Marvel once caused a problem for Capcom by insisting 'Juggernaut can't jump'
๐Ÿ–ฅ PCNews
#Fighting#Games

Marvel once caused a problem for Capcom by insisting 'Juggernaut can't jump'

PC Gamer RSS Feedโœ Jody Macgregorโฑ 3 min read(4 months ago)

Overview & Key Takeaways

He did walk over a chasm, but was possessed by an Asgardian spirit at the time.

Marvel's profitable relationship with Capcom began with arcade beat 'em up The Punisher in 1993, but quickly switched to fighting games with X-Men: Children of the Atom in 1994. The X-Men were mega popular at the time, so it made perfect sense. One problem, however, was that Marvel was more protective of its characters in the '90s.

"I remember it was pretty challenging," Takuya "Tom" Shiraiwa, a former localization lead at Capcom, recently told Time Extension, "because they had very, very specific rules about their characters, like their behaviours and their personalities, right?"

The first round of conversation was always about which characters would be allowed. Just because Spider-Man appeared in some X-Men comics doesn't mean you can have him in your X-Men game, for instance. It didn't stop once the full cast of characters was decided on, though.

Article continues below

"When we came back and started working on the character," Shiraiwa said, "we usually submitted all the character animations on videotape to get approval. And when we submitted Juggernaut, they said, 'No, Juggernaut can't jump. He's too heavy.'"

A significant villain for the X-Men, Juggernaut is Professor X's stepbrother who got superpowers from a demonic gem. (Comics!) Those superpowers make him a tank-sized รœbermensch who is literally unstoppable, though I've never read a comic that suggests he can't jump. At one point he leapt out of a plane without a parachute, though I suppose that was more of a controlled fall than a jump.

(Image credit: Capcom)

It was Shiraiwa's job to convince Marvel to let Juggernaut shoot the J. "I was like a middleman at the time. So I remember I reasoned with them, 'Okay, but what's he gonna do when he finds a big hole in front of him? Like a big gap? Will he be able to jump then?' But they said, 'No, in that case, he will simply fall into the hole and just keep running when he lands' I was like, 'Okay, that's fine, but this is a head-to-head fighting game; he needs to jump.'"

Capcom eventually got its way, and in X-Men: Children of the Atom and its follow-up, Marvel Super Heroes, Juggernaut absolutely jumps. Which is important, because one of the selling points of Capcom's superhero fighting games were their extra-high levels, with plenty of vertical space for pulling off aerial combos. When several of the characters can fly, it makes sense.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

"We had lots of headaches at that time", Shiraiwa said. "The funny thing is, though, after Capcom released maybe one or two Marvel head-to-head fighting games, and they were extremely successful, they were like, 'Anything goes. You can do whatever you want.' So that made me wonder why they had been so strict with us in the first place. But I guess money changes everything."

Things are obviously different these days, and games like Marvel Rivals make it plain that modern Marvel isn't nitpicky about who can jump, or twerk. If you'd like to go back to the old days, the Marvel vs. Capcom Fighting Collection: Arcade Classics you probably bought just to get Marvel vs. Capcom 2 also includes the brutally difficult X-Men: Children of the Atom. (Magneto can go and do one, frankly.)

Just quietly, the surprise highlight of that collection was The Punisher, a goofy and ultraviolent beat 'em up that lets you bring a gun to a knife fight. Since half your enemies are cyborgs and ninjas, I think that makes it fair.

Share:

More in PC

The Blood of Dawnwalker: How to romance Lacra๐Ÿ–ฅ PlayStation, Xbox, PC

The Blood of Dawnwalker: How to romance Lacra

!(https://assetsio.gnwcdn.com/lacra-and-will-o-the-wisps.jpg?width=690&quality=85&format=jpg&auto=webp) Lacra is the only vrakhir you can romance in The Blood of Dawnwalker(https://www.rockpapershotgun.com/games/dawnwalker) and is certainly an attractive choice if you're interested in someone a little darker and more close to your vampiric side than the other two options, Anca(https://www.rockpapershotgun.com/the-blood-of-dawnwalker-how-to-romance-anca) and Crake(https://www.rockpapershotgun.com/the-blood-of-dawnwalker-how-to-romance-crake). Lacra's questline also delivers several revelations about Brencis, the main antagonist of the game, and lore fans will delight in the many secrets that her missions provide regarding the role of vampires in this twisted world. She'll also help you access the uriashi village, a tranquil place where you can rest from the horrors of Vale Sangora and pick up some sweet loot. In this guide, we'll explain exactly how to romance Lacra in The Blood of Dawnwalker, including completing her quests, engaging in some flirtatious moments, and maybe even one or two steamy bloodsucking scenes. Read more(https://www.rockpapershotgun.com/the-blood-of-dawnwalker-how-to-romance-lacra)

RockGuides / Walkthroughsabout 4 hours ago
Nvidia CEO Jensen Huang tells Trump he agrees the AI doomsayers are perpetrating a hoax: 'you saw through all of that'๐Ÿ–ฅ PC

Nvidia CEO Jensen Huang tells Trump he agrees the AI doomsayers are perpetrating a hoax: 'you saw through all of that'

On slowing down AI, the CEO says Nvidia is "not going to let that happen."

PCNewsabout 5 hours ago
Dishonored director Harvey Smith thinks there's still room for big-budget immersive sims: 'When it really comes together and it has the budget behind it and the team, you end up with Deus Ex or Dishonored'๐Ÿ–ฅ PC

Dishonored director Harvey Smith thinks there's still room for big-budget immersive sims: 'When it really comes together and it has the budget behind it and the team, you end up with Deus Ex or Dishonored'

And now he's going to have to duke it out with Thief designer Randy Smith Evergreen.

PCNewsabout 5 hours ago