.com/r/WarDogs/comments/1wfvgws/stopbuildingsomanygates/), pleading for people to stop building so many gates and close the ones they open. "If you're helping build a FOB, please… We only need one air locked gate for logistics," demonmit1 said. "No one closes them anyways, so adding more is not good. Stop it. If someone wants to leave the base, they can jump over a wall. They don't need to leave through a door they'll forget to close." https://www.reddit.com/r/WarDogs/comments/1wdpm7n/closeyourfobgatesplease/ "PSA: stop leaving my doors and gates open at my fobs," wrote Redditor novastar17 on September 12(https://www.reddit.com/r/WarDogs/comments/1we3cmr/psastopleavingmydoorsandgatesopenatmy/). "i have been trying to build mortar complexes and random allies come open doors and let enemies in to just wipe all of us while im busy building. stop that, thanks." "There should be upgraded doors / gates that auto shut after a few seconds," user GOpencyprep suggested on August 23(https://www.reddit.com/r/WarDogs/comments/1vwmx4f/spendingsomuchtimebuildingupafobonlyto/) in a very potty-mouthed Reddit post. "Or teammates who forget to close the door behind them should be fired into the sun...one or the other. Seriously though this is a problem." What these FOBBs, or Forward Operating Base builders(https://www.gamespot.com/articles/what-is-a-fob-in-wardogs-and-why-do-you-need-one/), are talking about are the doors and gates you can add when constructing bases that act as central operating hubs for your team. These FOBs allow you to create fortified defenses, as well as construct weapons and other armaments to keep your team ready for when the fighting gets particularly intense. Unfortunately, because the doors and the gates don't close behind you once opened, this gives the enemy team the opportunity to waltz in, shoot up the place, and leave as if they were invited in the first place. Even though only you and your teammates can open and close doors and gates, meaning the enemy can't just pry your FOB open, leaving any access point open leaves you, ahem, open to a raid. You can imagine how frustrating this would be. https://www.reddit.com/r/WarDogs/comments/1wf7gwf/friendlytutorialonhowtoclosedoors/ "While Servers are down CLOSE THE DAMN DOORS," Redditor xMrStonex put it bluntly on September 14(https://www.reddit.com/r/WarDogs/comments/1wfxm4d/whileserversaredownclosethedamndoors/). "Title. Thank you." "I get killed so often when using mortars or working on the FOB, because lazy people can't be bothered to close the door when they leave the FOB," AutomaticReach32 suggested on September 14(https://www.reddit.com/r/WarDogs/comments/1wfdd2x/paypeopleforclosingdoors/). "You can't force people to close the doors, but I think this could be helped with some monetary encouragement. Pay people if they close the door behind them! Nothing game changing, something modest like the revive / heal tips, $15 to players who close the door, reward good behavour!!" "I just have to say one thing," Icy-Sock-2388 said in the title of their September 5 Reddit post(https://www.reddit.com/r/WarDogs/comments/1w8fihl/ijusthavetosayonething/). "CLOSE THE FING DOORS! Countless times now I've meticulously spent tens of thousands to rapidly build a mortar, AA, and respawn fob...only for it to be taken by the enemy because they casually walked through the front door, past the multi-layered airlocks, into the tower airlock, and then into the fob airlock room because EVERY one of those doors was open." There have been some threats in the subreddit(https://www.reddit.com/r/WarDogs/comments/1wbhwt7/theonlyrealwayoffixingtheproblemofpeople/), too! It's really just people announcing that, if you leave a FOB door or gate open, you'll get a chest full of lead from your own team(https://www.reddit.com/r/WarDogs/comments/1wdpm7n/closeyourfobgatesplease/) if the enemy team hasn't pumped you full of it already. Clearly, no one wants to let the AC out and the enemies in. Speaking of being let in, Wardogs suffered brutal server queues(https://www.gamespot.com/articles/wardogs-has-a-massive-start-on-steam-but-players-face-brutal-sever-queues/) once it entered early access. Thankfully, Bulkhead released a hotfix that kinda-sorta addresses the long server wait times, but you may still encounter the dreaded WD-L014 Error Code. We've broken down how to get past that(https://www.gamespot.com/articles/how-to-fix-the-wardogs-wd-l014-error-code/) so you can be a dog of war again.

GameSpotNewsabout 3 hours ago
YouTuber gets classic Tomb Raider running on a chip that sips a mere 1 W of power🖥 PC

YouTuber gets classic Tomb Raider running on a chip that sips a mere 1 W of power

Who needs an RTX 5090, am I right?

🎮 YouTuber
PCNewsabout 3 hours ago