It may have taken almost three years, but Diablo 4 finally feels finished to me
🖥 PCNews
🎮 Diablo#Action#Games

It may have taken almost three years, but Diablo 4 finally feels finished to me

PC Gamer RSS FeedSean Martin5 min read(4 months ago)

Overview & Key Takeaways

Fingers crossed for no more game-shattering overhauls.

I'm not sure if you recall, but Diablo 4 was a strange game when it first launched. Quite clearly the victim of conflicting creative direction, it was part-ARPG, part-MMO, and also live service, featuring a vast open world that felt fundamentally empty. It also lacked any tangible endgame. It's no wonder, then, that Diablo 4 has had such a transformative few years.

Along the way, Blizzard added actual endgame bosses, activities like The Pit, and overhauls to previous pastimes such as Whispers, Helltides, and Nightmare Dungeons. I can no longer count the number of times Diablo 4's key systems have been overhauled—it feels like every other update Blizzard has tampered with gear, power, aspects, affixes, and all the under-the-hood magic that makes ARPGs special.

Written by

Written by

Sean Martin

Despite having played since launch, Diablo 4's campaigns never quite gripped me. I thought Vessel of Hatred was definitely a step in the right direction in terms of involving our character more, but I wasn't ready for how genuinely good Lord of Hatred is. It's a pacey action-packed story with great twists and turns, and it feels like your character is invested in events for once.

(Image credit: Blizzard)

Perhaps the biggest reminder of how much Diablo 4 has changed hit me when I logged into my Eternal Realm Necromancer a few days ago (the accumulation of 10 seasons-worth of items) and suddenly realised I had a multi-page stash full of gear, elixirs, and Uber Uniques (called Mythic Uniques now) that are all pretty much redundant and won't interact properly with the game's new systems.

Article continues below

Is it ideal for a seasonal live service game to change so much? Absolutely not—Diablo 4 was always my brain-off game, and having to relearn fundamental systems every other season has been a pain in the arse. Frankly, it's early access masquerading as live service, and it's unfortunately rather common in our industry, but I'm here to tell you that with Lord of Hatred, I think Blizzard has finally finished Diablo 4.

The entire time I've played Diablo 4, Blizzard has been wrangling with what it wants the game to be, constantly tweaking things and often tweaking them right back a few weeks later. Lord of Hatred is the first time it's felt like it actually all works. A big part of that are Blizzard's additions over time, but also the impact of the new skill system, which adds significantly more choice to buildcrafting.

Rather than relying on aspects and uniques, every skill now has a range of passives which fundamentally alter it, Path of Exile 2-style, even changing its damage-type so you're less locked into a few build combinations. This version of Diablo 4 puts more emphasis on creating your build in the skill tree, with uniques, aspects and tempers acting as a more supplementary layer, which makes for a far more satisfying early game experience versus praying the right unique drops.

Diablo IV: Lord of Hatred | Opening Cinematic - YouTube Diablo IV: Lord of Hatred | Opening Cinematic - YouTube

Watch On

As a long-suffering Necromancer, being able to turn Blight into a Cold or Blood skill, to make Blood Surge or Corpse Explosion into Bone, or even turn Bone Spirit into a Shadow skill, just adds so many possibilities, especially when you take into account the versatility of the Tempering system for adding affixes to gear. It feels fundamentally less stilted build-wise than Diablo 4 did before.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Along with two additional classes, Warlock and Paladin, Lord of Hatred also adds the Horadric Cube, which essentially nicks Path of Exile's fun crafting system, giving you a place where you can transmute uniques, and it provides loads more options for messing with gear and honing your build even further.

Perhaps more importantly, for those who care about Sanctuary's ongoing story, Diablo 4 is now narratively complete with Lord of Hatred. That is to say, the present arc in the game has been concluded. As Tyler Colp noted in our 90% review, it's "A triumphant expansion that gives the action RPG more depth than it's ever had before," and despite my bitter history with Diablo 4 and believing that the original campaign is frequently mid, I'm inclined to agree.

Diablo 4 has come quite far over the past few years.

Lord of Hatred's story feels like the culmination of the work Blizzard started in the previous expansion, Vessel of Hatred, particularly in terms of making our character feel more involved in events rather than just a murderbot who occasionally says "Yes" or "No". In fact, I thought the campaign was so well-paced and complete, that I've started the original Diablo 4 campaign again, as I want to see how it's been reframed by the events of the expansion.

So, if you're a lapsed Diablo 4 player who it never quite clicked for, I'm here to tell you that it might be worth giving the game one last try. It's come quite far over the last few years and it finally feels like it's standing on solid ground for the first time to me. It also seems unlikely that Blizzard will massively overhaul many more features—if you did happen to find relearning the game after taking a season off as irksome as I did.

Share:

More in PC

The Blood of Dawnwalker: How to romance Lacra🖥 PlayStation, Xbox, PC

The Blood of Dawnwalker: How to romance Lacra

!(https://assetsio.gnwcdn.com/lacra-and-will-o-the-wisps.jpg?width=690&quality=85&format=jpg&auto=webp) Lacra is the only vrakhir you can romance in The Blood of Dawnwalker(https://www.rockpapershotgun.com/games/dawnwalker) and is certainly an attractive choice if you're interested in someone a little darker and more close to your vampiric side than the other two options, Anca(https://www.rockpapershotgun.com/the-blood-of-dawnwalker-how-to-romance-anca) and Crake(https://www.rockpapershotgun.com/the-blood-of-dawnwalker-how-to-romance-crake). Lacra's questline also delivers several revelations about Brencis, the main antagonist of the game, and lore fans will delight in the many secrets that her missions provide regarding the role of vampires in this twisted world. She'll also help you access the uriashi village, a tranquil place where you can rest from the horrors of Vale Sangora and pick up some sweet loot. In this guide, we'll explain exactly how to romance Lacra in The Blood of Dawnwalker, including completing her quests, engaging in some flirtatious moments, and maybe even one or two steamy bloodsucking scenes. Read more(https://www.rockpapershotgun.com/the-blood-of-dawnwalker-how-to-romance-lacra)

RockGuides / Walkthroughsabout 4 hours ago
Nvidia CEO Jensen Huang tells Trump he agrees the AI doomsayers are perpetrating a hoax: 'you saw through all of that'🖥 PC

Nvidia CEO Jensen Huang tells Trump he agrees the AI doomsayers are perpetrating a hoax: 'you saw through all of that'

On slowing down AI, the CEO says Nvidia is "not going to let that happen."

PCNewsabout 4 hours ago
Dishonored director Harvey Smith thinks there's still room for big-budget immersive sims: 'When it really comes together and it has the budget behind it and the team, you end up with Deus Ex or Dishonored'🖥 PC

Dishonored director Harvey Smith thinks there's still room for big-budget immersive sims: 'When it really comes together and it has the budget behind it and the team, you end up with Deus Ex or Dishonored'

And now he's going to have to duke it out with Thief designer Randy Smith Evergreen.

PCNewsabout 5 hours ago