The cutest games from the Wholesome Direct 2026 showcase
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The cutest games from the Wholesome Direct 2026 showcase

The Verge » Games RSS FeedAndrew Webster3 min read(3 months ago)

Overview & Key Takeaways

Every year at Summer Game Fest, nestled in between the splashy blockbuster showcases, the Wholesome Direct provides a nice change of pace. It's similarly packed with games - this year's edition had more than 50 - but the vibe is more chill and, well, wholesome. As in years past, I've pulled out some of the […]

Every year at Summer Game Fest, nestled in between the splashy blockbuster showcases, the Wholesome Direct provides a nice change of pace. It’s similarly packed with games — this year’s edition had more than 50 — but the vibe is more chill and, well, wholesome. As in years past, I’ve pulled out some of the more intriguing reveals and announcements, though you can watch the whole thing for yourself right here. And if you’re interested in checking out some of the games — a few are available now, and a bunch have demos — there’s a dedicated Steam page.

Way back in 2017, Hidden Folks helped usher in a new genre of seek-and-find games — and now it’s getting a sequel. There aren’t a lot of details yet, but Hidden Folks 2 will feature “hand-drawn, interactive, miniature landscapes in various new themes, together with more silly jokes, more mouth sounds, and various quality of life improvements.” It’s launching in 2027 on both mobile and PC.

This narrative adventure comes from a new studio helmed by Sable co-creator Daniel Fineberg. And the premise is certainly intriguing:

In The Drift follows the story of Luna, a young woman starting her new job as a telecoms engineer in space. Solve problems on the job during the day, then spend the evening hanging out with the crew back at the ship. In The Drift is a story about trying to be a good person, and finding hope and meaning in a world that feels like it’s drifting apart.

Moomin: Midsummer Madness

We already know the Finnish storybook realm of the Moomins translates well to games set in winter, and now we’ll have something a little warmer to enjoy. Midsummer Madness changes things up with a painterly visual style, along with a more fantastical premise involving “a floating abandoned theatre filled with puzzles and mysteries.” It’s launching sometime in 2026 on both PC and the Switch.

Described as “a mystery puzzle game about communicating with people you don’t understand,” Patience Is a Virtue puts you in the role of a recent college grad who has returned to his childhood home only to learn that things are very different. Things get even worse when he’s attacked by a sentient cassette player. You can check it out for yourself with the Steam demo.

A cozy twist on city builders, Waterful has you digging riverbeds in order to guide water and rejuvenate desert valleys and attract wildlife. And since the locations are procedurally generated, it should offer plenty of replayability for when you need to chill out.

Did I select this game because of its adorable title? Sure, but the game also looks great. It’s described as an open-world adventure where you play as a lost otter who will “meet quirky animal friends, solve gentle puzzles, and enjoy light platforming.” It’s giving me Ecco the Dolphin vibes, only in 3D, and it’s launching on Steam in September.

The Wandering Village: The Last Leviathan

The Wandering Village was a great spin on city builders in which your city was on the back of a giant, walking creature. Now the game is getting a big expansion called The Last Leviathan, which, you guessed it, gives you a new aquatic being to build on top of. The update also adds new mechanics built around the creature’s body temperature and mood, as well as an arctic ocean to explore.

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Wardogs Players Really Want You To Close The Doors … Or Else🖥 PC, Multi-platform

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The hottest game on PC right now is Wardogs(https://www.gamespot.com/games/wardogs/), the Battlefield-like mass multiplayer FPS by developer Bulkhead that's soaring up the Steam charts. While it may not be as hot as the game itself, the game's subreddit is full of hotheads demanding you do one teeny-tiny thing. Close. The. Doors. Behind. You. Released in a closed beta state in August 2026 before entering early access in September 2026, Wardogs has taken PC gaming by storm. It's not only the number-one trending game(https://steamdb.info/stats/trendingfollowers/) according to SteamDB, with an all-time peak of 428,666 concurrent players on September 13(https://steamdb.info/app/1867240/charts/), but it's also the fourth-most-played game on Steam(https://steamdb.info/charts/), trailing behind Counter-Strike 2, Dota 2, and PUBG: Battlegrounds. Folks can't get enough of being a dog of war. Something folks would love to get enough of, though? Players leaving those gosh-darn doors and gates open when venturing out onto the battlefield. All over the official Wardogs subreddit are a ton of players decrying the carelessness of other players when it comes to not closing doors and gates behind them. Redditor demonmit1 posted on September 14(https://www.reddit.com/r/WarDogs/comments/1wfvgws/stopbuildingsomanygates/), pleading for people to stop building so many gates and close the ones they open. "If you're helping build a FOB, please… We only need one air locked gate for logistics," demonmit1 said. "No one closes them anyways, so adding more is not good. Stop it. If someone wants to leave the base, they can jump over a wall. They don't need to leave through a door they'll forget to close." https://www.reddit.com/r/WarDogs/comments/1wdpm7n/closeyourfobgatesplease/ "PSA: stop leaving my doors and gates open at my fobs," wrote Redditor novastar17 on September 12(https://www.reddit.com/r/WarDogs/comments/1we3cmr/psastopleavingmydoorsandgatesopenatmy/). "i have been trying to build mortar complexes and random allies come open doors and let enemies in to just wipe all of us while im busy building. stop that, thanks." "There should be upgraded doors / gates that auto shut after a few seconds," user GOpencyprep suggested on August 23(https://www.reddit.com/r/WarDogs/comments/1vwmx4f/spendingsomuchtimebuildingupafobonlyto/) in a very potty-mouthed Reddit post. "Or teammates who forget to close the door behind them should be fired into the sun...one or the other. Seriously though this is a problem." What these FOBBs, or Forward Operating Base builders(https://www.gamespot.com/articles/what-is-a-fob-in-wardogs-and-why-do-you-need-one/), are talking about are the doors and gates you can add when constructing bases that act as central operating hubs for your team. These FOBs allow you to create fortified defenses, as well as construct weapons and other armaments to keep your team ready for when the fighting gets particularly intense. Unfortunately, because the doors and the gates don't close behind you once opened, this gives the enemy team the opportunity to waltz in, shoot up the place, and leave as if they were invited in the first place. Even though only you and your teammates can open and close doors and gates, meaning the enemy can't just pry your FOB open, leaving any access point open leaves you, ahem, open to a raid. You can imagine how frustrating this would be. https://www.reddit.com/r/WarDogs/comments/1wf7gwf/friendlytutorialonhowtoclosedoors/ "While Servers are down CLOSE THE DAMN DOORS," Redditor xMrStonex put it bluntly on September 14(https://www.reddit.com/r/WarDogs/comments/1wfxm4d/whileserversaredownclosethedamndoors/). "Title. Thank you." "I get killed so often when using mortars or working on the FOB, because lazy people can't be bothered to close the door when they leave the FOB," AutomaticReach32 suggested on September 14(https://www.reddit.com/r/WarDogs/comments/1wfdd2x/paypeopleforclosingdoors/). "You can't force people to close the doors, but I think this could be helped with some monetary encouragement. Pay people if they close the door behind them! Nothing game changing, something modest like the revive / heal tips, $15 to players who close the door, reward good behavour!!" "I just have to say one thing," Icy-Sock-2388 said in the title of their September 5 Reddit post(https://www.reddit.com/r/WarDogs/comments/1w8fihl/ijusthavetosayonething/). "CLOSE THE FING DOORS! Countless times now I've meticulously spent tens of thousands to rapidly build a mortar, AA, and respawn fob...only for it to be taken by the enemy because they casually walked through the front door, past the multi-layered airlocks, into the tower airlock, and then into the fob airlock room because EVERY one of those doors was open." There have been some threats in the subreddit(https://www.reddit.com/r/WarDogs/comments/1wbhwt7/theonlyrealwayoffixingtheproblemofpeople/), too! It's really just people announcing that, if you leave a FOB door or gate open, you'll get a chest full of lead from your own team(https://www.reddit.com/r/WarDogs/comments/1wdpm7n/closeyourfobgatesplease/) if the enemy team hasn't pumped you full of it already. Clearly, no one wants to let the AC out and the enemies in. 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