MSI's new Strike Alloy has almost every gaming keyboard buzzword thrown at it, with TMR, 8k, and rapid trigger, and you can even use it underwater
๐Ÿ–ฅ PCNews
๐ŸŽฎ MSI's new Strike Alloy#Gaming Keyboards#Hardware

MSI's new Strike Alloy has almost every gaming keyboard buzzword thrown at it, with TMR, 8k, and rapid trigger, and you can even use it underwater

PC Gamer RSS Feedโœ James Bentleyโฑ 3 min read(3 months ago)

Overview & Key Takeaways

H2Oh, that's kinda neat.

The MSI STRIKE Alloy TMR Can Actually Be Used Underwater! #Computex2026 - YouTube The MSI STRIKE Alloy TMR Can Actually Be Used Underwater! #Computex2026 - YouTube

Watch On

As gaming keyboards get more advanced, we have to learn new words just to understand them. We've had to learn what polling rates really mean and how much is too much for the average gamer (8k, btw), what the advantage of rapid trigger is, and why someone would want TMR. And not only has MSI thrown every single gaming keyboard buzzword at its new keyboard, but it dunked the keyboard underwater at this year's Computex to prove it will still work.

That's as shown off by We Do Tech, who saw MSI plunge the keyboard. Reportedly, the wired keyboard still works even when submerged (though the water resistance may cut down your reaction time).

That's a fun bit of marketing and a way of showing off how durable the keyboard is, though you are very unlikely to actually want to use the keyboard underwater. Still, at least I know if I spill water on it, it should be fine.

Latest Videos From

The keyboard itself is pretty impressive, too. It has TMR switches, which offer super-low latency gameplay and very precise controls. Think Hall effect, but better. TMR (tunnelling magnetoresistance) also happens to be more power efficient, but that efficiency is lost on a wired keyboard.

You get 8,000 Hz polling here, too, which means it is sending data to your rig every 0.125 milliseconds. For context, 1,000 Hz polling is once every millisecond. Generally speaking, this is far too much for anyone but the highest-level gamer, but it's still a nice feature to have.

It has rapid trigger too, which means it will stop registering a key press the moment you let go, rather than after hitting an arbitrary threshold. This means you can stop moving or button-bash quicker, if that's your sort of thing.

Impressively, its switch beds are also hot-swappable between TMR and mechanical switches, which is a neat level of flexibility reminiscent of the Logitech G512 X. This is all topped off with a magnesium-aluminium alloy and a five-layer gasket mount for sound dampening.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

All of this is mighty impressive, but the most important question goes unanswered. We don't yet have a price point on this dunkable beast. We are also missing any sort of release date. Still, the likelihood is that if I'm going for any MSI gaming keyboard right now, it's the Frieren collab Forge TKL. That thing sure is purty.

Best gaming keyboard 2026

Share:

More in PC

Someone made a copper gaming PC Frankensteined out of an old blowtorch and other assorted parts and is 'just going to let it tarnish over time'๐Ÿ–ฅ PC

Someone made a copper gaming PC Frankensteined out of an old blowtorch and other assorted parts and is 'just going to let it tarnish over time'

It lives!

PCNewsabout 4 hours ago
Wardogs Players Really Want You To Close The Doors โ€ฆ Or Else๐Ÿ–ฅ PC, Multi-platform

Wardogs Players Really Want You To Close The Doors โ€ฆ Or Else

The hottest game on PC right now is Wardogs(https://www.gamespot.com/games/wardogs/), the Battlefield-like mass multiplayer FPS by developer Bulkhead that's soaring up the Steam charts. While it may not be as hot as the game itself, the game's subreddit is full of hotheads demanding you do one teeny-tiny thing. Close. The. Doors. Behind. You. Released in a closed beta state in August 2026 before entering early access in September 2026, Wardogs has taken PC gaming by storm. It's not only the number-one trending game(https://steamdb.info/stats/trendingfollowers/) according to SteamDB, with an all-time peak of 428,666 concurrent players on September 13(https://steamdb.info/app/1867240/charts/), but it's also the fourth-most-played game on Steam(https://steamdb.info/charts/), trailing behind Counter-Strike 2, Dota 2, and PUBG: Battlegrounds. Folks can't get enough of being a dog of war. Something folks would love to get enough of, though? Players leaving those gosh-darn doors and gates open when venturing out onto the battlefield. All over the official Wardogs subreddit are a ton of players decrying the carelessness of other players when it comes to not closing doors and gates behind them. Redditor demonmit1 posted on September 14(https://www.reddit.com/r/WarDogs/comments/1wfvgws/stopbuildingsomanygates/), pleading for people to stop building so many gates and close the ones they open. "If you're helping build a FOB, pleaseโ€ฆ We only need one air locked gate for logistics," demonmit1 said. "No one closes them anyways, so adding more is not good. Stop it. If someone wants to leave the base, they can jump over a wall. They don't need to leave through a door they'll forget to close." https://www.reddit.com/r/WarDogs/comments/1wdpm7n/closeyourfobgatesplease/ "PSA: stop leaving my doors and gates open at my fobs," wrote Redditor novastar17 on September 12(https://www.reddit.com/r/WarDogs/comments/1we3cmr/psastopleavingmydoorsandgatesopenatmy/). "i have been trying to build mortar complexes and random allies come open doors and let enemies in to just wipe all of us while im busy building. stop that, thanks." "There should be upgraded doors / gates that auto shut after a few seconds," user GOpencyprep suggested on August 23(https://www.reddit.com/r/WarDogs/comments/1vwmx4f/spendingsomuchtimebuildingupafobonlyto/) in a very potty-mouthed Reddit post. "Or teammates who forget to close the door behind them should be fired into the sun...one or the other. Seriously though this is a problem." What these FOBBs, or Forward Operating Base builders(https://www.gamespot.com/articles/what-is-a-fob-in-wardogs-and-why-do-you-need-one/), are talking about are the doors and gates you can add when constructing bases that act as central operating hubs for your team. These FOBs allow you to create fortified defenses, as well as construct weapons and other armaments to keep your team ready for when the fighting gets particularly intense. Unfortunately, because the doors and the gates don't close behind you once opened, this gives the enemy team the opportunity to waltz in, shoot up the place, and leave as if they were invited in the first place. Even though only you and your teammates can open and close doors and gates, meaning the enemy can't just pry your FOB open, leaving any access point open leaves you, ahem, open to a raid. You can imagine how frustrating this would be. https://www.reddit.com/r/WarDogs/comments/1wf7gwf/friendlytutorialonhowtoclosedoors/ "While Servers are down CLOSE THE DAMN DOORS," Redditor xMrStonex put it bluntly on September 14(https://www.reddit.com/r/WarDogs/comments/1wfxm4d/whileserversaredownclosethedamndoors/). "Title. Thank you." "I get killed so often when using mortars or working on the FOB, because lazy people can't be bothered to close the door when they leave the FOB," AutomaticReach32 suggested on September 14(https://www.reddit.com/r/WarDogs/comments/1wfdd2x/paypeopleforclosingdoors/). "You can't force people to close the doors, but I think this could be helped with some monetary encouragement. Pay people if they close the door behind them! Nothing game changing, something modest like the revive / heal tips, $15 to players who close the door, reward good behavour!!" "I just have to say one thing," Icy-Sock-2388 said in the title of their September 5 Reddit post(https://www.reddit.com/r/WarDogs/comments/1w8fihl/ijusthavetosayonething/). "CLOSE THE FING DOORS! Countless times now I've meticulously spent tens of thousands to rapidly build a mortar, AA, and respawn fob...only for it to be taken by the enemy because they casually walked through the front door, past the multi-layered airlocks, into the tower airlock, and then into the fob airlock room because EVERY one of those doors was open." There have been some threats in the subreddit(https://www.reddit.com/r/WarDogs/comments/1wbhwt7/theonlyrealwayoffixingtheproblemofpeople/), too! It's really just people announcing that, if you leave a FOB door or gate open, you'll get a chest full of lead from your own team(https://www.reddit.com/r/WarDogs/comments/1wdpm7n/closeyourfobgatesplease/) if the enemy team hasn't pumped you full of it already. Clearly, no one wants to let the AC out and the enemies in. Speaking of being let in, Wardogs suffered brutal server queues(https://www.gamespot.com/articles/wardogs-has-a-massive-start-on-steam-but-players-face-brutal-sever-queues/) once it entered early access. Thankfully, Bulkhead released a hotfix that kinda-sorta addresses the long server wait times, but you may still encounter the dreaded WD-L014 Error Code. We've broken down how to get past that(https://www.gamespot.com/articles/how-to-fix-the-wardogs-wd-l014-error-code/) so you can be a dog of war again.

GameSpotNewsabout 4 hours ago
YouTuber gets classic Tomb Raider running on a chip that sips a mere 1 W of power๐Ÿ–ฅ PC

YouTuber gets classic Tomb Raider running on a chip that sips a mere 1 W of power

Who needs an RTX 5090, am I right?

๐ŸŽฎ YouTuber
PCNewsabout 5 hours ago