'People want MMOs', says veteran designer Jack Emmert, it's the publishers chasing WoW-level scope that are the problem
🖥 PCNews
#MMO#Games

'People want MMOs', says veteran designer Jack Emmert, it's the publishers chasing WoW-level scope that are the problem

PC Gamer RSS FeedHarvey Randall3 min read(4 months ago)

Overview & Key Takeaways

"You see games that are basically features without any soul."

The MMO is in dire straits at the moment. Don't get me wrong, it's popular—but it's an aging genre, to the point where we even didn't have a single MMO make it to our Top 100 list last year, because while there are still many popular ones going, they've been losing too many points for recency and relevancy.

Meanwhile, when it comes to new MMOs, it's a bloodbath. They're either getting axed like New World or snuffed in the crib like Project Blackbird—and the ones that do truck along with a few thousand players are small-scale indie projects like Project Gorgon. Everyone else is an old dog in search of new tricks to keep humble playerbases ticking over.

Sharing my consternation over the state of things is Jack Emmert, an MMO veteran designer who has worked on games like City of Heroes/Villains, Neverwinter, Champions Online, Star Trek Online, and more—many of which are still up and running.

Latest Videos From

Speaking with Gamesindustry.biz, Emmert puts it plain: "People want MMOs, and the sales of New World proved it. But I don't believe that the infrastructure and the strategy was there to sustain it, and so ultimately they shut it down.

"I think that the idea that the MMO crowd doesn't exist is belied by the number of players who are still in World of Warcraft, or in my games, or in the Daybreak games … They want something new."

He still believes that the spectre of being a WoW killer is haunting newer MMOs even to this day—killing them via ballooning scope: "In [the publisher's mind], they needed to spend hundreds of millions of dollars, and they also needed to appeal to the widest possible audience.

"These new MMOs or MMO-adjacent games become so watered down by the expectations that it's got to be everything. And so you see games that are basically features, but without any soul... And so they fail, and you've seen it over and over again."

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

The antidote—and it is a big ask—is a publisher that's comfortable with setting reasonable expectations, rather than desperately trying to make the next WoW or Destiny. They need to "establish a reasonable budget with a reasonable projection, stick to it, and have a very distinct vision of what you're trying to do."

He uses the example of Neverwinter, which released with a pretty straightforward set of features: "A major publisher would have said to this game, 'Oh well, you're going to need to build your own house, and you're going to need to cut down forests: What's going to differentiate you from World of Warcraft?'

"When I made Neverwinter, I never even thought like that. I was just trying to make the experience of what I had work. I didn't worry about competitors. I didn't worry about the X factor that's going to make me stand out. Just didn't even think about it."

Makes sense to me. Sometimes the only winning move is not to play: "Players don't mind, it's the publishers who thought you needed a bajillion number of things."

I think Emmert's assessment here is fair—I can certainly see echoes of it in the horror stories surrounding Anthem, wherein Mark Darrah said that the ability for mechs to fly was tossed back in very nearly last-minute as part of BioWare's "highly dysfunctional relationship with decision-making."

But sometimes a game just gets kneecapped out of nowhere even if it's doing fine. Maybe New World didn't have too much soul—but it's still very possible to make money off a game with 10,000 players. Perhaps Emmert's right in a different sense. There's a humbler, leaner version of New World that would've made its publisher comfortable with those numbers.

Share:

More in PC

Valve is still figuring out ‘how and when’ to do Steam Deck 2🖥 Steam Deck, PC, Multi-platform

Valve is still figuring out ‘how and when’ to do Steam Deck 2

Now that Valve has finally launched its entire 2026 hardware lineup - the Steam Controller, the Steam Machine, and today's Steam Frame - are we any closer to a next-gen Steam Deck handheld? Valve isn't saying so yet. The company is figuring out "how and when we can deliver something like that," Valve designer Pierre-Loup &8230;

🎮 Valve
TheNewsabout 3 hours ago
Wordle hint and answer today #1914 (September 15 2026)🖥 Mobile, PC

Wordle hint and answer today #1914 (September 15 2026)

!(https://assetsio.gnwcdn.com/wordle-cat.jpg?width=690&quality=85&format=jpg&auto=webp) Need a hint for today's Wordle answer? It can get rough out there in the grid. If you're starting to lose hope, we've got your back. Every day, Wordle presents its legions of players with a deviously simple quandary: can you guess the right five-letter word within just six guesses? All you have to help you in finding the Wordle answer are the contextual clues you gain from each guess - but often, that's not enough. Wordle can be tricky, you see, and it's not unusual to look for a little bit of help if you want to preserve your year-long winstreak. In this guide we'll offer up a selection of Wordle hints to help you figure out today's solution for Tuesday September 15. Scroll down a bit further and we'll also reveal today's Wordle answer for 15/9, and a definition of the word if you need it. Read more(https://www.rockpapershotgun.com/wordle-hint-and-answer-today-15-09-26)

RockGuides / Walkthroughsabout 3 hours ago
NYT Connections hint (Tue, 15 Sep)🖥 PC

NYT Connections hint (Tue, 15 Sep)

!(https://assetsio.gnwcdn.com/rps-connections-header-image-2.jpg?width=690&quality=85&format=jpg&auto=webp) Connections can really eat up your morning, afternoon, or evening. Instead of spending hours racking your brain for the answers, let us give you a hand! We specialize in both hints and answers for Connections here, so you never have to lose your hard-earned streak. Read more(https://www.rockpapershotgun.com/connections-hint-answers-15-09-26)

RockGuides / Walkthroughsabout 3 hours ago