AMD says that no decision has been made about bringing FSR 4.1 to RDNA 3.5 GPUs, which seems to contradict AMD also saying that it has no current plans to do so because of hardware reasons
๐Ÿ–ฅ PCNews
๐ŸŽฎ AMD says that no decision๐ŸŽฎ which seems to contradict AMD also saying that it#Graphics Cards#Hardware

AMD says that no decision has been made about bringing FSR 4.1 to RDNA 3.5 GPUs, which seems to contradict AMD also saying that it has no current plans to do so because of hardware reasons

PC Gamer RSS Feedโœ Nick Evansonโฑ 4 min read(3 months ago)

Overview & Key Takeaways

The truth is out there somewhere.

Like all the major players in the PC industry, AMD had a big presence at Computex 2026, and all its top staff were busy conducting interviews with the press and media. In one such case, the senior confirmed that there are no current plans to bring AI-powered FSR 4.1 upscaling and frame generation to RDNA 3.5 GPUs. However, this prompted another figure to step in and declare that no such decision had actually been made.

Let's start at the beginning. Yesterday, HardwareLuxx reported on various discussions it had with David McAfee, AMD's corporate vice president and general manager of its client division, while at Computex. When they got on to the subject of FSR, McAfee reportedly said that the company had no current plans to bring its all-singing, all-dancing FSR 4.1 to GPUs based on the RDNA 3.5 architecture.

You won't find those chips inside graphics cards; these are integrated GPUs housed in certain Ryzen AI 300/400/Max processors and AMD's latest Ryzen Z2 Extreme APUs for handheld gaming PCs. As things currently stand, they have to use FSR 3.1, which is entirely shader-based and doesn't have anything like the quality of FSR 4.

Latest Videos From

Changing the code so that it could run on such GPUs would mean sacrificing some of the performance gains from using its AI-generated upscaling and frame generation, as the architecture doesn't sport the same level of matrix processing as RDNA 4. But given the capabilities of the smaller RDNA 3.5 chips, it would probably be too much of a performance drop to be worth using.

So when Frank Azor, who handles AMD's client and graphics marketing, stepped in via X to respond to Digital Foundry's report on HardwareLuxx's interview, I expected him to say much the same thing.

Except he didn't: "I wasn't there to hear the exact words said however I will share that no such decision as being reported and implied here has been made. We are not ready to speak to any other potential future product plans at this time. We continue to listen to our customers and we hear you."

Depending on who you want to believe, AMD either does or doesn't have any plans currently in place for giving RDNA 3.5 GPU owners a slice of FSR 4.1 goodness.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

AMD has confirmed that it is working on bringing official FSR 4 support to RDNA 3 GPUs sometime in July and RDNA 2-based products in early 2027, so why not RDNA 3.5? Looking at the ISA (instruction set architecture) reference document, there's nothing that immediately stands out as being a barrier when comparing it to the same information for RDNA 3.

However, Jack Hynh, general manager of computing and graphics, specifically mentioned Radeon RX 7000-series graphics cards, and that rather confirms my suspicions that FSR 4.1 will not be an option for any iGPU, purely because they don't have enough horsepower to run the AI algorithms at the required speed.

Which is perfectly understandable, because there are relatively few Ryzen AI Max-level iGPUs out in the wild, which probably could cope with FSR 4.1, compared to those in laptops and handheld APUs. Why AMD doesn't just simply come out and say this, instead of mincing its words, and having its staff contradict each other and confuse the picture, really puzzles me.

The thing is, that's exactly what HardwareLuxx says David McAfee told it: "During our conversation, we discussed FSR 4.1 on RDNA 3, and it was mentioned that there are currently no plans to implement it on RDNA 3.5. This surprised us as well, so I inquired further, since many PC handhelds would particularly benefit from it. Technical aspects were then explained, such as the lower processing power of the integrated solutions and the memory bandwidth, which have implications for FSR 4.1."

So who to believe? I think there's only one viable solution: Put McAfee and Azor in a ring and have them battle for tech glory. Whoever's left standing is the one we put all our upscaling and frame generation hopes and dreams on. I've got a fiver on McAfee.

Best handheld PC 2026

Share:

More in PC

Someone made a copper gaming PC Frankensteined out of an old blowtorch and other assorted parts and is 'just going to let it tarnish over time'๐Ÿ–ฅ PC

Someone made a copper gaming PC Frankensteined out of an old blowtorch and other assorted parts and is 'just going to let it tarnish over time'

It lives!

PCNewsabout 4 hours ago
Wardogs Players Really Want You To Close The Doors โ€ฆ Or Else๐Ÿ–ฅ PC, Multi-platform

Wardogs Players Really Want You To Close The Doors โ€ฆ Or Else

The hottest game on PC right now is Wardogs(https://www.gamespot.com/games/wardogs/), the Battlefield-like mass multiplayer FPS by developer Bulkhead that's soaring up the Steam charts. While it may not be as hot as the game itself, the game's subreddit is full of hotheads demanding you do one teeny-tiny thing. Close. The. Doors. Behind. You. Released in a closed beta state in August 2026 before entering early access in September 2026, Wardogs has taken PC gaming by storm. It's not only the number-one trending game(https://steamdb.info/stats/trendingfollowers/) according to SteamDB, with an all-time peak of 428,666 concurrent players on September 13(https://steamdb.info/app/1867240/charts/), but it's also the fourth-most-played game on Steam(https://steamdb.info/charts/), trailing behind Counter-Strike 2, Dota 2, and PUBG: Battlegrounds. Folks can't get enough of being a dog of war. Something folks would love to get enough of, though? Players leaving those gosh-darn doors and gates open when venturing out onto the battlefield. All over the official Wardogs subreddit are a ton of players decrying the carelessness of other players when it comes to not closing doors and gates behind them. Redditor demonmit1 posted on September 14(https://www.reddit.com/r/WarDogs/comments/1wfvgws/stopbuildingsomanygates/), pleading for people to stop building so many gates and close the ones they open. "If you're helping build a FOB, pleaseโ€ฆ We only need one air locked gate for logistics," demonmit1 said. "No one closes them anyways, so adding more is not good. Stop it. If someone wants to leave the base, they can jump over a wall. They don't need to leave through a door they'll forget to close." https://www.reddit.com/r/WarDogs/comments/1wdpm7n/closeyourfobgatesplease/ "PSA: stop leaving my doors and gates open at my fobs," wrote Redditor novastar17 on September 12(https://www.reddit.com/r/WarDogs/comments/1we3cmr/psastopleavingmydoorsandgatesopenatmy/). "i have been trying to build mortar complexes and random allies come open doors and let enemies in to just wipe all of us while im busy building. stop that, thanks." "There should be upgraded doors / gates that auto shut after a few seconds," user GOpencyprep suggested on August 23(https://www.reddit.com/r/WarDogs/comments/1vwmx4f/spendingsomuchtimebuildingupafobonlyto/) in a very potty-mouthed Reddit post. "Or teammates who forget to close the door behind them should be fired into the sun...one or the other. Seriously though this is a problem." What these FOBBs, or Forward Operating Base builders(https://www.gamespot.com/articles/what-is-a-fob-in-wardogs-and-why-do-you-need-one/), are talking about are the doors and gates you can add when constructing bases that act as central operating hubs for your team. These FOBs allow you to create fortified defenses, as well as construct weapons and other armaments to keep your team ready for when the fighting gets particularly intense. Unfortunately, because the doors and the gates don't close behind you once opened, this gives the enemy team the opportunity to waltz in, shoot up the place, and leave as if they were invited in the first place. Even though only you and your teammates can open and close doors and gates, meaning the enemy can't just pry your FOB open, leaving any access point open leaves you, ahem, open to a raid. You can imagine how frustrating this would be. https://www.reddit.com/r/WarDogs/comments/1wf7gwf/friendlytutorialonhowtoclosedoors/ "While Servers are down CLOSE THE DAMN DOORS," Redditor xMrStonex put it bluntly on September 14(https://www.reddit.com/r/WarDogs/comments/1wfxm4d/whileserversaredownclosethedamndoors/). "Title. Thank you." "I get killed so often when using mortars or working on the FOB, because lazy people can't be bothered to close the door when they leave the FOB," AutomaticReach32 suggested on September 14(https://www.reddit.com/r/WarDogs/comments/1wfdd2x/paypeopleforclosingdoors/). "You can't force people to close the doors, but I think this could be helped with some monetary encouragement. Pay people if they close the door behind them! Nothing game changing, something modest like the revive / heal tips, $15 to players who close the door, reward good behavour!!" "I just have to say one thing," Icy-Sock-2388 said in the title of their September 5 Reddit post(https://www.reddit.com/r/WarDogs/comments/1w8fihl/ijusthavetosayonething/). "CLOSE THE FING DOORS! Countless times now I've meticulously spent tens of thousands to rapidly build a mortar, AA, and respawn fob...only for it to be taken by the enemy because they casually walked through the front door, past the multi-layered airlocks, into the tower airlock, and then into the fob airlock room because EVERY one of those doors was open." There have been some threats in the subreddit(https://www.reddit.com/r/WarDogs/comments/1wbhwt7/theonlyrealwayoffixingtheproblemofpeople/), too! It's really just people announcing that, if you leave a FOB door or gate open, you'll get a chest full of lead from your own team(https://www.reddit.com/r/WarDogs/comments/1wdpm7n/closeyourfobgatesplease/) if the enemy team hasn't pumped you full of it already. Clearly, no one wants to let the AC out and the enemies in. Speaking of being let in, Wardogs suffered brutal server queues(https://www.gamespot.com/articles/wardogs-has-a-massive-start-on-steam-but-players-face-brutal-sever-queues/) once it entered early access. Thankfully, Bulkhead released a hotfix that kinda-sorta addresses the long server wait times, but you may still encounter the dreaded WD-L014 Error Code. We've broken down how to get past that(https://www.gamespot.com/articles/how-to-fix-the-wardogs-wd-l014-error-code/) so you can be a dog of war again.

GameSpotNewsabout 4 hours ago
YouTuber gets classic Tomb Raider running on a chip that sips a mere 1 W of power๐Ÿ–ฅ PC

YouTuber gets classic Tomb Raider running on a chip that sips a mere 1 W of power

Who needs an RTX 5090, am I right?

๐ŸŽฎ YouTuber
PCNewsabout 5 hours ago