A Call of Duty and Battlefield competitor just moved its release date forward
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A Call of Duty and Battlefield competitor just moved its release date forward

Polygon RSS FeedFord James2 min read(3 months ago)

Overview & Key Takeaways

Wardogs, the next game from Bulkhead, is being released into early access sooner than expected due to pre-release feedback from testers.

Release date delays are all too common in the games industry, and it's highly unusual for a game to be ready to launch sooner than its developers planned. Wardogs, an upcoming first-person shooter from Bulkhead, finds itself in that rare scenario. According to the team behind the game, Wardogs will launch into early access on Steam much sooner than expected, after pre-release testing feedback was "very positive."

A statement posted to the game's official X account reads: "We have reached an inflection point in our journey. The feedback from thousands of testers is very positive, players are telling us our performance and optimization has exceeded their expectations, and most importantly, they're saying the game is fun. As a result, we have made the decision to bring forward our early access release date. Wardogs will be releasing into early access later this summer."

According to its Steam page, Wardogs bills itself as a "tactical all-out warfare FPS where 100 players split across three teams fight over the control zone." From trailers, it looks very Battlefield-inspired, but in a Q&A video earlier this year, the team made clear that they're aiming for a sweet spot between more arcade-focused shooters and those that are more "realistic."

The statement also explains that studio is tempering its expectations: "Our goal was never to be the biggest FPS. It was to build a healthy, sustainable community and to learn from past mistakes and apply those lessons to Wardogs. We have planned to sustain a community of 3,000 to 5,000 players, and anything beyond that is a bonus."

A soldier in Wardogs dragging a fallen ally across the road as a tank advances toward them. Related

You may recall Battalion 1944, Bulkhead's 2019 FPS, which offered a highly competitive environment, similar to Counter-Strike and Valorant in its precision shooting mechanics, and saw considerable success. However, according to a statement on Bulkhead's website, the game and studio as a whole "couldn't sustain the player base required to be a mass market shooter we dreamed of long term." As a result, support for Battalion 1944 was eventually halted, and the game now exists only as Battalion: Legacy and has almost no players, according to SteamDB.

As a result, there are plenty of eyes on Bulkhead with the launch of Wardogs, and due to the studio's previous success launching an FPS, high expectations to boot. A new gameplay trailer will be shown during the Future Games Show at 3 p.m. EDT on Saturday, June 6.

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With the FPS Wardogs(https://www.gamespot.com/games/wardogs/) dominating the Steam charts, developer Bulkhead is paying close attention to the game's various systems. The studio recently dropped a new patch that makes some necessary changes(https://www.gamespot.com/articles/wardogs-patch-notes-scheduled-maintenance-and-patch-0-11/) for server stability, while confirming that the team has their eyes on cheaters and exploiters. As part of Patch 0.11(https://store.steampowered.com/news/app/1867240/view/701027323413005176?l=english), which came out on September 14, Bulkhead announced that should any dogs of war take advantage of Wardogs' economy by farming servers, they'll find themselves either temporarily or permanently banned from the game. "As an early access game, we’re not perfect, and we never will be," Bulkhead said in the patch notes. "But if you do find something and take advantage of it, we have decided to come down hard." To be specific, Bulkhead outlined three different scenarios that will come with three different repercussions depending on the type of exploit you partake in. Scenario 1: Stockpiling money by abusing cash exploits and bugs will result in a timed ban, with the length determined by whether you were banned previously. Your cash and experience will get reset, too. Scenario 2: Showing economy exploits through tutorial content will be treated as "advertising cheats," resulting in a permanent ban. However, if you happen to stumble upon an exploit and share that with Bulkhead on Discord or social media, that'll be seen as an "alert," which prevents you from being permanently banned. Scenario 3: If you're farming experience via server exploits, which Bulkhead says will result in "the most serious bans," your account will get banned permanently. The studio clarified, though, that it's open to feedback on this policy, stating that these positions could change if enough people believe they're too harsh. "In the very early stages of finding these issues you may find yourself getting away with it, but it doesn't take long for our backend data to flag abusers," Bulkhead said, "Effectively, if you find something and you then keep doing it, over and over again, that is abuse of an exploit. If you figure something out and test it once or twice, no biggy, thanks for helping us QA." Wardogs is currently Steam's hottest game right now, with over 320,000 people playing at the time of writing. It didn't have the smoothest of starts(https://www.gamespot.com/articles/wardogs-has-a-massive-start-on-steam-but-players-face-brutal-sever-queues/), but the kinks are getting ironed out as the days go on. Players are a little riled up at the moment, though, particularly because people don't know how to close the door behind them(https://www.gamespot.com/articles/wardogs-players-really-want-you-to-close-the-doors-or-else/).

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