Fable Being “Vital To The DNA” Of Xbox Helped Shield The Game From Hardship, Director Says
🟩 Xbox, Multi-platformNews
#Gaming,News

Fable Being “Vital To The DNA” Of Xbox Helped Shield The Game From Hardship, Director Says

GameSpot » All News RSS FeedEddie Makuch4 min read(about 4 hours ago)

Overview & Key Takeaways

The Fable reboot in development at Playground Games has been in the works for a long, long time, and part of what's "protected" the game during the lengthy development cycle was that the franchise is so closely associated with Xbox. That's according to Fable game director Ralph Fulton, who told The Guardian, "I genuinely think Fable is an important game."

"What has protected us over a long development cycle is that so many people within Xbox view Fable as vital to the DNA of the platform,” Fulton said. “I would go a step further and say it’s important to video games as a whole. It offers a combination of elements that simply doesn’t exist anywhere else.”

https://www.youtube.com/watch?v=eUMgrbdTOLc

While Fable may have been "protected," other Xbox games and studios cannot say the same. Throughout Fable's development period, Xbox shuttered studios, canceled games, and laid off staff. The latest round of cuts came this year, with Microsoft trimming 1,600 jobs, with another 1,600 layoffs still to come. Another dormant Xbox franchise, Perfect Dark, attempted its own reboot, but Microsoft canceled the game and shuttered its developer.

Microsoft acquired Playground in 2018. The studio worked on Forza Horizon racing games exclusively, and Fable is the studio's first non-Forza game.

Playground created a second team internally to work on Fable, and Fulton said, "Building a team from scratch is the hardest thing you can do in video games."

Playground is taking over for Lionhead, which previously developed the Fable games until Microsoft shuttered the studio in 2016. The main series has been dormant since 2010's Fable 3, so fans have been waiting a long time for a new one.

Also in the interview, Fulton teased the ending to Fable's story, saying it "really challenges you to think about who you are, with a real personal cost to weigh against the outcome." He said Playground "relentlessly pursed quality" for the game's ending, despite industry metrics that suggest only a relatively small percentage of people who start a game actually finish it.

The Fable reboot was originally scheduled to release this year, but was delayed to February 2027. Fulton said the delay to 2027 helps avoid a "chaotic" window, and that's for sure a reference to staying out of the blast zone of GTA 6.

The Fable reboot in development at Playground Games has been in the works for a long, long time, and part of what’s “protected” the game during the lengthy development cycle was that the franchise is so closely associated with Xbox. That’s according to Fable game director Ralph Fulton, who told The Guardian, “I genuinely think Fable is an important game.”

“What has protected us over a long development cycle is that so many people within Xbox view Fable as vital to the DNA of the platform,” Fulton said. “I would go a step further and say it’s important to video games as a whole. It offers a combination of elements that simply doesn’t exist anywhere else.”

VIDEO

While Fable may have been “protected,” other Xbox games and studios cannot say the same. Throughout Fable’s development period, Xbox shuttered studios, canceled games, and laid off staff. The latest round of cuts came this year, with Microsoft trimming 1,600 jobs, with another 1,600 layoffs still to come. Another dormant Xbox franchise, Perfect Dark, attempted its own reboot, but Microsoft canceled the game and shuttered its developer.

Microsoft acquired Playground in 2018. The studio worked on Forza Horizon racing games exclusively, and Fable is the studio’s first non-Forza game.

Playground created a second team internally to work on Fable, and Fulton said, “Building a team from scratch is the hardest thing you can do in video games.”

Playground is taking over for Lionhead, which previously developed the Fable games until Microsoft shuttered the studio in 2016. The main series has been dormant since 2010’s Fable 3, so fans have been waiting a long time for a new one.

Also in the interview, Fulton teased the ending to Fable’s story, saying it “really challenges you to think about who you are, with a real personal cost to weigh against the outcome.” He said Playground “relentlessly pursed quality” for the game’s ending, despite industry metrics that suggest only a relatively small percentage of people who start a game actually finish it.

The Fable reboot was originally scheduled to release this year, but was delayed to February 2027. Fulton said the delay to 2027 helps avoid a “chaotic” window, and that’s for sure a reference to staying out of the blast zone of GTA 6.\

Share:

More in Xbox, Multi-platform

Zero Parades: Director’s Cut Revealed And PS5 Edition Release Date Announced🎮 PlayStation, Xbox, Multi-platform

Zero Parades: Director’s Cut Revealed And PS5 Edition Release Date Announced

Following the release of Zero Parades in May, developer ZA/UM Studio has announced a Director's Cut version, and it's coming soon as a free update for everyone, while the game's console edition is launching in November. The Director's Cut will release on October 1, while the PS5 version will release on November 3. The game has not been confirmed for Xbox or Switch, however. !(https://www.gamespot.com/wp-content/uploads/2026/09/Screenshot-2026-09-15-at-12.02.33-PM.png?w=636) Coming soon. Representing the end of post-launch support on PC, the Director's Cut is free for all existing owners of Zero Parades, featuring "substantial new material" that the developer says makes the game feel "tangibly different" from the OG release. The centerpiece of the free Director's Cut update adds the Quisach Roundabout, which is a new Dramatic Encounter for Zero Parades. "Hershel Wilk and her old friend Ramses find themselves stoned out of their minds, behind the wheel of a hijacked tuk-tuk and seemingly unable to escape the Quisach Roundabout late at night. The objective seems simple enough. Take the right exit and head home," reads a line from the game's description. "Fail to do so, and well… things might get existential. And possibly fatal." The Director's Cut includes about 40,000 words of new material. Also coming in the Director's Cut is the "Backstage," which allows players to experience earlier versions of select levels from Zero Parades. Players will be able to explore these locations and see how they changed for the finished game. The Backstage will also highlight examples of the "technical steps and creative processes" behind the changes the studio made during development. Backstage will also allow players to interact with "in-game orbs" that feature audio stories and commentary from developers about the game's development. The content is narrated by art director Kaspar Tamsalu, who will explain how Zero Parades was made. These orbs will also provide insights into what ZA/UM cut from the game. Beyond all of this, the Director's Cut update makes changes to how Zero Parades sounds and plays, featuring re-recorded English voiceovers. Additionally, new outfits and clothing are coming to Zero Parades in the update, along with new death screens and more visual and atmospheric features. The Director's Cut update also introduces ultrawide support for 2:19 and 32:9 displays, along with controller remapping, inventory sorting, and a new Photosensitivity Mode. Additionally, players who want more spy features are getting them with the ability to obscure parts of previous conversations with redaction bars "because even your own history should feel classified," ZA/UM said. More accessibility, audio, control, and interface improvements are in the Director's Cut update, too, along with expanded colorblind options and Steam Deck settings. These will be further detailed on a Steam post before launch. GameSpot's Zero Parades review(https://www.gamespot.com/reviews/zero-parades-for-dead-spies-review-cascading-choices/1900-6418491/) scored the game an 8/10. "This is ... an excellent RPG, with varied and mostly well-defined characters, a fully realized setting encompassed by insurmountable depth, and an endlessly captivating narrative that offers myriad ways to maneuver through its fantastic twists and turns," reviewer Richard Wakeling said.

🎮 s Cut🎮 ed And PS5 Edition
GameSpotNewsabout 7 hours ago
Xbox Game Pass Gets One More Stacked Lineup Before Major Downgrade🟩 Xbox, Multi-platform

Xbox Game Pass Gets One More Stacked Lineup Before Major Downgrade

The second September 2026 Xbox Game Pass wave adds Ninja Gaiden 4, Dune: Awakening, Black Ops 6, Minecraft Dungeons II, and more.

🎮 Call of Duty🎮 Minecraft
PolygonNewsabout 9 hours ago
Microsoft Reacts To Xbox Game Pass Rumor That Could Change The Service In A Big Way🟩 Xbox, Multi-platform

Microsoft Reacts To Xbox Game Pass Rumor That Could Change The Service In A Big Way

Microsoft has released a statement in response to a new rumor that claims the company is considering a massive shakeup to Xbox Game Pass in 2027 that would include numerous significant changes. ResetEra user Slayven(https://www.resetera.com/threads/rumor-leak-how-gamepass-will-work-next-year.1633327/), who has accurately reported on unannounced Xbox news before(https://www.resetera.com/threads/rumor-big-changes-to-gamepass-including-a-free-cheaper-tier-with-ads.1313263/), said the changes could include the bifurcation of Game Pass into two tiers: one with ads and one without. The tier with ads would be $13/month, while Game Pass without ads would cost $20/month, according to the report. !(https://www.gamespot.com/wp-content/uploads/2026/09/Xbox-2.png?w=636) Xbox Game Pass could see a big shakeup. That's $3/month less than Game Pass Ultimate currently, and the price cut is reportedly reflective of another big change: Microsoft is reportedly removing day-one new releases from Game Pass starting in the February-April window of 2027. The rumor also stated that cloud-streaming access is being taken out of Game Pass, but people can pay for a $6 add-on that gets you 25 hours. Additionally, the report said a Family Plan will be available for an extra $6/month. Beyond all of this, the report claimed there will be a tier of Game Pass that costs $15/month, and for that, people will get access to select titles in the Game Pass library, along with online multiplayer. Finally, it was reported that Microsoft will also offer a $11/month membership that provides access to online multiplayer alone. Microsoft responded to the rumor in a statement to GameSpot, originally obtained by Paul Tassi of Forbes(https://x.com/PaulTassi/status/2099926111912120360). The statement reads: "We regularly test different Game Pass offerings and look at what works best for players in different markets. We don’t have any changes to announce today or plans that have been finalized. There are no changes to previously announced games coming to Game Pass Ultimate on day one." Not a random leaker Reputable leaker NateTheHate said on ResetEra(https://www.resetera.com/threads/rumor-leak-how-gamepass-will-work-next-year.1633327/page-2post-160554376) that Slayven has a track record for accuracy, at least somewhat, so "the individual giving them information clearly has knowledge of some matters." However, NateTheHate did not corroborate the reporting. Slayven said on October 1, 2025 that Microsoft was raising the price of Game Pass Ultimate to $25--they were right about an increase, but it actually went up to $30/month(https://www.gamespot.com/articles/game-pass-price-hike-announced-now-costs-30-month-for-ultimate/1100-6535138/). They were also right about the names changing from Game Pass Core to Game Pass Essential and Game Pass Standard to Game Pass Premium. They didn't get everything right, though, as Slayven said PC Game Pass was being removed, but it wasn't. In any event, this latest rumor of a massive Game Pass shakeup should be taken with a grain of salt until Microsoft officially makes an announcement. Game Pass has undergone big changes already While it remains to be seen if this rumor proves accurate, Xbox's new CEO, Asha Sharma, has already made efforts to shake up Game Pass. One of her first moves after becoming CEO in February 2026 was to cut the price(https://www.gamespot.com/articles/game-pass-gets-price-drop-new-call-of-duty-games-no-longer-included/1100-6539523/) and remove new Call of Duty games from the service(https://www.gamespot.com/articles/game-pass-gets-price-drop-new-call-of-duty-games-no-longer-included/1100-6539523/) when they release. Sharma previously said Game Pass was too expensive(https://www.gamespot.com/articles/game-pass-is-too-expensive-and-it-will-change-xbox-ceo-says/1100-6539369/) and that she had big changes in store for it. She also alluded to a longer-term vision after the price cuts. "Long term, we will evolve Game Pass into a more flexible system which will take time to test and learn around," she said. That sounds like exactly what the rumor is suggesting. If the rumor is correct, or even parts of it, the new evolution of Game Pass would offer more options and possibly become cheaper for those who are OK with ads. On the subject of ads, Microsoft just recently rolled out a test for an ad-supported version of cloud gaming(https://www.gamespot.com/articles/free-ad-supported-gaming-is-now-available-on-xbox-in-a-test/), and it's not a stretch to imagine this could be expanded in new ways to help Game Pass reach more people by way of lower prices. Not everyone wants this(https://www.gamespot.com/articles/xbox-is-putting-ads-before-games-and-it-feels-gross/), of course, and Microsoft is sure to face pushback just like other entertainment companies have for their own ad-based tiers of their own subscription services. With regards to removing day-one releases, Microsoft is already doing this with Call of Duty, as this year's Modern Warfare 4 won't be available on the service at launch. Getting access to all of Microsoft's first-party games at launch as part of Game Pass was previously one of the membership's top selling points. New Call of Duty games will not come to Game Pass until the following holiday season, so people shouldn't expect Modern Warfare 4 until late next year. Sharma has said she is considering a "range of options" for exclusives going forward, including "windowing" some games, and that could mean a lot of things for Game Pass and beyond. One possibility is that certain games are kept out of Game Pass at launch and for a period of time, similar to how movies are only available in theaters at first before coming to digital and streaming. The idea is that this pushes people to pay full price as opposed to getting access to new content as part of their membership right away. So far, it's just Call of Duty that is being "windowed" in Game Pass. Minecraft Dungeons II will launch into Game Pass this month, as will Gears of War: E-Day in October. 2027's Fable will be a day-one release, too,(https://www.xbox.com/en-us/xbox-game-pass?efid=kCjwKCAjw2aPVBhBkEiwA0CpttyzqCnMFEFYfN-TbT3Cn3Ecc9dfrQY1tJKAZcKJnoEd2UIcwgeJsxoCmMsQAvDBwEk&OCID=AIDcmm15dxr5geSEMkCjwKCAjw2aPVBhBkEiwA0CpttyzqCnMFEFYfN-TbT3Cn3Ecc9dfrQY1tJKAZcKJnoEd2UIcwgeJsxoCmMsQAvDBwE&utmsource=google&utmmedium=cpc&utmcampaign=23979689446&utmadgroup=203539256851&utmterm=kwd-335761554191&utmcontent=814197904045&gadsource=1&gadcampaignid=23979689446&gbraid=0AAAAADcJhuTQoqTgxDpSnb1hR0syoIXl&gclid=CjwKCAjw2aPVBhBkEiwA0CpttyzqCnMFEFYfN-TbT3Cn3Ecc9dfrQY1tJKAZcKJnoEd2UIcwgeJsxoCmMsQAvDBwE&wfExp=381CT) in February 2027. As for the cloud gaming changes, earlier this month, Microsoft announced that in November, the company will put limits on how many hours per month people can use the service. People can then pay more to unlock more time(https://www.gamespot.com/articles/game-pass-is-getting-worse-and-more-expensive/). In addition to making Game Pass more affordable, Sharma might look to partner with Netflix(https://www.gamespot.com/articles/new-xbox-ceo-could-make-game-pass-less-expensive-report-says/1100-6538978/) on some kind of bundle offering for Game Pass. Netflix co-CEO Greg Peters said he and Sharma have “kicked around ideas” for how Netflix and Xbox could work together on subscription bundles. Nothing has been confirmed, but Peters said he “wouldn’t eliminate any possibilities.” Speaking generally about Game Pass, Sharma has said one of her ambitions is to "fortify" the service with "clear differentiation and sustainable economics." Sharma is also trying to get Xbox as a platform and company back into a healthy place, and that has meant drastic cuts of late(https://www.gamespot.com/articles/xbox-after-the-layoffs-studios-left-and-what-theyre-making/) involving layoffs, studio divestitures, and game cancellations. In regards to growth, Sharma recently oversaw the signing of Hideo Kojima for his new game, Physint(https://www.gamespot.com/articles/kojimas-physint-dropped-by-playstation-rescued-by-xbox/), which was previously in the works at PlayStation. The game was reportedly over budget and late(https://www.gamespot.com/articles/death-stranding-franchise-likely-barely-broke-even-could-explain-sony-dropping-physint-analyst/), which contributed to PlayStation's decision to part ways with Kojima.

GameSpotNews1 day ago