
Apple Knight 3 trades tight platforming levels for one big connected world
Overview & Key Takeaways
A mobile platformer for me is something I typically just pick up between stops. A level, a few stars, back to the map screen, maybe one more if the bus is slow. Apple Knight has followed that template for two entries and done nicely out of it, so it is quite the turn to see Apple Knight 3 pull the internal walls down and put the lot into one connected world. In Apple Knight 3, regions feed into each other, dungeons sit off the main route, and hidden paths do what hidden paths do. The map has grown enough that you get mounts to cross it, which is new for the series and does rather give away how far apart things are. ... [MORE]
A mobile platformer for me is something I typically just pick up between stops. A level, a few stars, back to the map screen, maybe one more if the bus is slow. Apple Knight has followed that template for two entries and done nicely out of it, so it is quite the turn to see Apple Knight 3 pull the internal walls down and put the lot into one connected world. In Apple Knight 3, regions feed into each other, dungeons sit off the main route, and hidden paths do what hidden paths do. The map has grown enough that you get mounts to cross it, which is new for the series and does rather give away how far apart things are. ... [MORE]


