Ex-Naughty Dog Dev Apologizes To God Of War Studio For What He Said About Laufey
🎮 Multi-platformNews
🎮 God of War🎮 The Last of Us#Gaming,News

Ex-Naughty Dog Dev Apologizes To God Of War Studio For What He Said About Laufey

GameSpot » All News RSS Feed✍ Eddie Makuch⏱ 5 min read(7 days ago)

Overview & Key Takeaways

Bruce Straley, best known for his work at Naughty Dog on the Uncharted and The Last of Us franchises, has apologized to God of War: Laufey studio Santa Monica Studio, after he said he was "not excited" about what the game was offering, at least in some respects.

Straley told Edge that he thinks "every pixel" in Laufey looks "mindblowing and that he is "blown away" by the lengths Santa Monica Studio went to. However, Straley said he is "not excited" by "what you're doing in the game."

Beyond Laufey, Straley said he feels there is "no opportunity to inject fresh, innovative ideas" in AAA games generally.

A scene from Straley's new game, Coven of the Chickenfoot.

In a new statement shared on social media, Straley said, "I want to apologize to the Laufey team for dragging you all into this uninvited and unnecessary negative attention." He said he was trying to make a point about his concerns about the AAA games industry generally, and acknowledged that he made a mistake by naming Laufey specifically.

"I have thoughts about what’s wrong & the possible serious harm done to our industry & how we might be able to fix it. But in trying to have a thoughtful conversation I stuck my foot in my mouth & mentioned Laufey, and that was my mistake," he said.

Straley said games like Half-Life 2, Gears of War, and BioShock--along with games he worked on, including Uncharted 2 and The Last of Us--"set the 'modern AAA' mold." He said these games felt like "they were trying to creative a new experience within AAA."

Secondarily, Straley observed that the quest for "games-as-a-service" in a bid to make the next Overwatch or Fortnite is "not a viable strategy and frankly shows these 'industry leaders' don't know their own brand."

Straley went on to say he believes the gaming industry is suffering from a "lack of good leadership, clear direction, and conviction from the people at the top." These people are in charge of the money, and therefore determine the stability of the business, he said. "I believe if they understand their brand, they could have honest, inspiring conversations with creators to steer our medium to innovate," Straley said.

Straley is now working on much smaller games than he made at Naughty Dog. His new independent studio, Wildflower Interactive, is working on the puzzle-platformer Coven of the Chickenfoot. The game has players taking on the role of an elderly witch named Gertie, who works alongside a "creature-companion" that Gertie cannot speak with. Instead, Gertie needs to "discover the creature's true intentions" in other ways, like through environmental storytelling.

Xbox was originally set to publish Coven of the Chickenfoot before dropping it, according to another developer. It's still in the works, backed by an unknown financier.

Bruce Straley, best known for his work at Naughty Dog on the Uncharted and The Last of Us franchises, has apologized to God of War: Laufey studio Santa Monica Studio, after he said he was “not excited” about what the game was offering, at least in some respects.

Straley told Edge that he thinks “every pixel” in Laufey looks “mindblowing and that he is “blown away” by the lengths Santa Monica Studio went to. However, Straley said he is “not excited” by “what you’re doing in the game.”

Beyond Laufey, Straley said he feels there is “no opportunity to inject fresh, innovative ideas” in AAA games generally.

A scene from Straley’s new game, Coven of the Chickenfoot.

In a new statement shared on social media, Straley said, “I want to apologize to the Laufey team for dragging you all into this uninvited and unnecessary negative attention.” He said he was trying to make a point about his concerns about the AAA games industry generally, and acknowledged that he made a mistake by naming Laufey specifically.

“I have thoughts about what’s wrong & the possible serious harm done to our industry & how we might be able to fix it. But in trying to have a thoughtful conversation I stuck my foot in my mouth & mentioned Laufey, and that was my mistake,” he said.

Straley said games like Half-Life 2, Gears of War, and BioShock–along with games he worked on, including Uncharted 2 and The Last of Us–“set the ‘modern AAA’ mold.” He said these games felt like “they were trying to creative a new experience within AAA.”

Secondarily, Straley observed that the quest for “games-as-a-service” in a bid to make the next Overwatch or Fortnite is “not a viable strategy and frankly shows these ‘industry leaders’ don’t know their own brand.”

Straley went on to say he believes the gaming industry is suffering from a “lack of good leadership, clear direction, and conviction from the people at the top.” These people are in charge of the money, and therefore determine the stability of the business, he said. “I believe if they understand their brand, they could have honest, inspiring conversations with creators to steer our medium to innovate,” Straley said.

Straley is now working on much smaller games than he made at Naughty Dog. His new independent studio, Wildflower Interactive, is working on the puzzle-platformer Coven of the Chickenfoot. The game has players taking on the role of an elderly witch named Gertie, who works alongside a “creature-companion” that Gertie cannot speak with. Instead, Gertie needs to “discover the creature’s true intentions” in other ways, like through environmental storytelling.

Xbox was originally set to publish Coven of the Chickenfoot before dropping it, according to another developer. It’s still in the works, backed by an unknown financier.

Share:

More in Multi-platform

6 New October Games That Should Be on Your Steam Wishlist🖥 PC, Multi-platform

6 New October Games That Should Be on Your Steam Wishlist

October is full of eclectic new PC games. Here are six standouts that deserve a spot on your wishlist.

PolygonNewsabout 4 hours ago
Gears of War: E-Day Preload Times, Install Size, And Global Launch Dates🎮 Multi-platform

Gears of War: E-Day Preload Times, Install Size, And Global Launch Dates

Several years have passed since the last new Gears of War game was released, but at long last, that drought is almost over. Gears of War: E-Day(https://www.gamespot.com/games/gears-of-war-e-day/) will be one of the early highlights of October, and if you're looking to rev your Lancer up and turn back the Locust tide, you can start playing really soon. Like other big upcoming games, you'll also have the option to preload Gears of War: E-Day, so you can jump right into the fray on launch day. Here's a closer look at the timing for this new chapter in the series. Gears of War: E-Day install size According to the official PC requirements(https://www.gamespot.com/articles/gears-of-war-e-day-on-pc-wont-let-you-play-without-a-ray-tracing-capable-gpu/) for Gears of War: E-Day, the game will require 115GB of storage capacity on that platform. Xbox Series X|S install sizes are typically on par with PC, so overall, you'll want to make sure you have at least 100GB of free space available on your machine. That's a pretty noticeable increase in size, as the previous game, Gears 5, required a chunky 80GB of space when it was first released back in 2019. One other thing to note is that if you're planning to play on PC, the game requires a solid-state drive to be installed on. This is a mandatory requirement for the game to run optimally. Gears of War: E-Day preloading times Preloading will kick off on September 29 at the following times: - 11 AM ET - 10 AM CT - 9 AM MT - 4 PM BST - 5 PM CEST - 3 PM UTC - 5 PM SAST - 1 AM AEST (September 30) Gears of War: E-Day early access global launch times If you purchase the Premium or Collector's Edition of Gears of War: E-Day, you'll get a five-day headstart to play the game, starting October 1.  Early access will kick off at these times across the globe: - 11 AM ET - 10 AM CT - 9 AM MT - 4 PM BST - 5 PM CEST - 3 PM UTC - 5 PM SAST - 1 AM AEST (October 2)

GameSpotNewsabout 4 hours ago
New Magic Leak Confirms Fully-Foil Spider-Man Commander Deck🎮 Multi-platform

New Magic Leak Confirms Fully-Foil Spider-Man Commander Deck

A new leak seems to confirm that Marvel's Spider-Man will finally get an MTG Commander deck this Christmas.

🎮 Spider-Man
PolygonNewsabout 5 hours ago