After the debacle of Cyberpunk 2077, CD Projekt says The Witcher 4 is already running on PC and consoles, promises 'it's going to run' on all target platforms
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After the debacle of Cyberpunk 2077, CD Projekt says The Witcher 4 is already running on PC and consoles, promises 'it's going to run' on all target platforms

PC Gamer RSS FeedAndy Chalk3 min read(5 days ago)

Overview & Key Takeaways

Sure, it's a low bar, but after the Cyberpunk 2077 fiasco you can understand why CD Projekt Red would want to make the point.

Cyberpunk 2077 now is one of the best RPGs money can buy. But Cyberpunk 2077 then, which is to say when it was new, was not. It was pretty okay on PC, aside from a horde of bugs, but it was such a performance catastrophe on the PlayStation 4 that Sony literally booted it off the PlayStation Store. Even when it was allowed back in the building six months later, Sony slapped a notice on it warning people that it was still potentially dodgy.

Speaking to Game Developer, CD Projekt Red co-CEO Michał Nowakowski said that failure arose from the studio's ambitions for the game, which led it to develop on PC first. "We want[ed] to push the boundaries of what is doable in terms of cinematic feeling and whatnot [in Cyberpunk 2077], and PC was just the best suited rig for that," Nowakowski said. "There was this, as it turned out, false belief that toning it down to whatever was the current gen is not going to be that much of a challenge."

There was also a little bit of belief in a Polish take on the ol' Bioware magic: Nowakowski said the studio "got a bit lucky here and there" with The Witcher 3, leading it to believe that Cyberpunk would ultimately be fine too.

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Of course, Cyberpunk 2077 was most definitely not fine, and with that humiliation firmly burned into its collective consciousness, CD Projekt Red is approaching The Witcher 4 with a little more care and consideration to ensure the new game runs properly on all platforms it's coming to. If development hits a snag on any single platform, for instance, the studio stops to fix it rather than simply pressing ahead and coming back to clean it up later.

"For example, technically, we should hit, let's say, 10 checkmarks," Nowakowski said. "Back in the past, if we missed one or two, we were like, 'we're gonna catch up with that later on.' Sometimes we did, but sometimes we didn't, and then two milestones or three milestones down the road, you have like four or five missing checkmarks and it's not that easy."

The net result is parity right from the get-go: "You come to the studio, you launch Witcher 4 right now. You can launch it on PC. You can launch it on PS5. You can launch it on Xbox Series X, and it's going to run," Nowakowski said.

'We're doing our best to ensure our game runs' is a low bar, sure, but given how poorly Cyberpunk 2077 went at launch it's not surprising that CD Projekt is making the point—and so, here's hoping it's able to pull it off. The Witcher 4 still doesn't have a release date (and probably won't for a good long time yet) but is currently "targeting" a 2028 release.

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