Take-Two's CEO says AI's not in the business of making hits, 'datasets by their very nature are backward looking', but that doesn't mean AI can't be 'super helpful'
🖥 PCNews
#AI#Software

Take-Two's CEO says AI's not in the business of making hits, 'datasets by their very nature are backward looking', but that doesn't mean AI can't be 'super helpful'

PC Gamer RSS FeedElie Gould3 min read(4 months ago)

Tech CEOs and other Silicon Valley sickos like to present AI as a gift that levels the playing field, making activities accessible to those who'd previously never have been able to rise to the occasion. But what if I told you that making things easier and making things accessible aren't always the same thing.

I could tell you that while vibe coding may raise productivity, it rarely ends in a higher quality product, and just because a dog can now make videogames it doesn't mean anyone has any more chance of creating the next hit game as they did years ago before AI. The tools have been around for a while, but the defining factor is whether people have the time, effort, and passion to put them to use.

(Image credit: Rockstar)

But instead of warbling on for the rest of this article I'll just hand it over to Take-Two Interactive's CEO Strauss Zelnick, who recently discussed, during a podcast with David Senra, the myths around AI and the ways in which devs can use this technology in a way which is helpful.

Latest Videos From

"That was the thesis, that with AI anyone can make a videogame," Zelnick says. "Anyone could make a videogame last week, anyone could make a videogame five years ago, the technology is readily available. You know how many mobile games get released a year? Thousands. You know how many hits get made a year? Zero to five. You know who makes them? Thank you very much, we do.

"You don't need this new technology to make assets, that already exists, it will be quicker to do it. But speed isn't the issue. The technology, prior to AI, existed to clone GTA, but it won't be GTA. It'd be a clone of GTA; clones don't sell. All hits are by their very nature unexpected. That's the most important thing to take away. Things that are data-driven in their entirety can't be unexpected, but that doesn't mean that AI isn't super helpful."

(Image credit: Rockstar Games)

The crux of the issue is that for a videogame to be a hit it has to offer up a new experience. But "datasets by their very nature are backward looking, creativity by its very nature is forward looking". New ideas can be based on existing data, which is where datasets can help inform new ideas, but there needs to be at least one element that does something different to everything else, otherwise there's no incentive for players to try it out. Think of games like Palworld, Marvel Rivals, or even Arc Raiders—these games took an existing idea and added something new to it.

"I would love to say that AI will make it easier, quicker, and better to make hits because who would benefit more than we," Zelnick adds. "We're in the business already, we own IP." But the issue still stands that AI creates "derivative property" and that's simply not as compelling. "AI is really great at asset creation but hit creation isn't asset creation, asset creation is a necessary but insufficient condition for hit creation." So no, the next hit videogame won't come from the hallucinations of an LLM, it's reserved for the hallucinations of some tired dev.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Share:

More in PC

Valve is still figuring out ‘how and when’ to do Steam Deck 2🖥 Steam Deck, PC, Multi-platform

Valve is still figuring out ‘how and when’ to do Steam Deck 2

Now that Valve has finally launched its entire 2026 hardware lineup - the Steam Controller, the Steam Machine, and today's Steam Frame - are we any closer to a next-gen Steam Deck handheld? Valve isn't saying so yet. The company is figuring out "how and when we can deliver something like that," Valve designer Pierre-Loup &8230;

🎮 Valve
TheNewsabout 8 hours ago
Wordle hint and answer today #1914 (September 15 2026)🖥 Mobile, PC

Wordle hint and answer today #1914 (September 15 2026)

!(https://assetsio.gnwcdn.com/wordle-cat.jpg?width=690&quality=85&format=jpg&auto=webp) Need a hint for today's Wordle answer? It can get rough out there in the grid. If you're starting to lose hope, we've got your back. Every day, Wordle presents its legions of players with a deviously simple quandary: can you guess the right five-letter word within just six guesses? All you have to help you in finding the Wordle answer are the contextual clues you gain from each guess - but often, that's not enough. Wordle can be tricky, you see, and it's not unusual to look for a little bit of help if you want to preserve your year-long winstreak. In this guide we'll offer up a selection of Wordle hints to help you figure out today's solution for Tuesday September 15. Scroll down a bit further and we'll also reveal today's Wordle answer for 15/9, and a definition of the word if you need it. Read more(https://www.rockpapershotgun.com/wordle-hint-and-answer-today-15-09-26)

RockGuides / Walkthroughsabout 8 hours ago
NYT Connections hint (Tue, 15 Sep)🖥 PC

NYT Connections hint (Tue, 15 Sep)

!(https://assetsio.gnwcdn.com/rps-connections-header-image-2.jpg?width=690&quality=85&format=jpg&auto=webp) Connections can really eat up your morning, afternoon, or evening. Instead of spending hours racking your brain for the answers, let us give you a hand! We specialize in both hints and answers for Connections here, so you never have to lose your hard-earned streak. Read more(https://www.rockpapershotgun.com/connections-hint-answers-15-09-26)

RockGuides / Walkthroughsabout 8 hours ago