Paralives received 'over 100,000 big reports' in less than a week, as its creator reminds us that life sims are really hard to make
🖥 PCNews
#Life Sim#Games

Paralives received 'over 100,000 big reports' in less than a week, as its creator reminds us that life sims are really hard to make

PC Gamer RSS FeedMollie Taylor3 min read(4 months ago)

Overview & Key Takeaways

Life sims are basically giant machines with a gazillion tiny moving parts.

There's a reason that we're in 2026 and still see so few life sims on the market: they're incredibly freakin' hard to make. That's not just me spouting my opinion, it's something that the developers behind games like The Sims, Inzoi, and prematurely cancelled Life by You have said in the past. There are so many moving parts in the ways life sim characters interact with the world, their peers, and themselves. Making something functional, believable, and fun? It is not an easy task.

It's a sentiment that has now also been echoed by Alex Massé—creator of the newest life sim to hit our Steam libraries, Paralives. During a recent Q&A, the head of Paralives Studio delved a little bit into just how much goes on behind the scenes in an interaction as simple as instructing a Parafolk currently holding a baby to go to sleep.

"The game first needs to wait for the character to finish their current interaction, gracefully drop the baby they were holding, play an animation to turn around by 180 degrees, walk to the bed by avoiding obstacles on the way and not cutting corners too sharply and be sure to play the proper animation while climbing the stairs because taller Paras need a slightly different animation while doing so," Massé starts off.

Latest Videos From

He then goes on to list every other little nuance the game has to factor in, like:

  • Ensuring Parafolks are in their sleep clothes
  • Checking if one side of the bed is occupied or against a wall
  • Randomly cycling through sleeping animations
  • Replenishing the sleep meter, dependant on age and personality
  • Automatically cancel the interaction when the sleep meter is full
  • Have the Parafolk get out of bed, animations dependant on age and height
  • Play idle animations reflecting a Parafolk's current needs or personalities

Massé clarifies that "this is all just for the 'Sleep' interaction," and doesn't even factor in what the game is trying to do when you're instructing multiple Parafolks to do this at the same time, or when you attempt to cancel the interaction halfway through. It's almost 20 different things being considered in the background for one task!

That complexity behind crafting a fully fleshed-out live mode has reared its ugly head in terms of a boatload of bugs in Paralives. When asked how many reports the team had received since the game's launch at the beginning of this week, Massé says the team has "received over 100,000 bug reports so far." I do not envy whoever is having to sift through those in the slightest.

It's certainly worth remembering that Paralives Studio is made up of a team of just 15 developers, which feels ridiculously small considering it's managed to carve out a space in a genre known for having about a gazillion different moving parts at any one moment. It's the reason I'm still so surprised by how put-together Paralives is even with having to wade through its buggy early access state.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

While Massé says it's "very possible we recruit a few more people to help soon," he says that ultimately "we like working as a small team so we don't plan to grow the team too much." Despite a small team and a mountain of bugs to squash, Massé says the team will continue to chip away at improving live mode over the coming months. For now, at least I can hang out in the game's genuinely fantastic build mode.

Share:

More in PC

Valve is still figuring out ‘how and when’ to do Steam Deck 2🖥 Steam Deck, PC, Multi-platform

Valve is still figuring out ‘how and when’ to do Steam Deck 2

Now that Valve has finally launched its entire 2026 hardware lineup - the Steam Controller, the Steam Machine, and today's Steam Frame - are we any closer to a next-gen Steam Deck handheld? Valve isn't saying so yet. The company is figuring out "how and when we can deliver something like that," Valve designer Pierre-Loup &8230;

🎮 Valve
TheNewsabout 1 hour ago
Wordle hint and answer today #1914 (September 15 2026)🖥 Mobile, PC

Wordle hint and answer today #1914 (September 15 2026)

!(https://assetsio.gnwcdn.com/wordle-cat.jpg?width=690&quality=85&format=jpg&auto=webp) Need a hint for today's Wordle answer? It can get rough out there in the grid. If you're starting to lose hope, we've got your back. Every day, Wordle presents its legions of players with a deviously simple quandary: can you guess the right five-letter word within just six guesses? All you have to help you in finding the Wordle answer are the contextual clues you gain from each guess - but often, that's not enough. Wordle can be tricky, you see, and it's not unusual to look for a little bit of help if you want to preserve your year-long winstreak. In this guide we'll offer up a selection of Wordle hints to help you figure out today's solution for Tuesday September 15. Scroll down a bit further and we'll also reveal today's Wordle answer for 15/9, and a definition of the word if you need it. Read more(https://www.rockpapershotgun.com/wordle-hint-and-answer-today-15-09-26)

RockGuides / Walkthroughsabout 1 hour ago
NYT Connections hint (Tue, 15 Sep)🖥 PC

NYT Connections hint (Tue, 15 Sep)

!(https://assetsio.gnwcdn.com/rps-connections-header-image-2.jpg?width=690&quality=85&format=jpg&auto=webp) Connections can really eat up your morning, afternoon, or evening. Instead of spending hours racking your brain for the answers, let us give you a hand! We specialize in both hints and answers for Connections here, so you never have to lose your hard-earned streak. Read more(https://www.rockpapershotgun.com/connections-hint-answers-15-09-26)

RockGuides / Walkthroughsabout 1 hour ago