Crimson Desert Patch Fixes Damiane's Armor And Adds Powerful Finisher
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Crimson Desert Patch Fixes Damiane's Armor And Adds Powerful Finisher

GameSpot » All News RSS FeedBlair Marnell5 min read(4 months ago)

Overview & Key Takeaways

Only three days have passed since Pearl Abyss shared the last update for Crimson Desert, but the publisher has now dropped another patch that makes some notable improvements to the game. It also fixes the issue with Damiane’s Elegant Carmine leather armor that sparked some backlash earlier this month.

According to the patch notes, the "abnormal" appearance of Damiane's new armor wasn't planned. The Elegant Carmine leather armor briefly covered up more of her body than usual, which caused some players to complain, and a few even review-bombed the game on Steam.

The new update also allows players to get rematches with more bosses in the game while adding a very powerful move for the main character, Kliff. With his new unarmed Blinding Flash Finisher, Kliff can finish a combo by going full superhero and unleash a hit that emits a massive shockwave. Damiane and Oongka have also been given their own versions of the Aerial Stab move. For animal lovers, there are new bears and wolves that can be used as mounts.

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Only three days have passed since Pearl Abyss shared the last update for Crimson Desert, but the publisher has now dropped another patch that makes some notable improvements to the game. It also fixes the issue with Damiane’s Elegant Carmine leather armor that sparked some backlash earlier this month.

According to the patch notes, the "abnormal" appearance of Damiane's new armor wasn't planned. The Elegant Carmine leather armor briefly covered up more of her body than usual, which caused some players to complain, and a few even review-bombed the game on Steam.

The new update also allows players to get rematches with more bosses in the game while adding a very powerful move for the main character, Kliff. With his new unarmed Blinding Flash Finisher, Kliff can finish a combo by going full superhero and unleash a hit that emits a massive shockwave. Damiane and Oongka have also been given their own versions of the Aerial Stab move. For animal lovers, there are new bears and wolves that can be used as mounts.

Since the debut of Crimson Desert in March, it's sold over 5 million copies and earned $180 million in revenue across PC, PS5, and Xbox Series X|S. The steady release of updates appears to be helping Crimson Desert maintain its momentum as one of 2026's breakout hits.

The full patch notes are included below.

Crimson Desert Patch Notes Version 1.07.00

New Additions

  • Added more bosses that can be challenged again in rematches.
  • [Damiane] Added unarmed combat skills. You can find the new skills by selecting "Fists" in the skill menu.
  • [Damiane/Oongka] Added "Aerial Stab" for Damiane and Oongka.
  • [Kliff] Added "Blinding Flash Finisher" for unarmed combat.
  • Added additional wolf and bear types that can be registered as mounts.
  • Added reins for certain mounts.

Main Improvements

Content

  • [Damiane] Fixed an issue where the "Elegant Carmine Leather Armor" appeared abnormally.
  • Fixed an issue where the "Faces on the Bounty Notice" could not be progressed if the player obtained Ulzok's bounty notice before speaking with Yann.
  • Improved visual effects of "Champion's Plate Gloves."
  • Fixed an issue where the "Eastern Witch's Fan" would disappear when extracted.
  • Fixed an issue where the Kuku Bird Egg would occasionally disappear from the nest.
  • Fixed an issue where some NPCs would appear abnormally at the Saltroad Trading Post.
  • Fixed an issue where the "Check the honey quality at the Pollengarth Apiary" could not be completed for "Ugmon's Request."
  • Fixed an issue while carrying out the "Protectors of the Abyss" quest, where tokens inserted into the door would disappear if only some of them had been inserted and the player moved too far away.
  • Fixed an issue where the "Plentiful Greeting" quest could not be progressed even when the relevant requirements were met.
  • Fixed an issue where floppy-eared bulldogs could not equip the "Sigil of Valor".
  • Fixed an issue where Ibexes could not be sold to a fence.
  • Fixed an issue where missions could not be progressed if comrades were disbanded after moving to the mission location while assembled.
  • Fixed an issue where legendary mounts could not be summoned when switching to Kliff in certain situations.
  • Fixed an issue where the A.T.A.G. could not be summoned in certain situations.
  • Fixed an issue where the A.T.A.G. would occasionally not appear in the hangar.
  • Increased the number of animals in the world that can be used as mounts.

Controls

  • Fixed an issue where the eating animation would not be canceled by other actions while unarmed on Easy or Normal difficulty.
  • Fixed an issue where the handwheel on the coil pillar could only be interacted with from certain angles.

Combat / Action

  • [Oongka] Added a charge phase to Explosive Strike.
  • [Oongka] Improved chaining into "Stab" when dual-wielding.
  • [Damiane] Improved general movement animation while unarmed.
  • Improved most unarmed attacks and skills so that they can now successfully hit enemies lying on the ground.

UI

  • Fixed an issue where the icon for the "Sword of Starlight" differed from its actual appearance.
  • Fixed an issue where, when playing with a controller, certain key guides shown in the bottom-right area of the screen would display keyboard and mouse inputs.

Graphics & Settings

  • Fixed a GPU crash issue that occurred with AMD driver version 26.5.1.

Localization

  • Fixed various localization errors and improved localization quality across all languages.

Others

  • Fixed an issue where, when the "Display Melee Weapons" option was set to "Selected Only", the sheath for a two-handed sword would be displayed while a one-handed sword and shield were equipped.
  • Fixed an issue where equipment equipped on horses would disappear in certain situations.
  • Fixed an issue where lions, tigers, and large wolves would fall over every time they were hit.
  • Fixed an issue where other actions could be performed while attacking on horseback.
  • Fixed an issue where two-handed cannons would flicker while sliding.
  • Fixed an issue where the player would glide an excessive distance during a jump attack while equipped with a sword and shield in certain situations.
  • Applied bug fixes and improvements regarding specific bosses.
  • Fixed an issue where Blackstar's health would not recover after retrying or giving up while fighting with the ultimate weapon during "Deferred Advance."

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