Talent calculators have already been assembled for World of Warcraft: Forever, and there's some real interesting stuff in here
🖥 PCNews
#World of Warcraft#Games#MMO

Talent calculators have already been assembled for World of Warcraft: Forever, and there's some real interesting stuff in here

PC Gamer RSS FeedHarvey Randall3 min read(about 4 hours ago)

Overview & Key Takeaways

Azeroth's got talents.

World of Warcraft has a long-standing tradition of datamining and min-maxing. So it should come as no surprise that, despite only just being shown at Blizzcon, World of Warcraft: Forever now already has online talent calculators available, assembled from a delightful tapestry of streams and ravenous info-gatherers.

There's the old reliable that is WoWHead, but I want to shout out Reddit user Baldwinbuilds for their version, which not only collects all of the currently-known info about the Classic revamp's talents, but also has a handy button that tells you exactly how they were changed. It's a tremendous bit of work.

I've had a skim through, and assembled a list of some of the wildest additions—now, keep in mind, WoW Forever's not coming until November, so all of these are likely to change between now and its debut. But it still gives you an idea of the sorts of design philosophies that Blizzard's gearing up to apply:

Latest Videos FromPC Gamer

  • Arms warriors get a new ability called Searing Strike, which does an 80% extra damage against Giants, Dragonkin, and mounted targets—knocking them off their steed to boot.
  • Retribution paladins have an interesting talent called Holy Twist. This debuffs an enemy whenever you replace your current seal on them with an echo, which then re-triggers it on your next melee attack. Basically, you'll be cycling through your seals.
  • Survival hunters seem to be dual wielders now with Predator's Edge, which increases your offhand damage by 10% per point, along with a bunch of new abilities that make your Mongoose Bite more effective.
  • Combat rogues borrow some tricks from retail's outlaw with Relentless Blades, which reduces their cooldowns whenever they use a finisher. This is a pretty big change, given it changes the flow of combat rogues completely.
  • Shamans get Totemic Projection, a huge quality of life buff, letting them take their totems with them on the move—as well as Call of the Elements, which lets you drop a full set of totems in one cast.

Other than that, it's a lot of popular snags from retail. Mages, for instance, get talents like Hot Streak, Arcane Blast, and Ice Lance, destruction warlocks get immolation, restoration shamans get Water Shield and druid healers get Wild Growth, and so on. Honestly, while it's early days, I'm surprised Blizzard hasn't gotten weirder.

But the Blizzcon demos only went up to level 38, and these are by no means finished. Searing Strike, in particular, feels like a stand-out to me, given how weirdly niche it is. And given how Blizzard's already bragged about Forever's unique, hyper-specific gear items, I'm looking forward to seeing how the studio experiments.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Share:

More in PC

Someone made a copper gaming PC Frankensteined out of an old blowtorch and other assorted parts and is 'just going to let it tarnish over time'🖥 PC

Someone made a copper gaming PC Frankensteined out of an old blowtorch and other assorted parts and is 'just going to let it tarnish over time'

It lives!

PCNewsabout 1 hour ago
Wardogs Players Really Want You To Close The Doors … Or Else🖥 PC, Multi-platform

Wardogs Players Really Want You To Close The Doors … Or Else

The hottest game on PC right now is Wardogs(https://www.gamespot.com/games/wardogs/), the Battlefield-like mass multiplayer FPS by developer Bulkhead that's soaring up the Steam charts. While it may not be as hot as the game itself, the game's subreddit is full of hotheads demanding you do one teeny-tiny thing. Close. The. Doors. Behind. You. Released in a closed beta state in August 2026 before entering early access in September 2026, Wardogs has taken PC gaming by storm. It's not only the number-one trending game(https://steamdb.info/stats/trendingfollowers/) according to SteamDB, with an all-time peak of 428,666 concurrent players on September 13(https://steamdb.info/app/1867240/charts/), but it's also the fourth-most-played game on Steam(https://steamdb.info/charts/), trailing behind Counter-Strike 2, Dota 2, and PUBG: Battlegrounds. Folks can't get enough of being a dog of war. Something folks would love to get enough of, though? Players leaving those gosh-darn doors and gates open when venturing out onto the battlefield. All over the official Wardogs subreddit are a ton of players decrying the carelessness of other players when it comes to not closing doors and gates behind them. Redditor demonmit1 posted on September 14(https://www.reddit.com/r/WarDogs/comments/1wfvgws/stopbuildingsomanygates/), pleading for people to stop building so many gates and close the ones they open. "If you're helping build a FOB, please… We only need one air locked gate for logistics," demonmit1 said. "No one closes them anyways, so adding more is not good. Stop it. If someone wants to leave the base, they can jump over a wall. They don't need to leave through a door they'll forget to close." https://www.reddit.com/r/WarDogs/comments/1wdpm7n/closeyourfobgatesplease/ "PSA: stop leaving my doors and gates open at my fobs," wrote Redditor novastar17 on September 12(https://www.reddit.com/r/WarDogs/comments/1we3cmr/psastopleavingmydoorsandgatesopenatmy/). "i have been trying to build mortar complexes and random allies come open doors and let enemies in to just wipe all of us while im busy building. stop that, thanks." "There should be upgraded doors / gates that auto shut after a few seconds," user GOpencyprep suggested on August 23(https://www.reddit.com/r/WarDogs/comments/1vwmx4f/spendingsomuchtimebuildingupafobonlyto/) in a very potty-mouthed Reddit post. "Or teammates who forget to close the door behind them should be fired into the sun...one or the other. Seriously though this is a problem." What these FOBBs, or Forward Operating Base builders(https://www.gamespot.com/articles/what-is-a-fob-in-wardogs-and-why-do-you-need-one/), are talking about are the doors and gates you can add when constructing bases that act as central operating hubs for your team. These FOBs allow you to create fortified defenses, as well as construct weapons and other armaments to keep your team ready for when the fighting gets particularly intense. Unfortunately, because the doors and the gates don't close behind you once opened, this gives the enemy team the opportunity to waltz in, shoot up the place, and leave as if they were invited in the first place. Even though only you and your teammates can open and close doors and gates, meaning the enemy can't just pry your FOB open, leaving any access point open leaves you, ahem, open to a raid. You can imagine how frustrating this would be. https://www.reddit.com/r/WarDogs/comments/1wf7gwf/friendlytutorialonhowtoclosedoors/ "While Servers are down CLOSE THE DAMN DOORS," Redditor xMrStonex put it bluntly on September 14(https://www.reddit.com/r/WarDogs/comments/1wfxm4d/whileserversaredownclosethedamndoors/). "Title. Thank you." "I get killed so often when using mortars or working on the FOB, because lazy people can't be bothered to close the door when they leave the FOB," AutomaticReach32 suggested on September 14(https://www.reddit.com/r/WarDogs/comments/1wfdd2x/paypeopleforclosingdoors/). "You can't force people to close the doors, but I think this could be helped with some monetary encouragement. Pay people if they close the door behind them! Nothing game changing, something modest like the revive / heal tips, $15 to players who close the door, reward good behavour!!" "I just have to say one thing," Icy-Sock-2388 said in the title of their September 5 Reddit post(https://www.reddit.com/r/WarDogs/comments/1w8fihl/ijusthavetosayonething/). "CLOSE THE FING DOORS! Countless times now I've meticulously spent tens of thousands to rapidly build a mortar, AA, and respawn fob...only for it to be taken by the enemy because they casually walked through the front door, past the multi-layered airlocks, into the tower airlock, and then into the fob airlock room because EVERY one of those doors was open." There have been some threats in the subreddit(https://www.reddit.com/r/WarDogs/comments/1wbhwt7/theonlyrealwayoffixingtheproblemofpeople/), too! It's really just people announcing that, if you leave a FOB door or gate open, you'll get a chest full of lead from your own team(https://www.reddit.com/r/WarDogs/comments/1wdpm7n/closeyourfobgatesplease/) if the enemy team hasn't pumped you full of it already. Clearly, no one wants to let the AC out and the enemies in. Speaking of being let in, Wardogs suffered brutal server queues(https://www.gamespot.com/articles/wardogs-has-a-massive-start-on-steam-but-players-face-brutal-sever-queues/) once it entered early access. Thankfully, Bulkhead released a hotfix that kinda-sorta addresses the long server wait times, but you may still encounter the dreaded WD-L014 Error Code. We've broken down how to get past that(https://www.gamespot.com/articles/how-to-fix-the-wardogs-wd-l014-error-code/) so you can be a dog of war again.

GameSpotNewsabout 1 hour ago
YouTuber gets classic Tomb Raider running on a chip that sips a mere 1 W of power🖥 PC

YouTuber gets classic Tomb Raider running on a chip that sips a mere 1 W of power

Who needs an RTX 5090, am I right?

🎮 YouTuber
PCNewsabout 1 hour ago