GTA 6 Brings Back A Fascinating San Andreas Feature
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GTA 6 Brings Back A Fascinating San Andreas Feature

GameSpot » All News RSS FeedLevi Winslow4 min read(10 days ago)

Overview & Key Takeaways

Grand Theft Auto 6 is just two months away, and although the game has suffered some "heartbreaking" leaks recently, Rockstar Games is slowly peeling back the curtain on the year's most anticipated release. Now, a new deep dive has revealed that a feature from San Andreas is returning--and it sounds better than ever.

In Dazed magazine's Autumn 2026 Issue, some key figures from the Rockstar Games team opened up about what you can expect when GTA 6 hits PlayStation 5 and Xbox Series X|S on November 19. Alongside talking about how the characters are more believable and what it's like switching between protagonists Jason Duval and Lucia Caminos, the developers expressed that you will really want to watch the characters' physical appearance.

GTA 6 will see the return of some "interactive systems" that change the way Jason and Lucia look. If you eat too much? Both characters will put on weight. If you exercise? Both characters will gain muscle. And if you get little to no sleep? Well, let's just say you'll need more than under-eye masks to refresh both characters' skin.

Basically, anything you do in GTA 6 will affect the world of Leonida, as well as the appearance of both Jason and Lucia.

This is reminiscent of Grand Theft Auto: San Andreas. If you didn't take care of protagonist Carl "CJ" Johnson by exercising regularly and reducing the amount of Cluckin' Bell he eats, then CJ would become overweight, have less stamina, hold weapons differently, and be unable to start certain missions.

It's unclear if a heavier and more tired Jason and/or Lucia would be barred from beginning certain missions, but it does sound like their health and well-being will be a factor in the way they carry themselves throughout the game.

We won't have to wait too much longer to find out, either, as GTA 6 arrives on November 19 for PlayStation 5 and Xbox Series X|S. Unfortunately, there are a lot of other details floating around due to leaks. So, if you don't want anything spoiled, be careful when scrolling on the internet.

Grand Theft Auto 6 is just two months away, and although the game has suffered some “heartbreaking” leaks recently, Rockstar Games is slowly peeling back the curtain on the year’s most anticipated release. Now, a new deep dive has revealed that a feature from San Andreas is returning–and it sounds better than ever.

In Dazed magazine’s Autumn 2026 Issue, some key figures from the Rockstar Games team opened up about what you can expect when GTA 6 hits PlayStation 5 and Xbox Series X|S on November 19. Alongside talking about how the characters are more believable and what it’s like switching between protagonists Jason Duval and Lucia Caminos, the developers expressed that you will really want to watch the characters’ physical appearance.

GTA 6 will see the return of some “interactive systems” that change the way Jason and Lucia look. If you eat too much? Both characters will put on weight. If you exercise? Both characters will gain muscle. And if you get little to no sleep? Well, let’s just say you’ll need more than under-eye masks to refresh both characters’ skin.

Basically, anything you do in GTA 6 will affect the world of Leonida, as well as the appearance of both Jason and Lucia.

This is reminiscent of Grand Theft Auto: San Andreas. If you didn’t take care of protagonist Carl “CJ” Johnson by exercising regularly and reducing the amount of Cluckin’ Bell he eats, then CJ would become overweight, have less stamina, hold weapons differently, and be unable to start certain missions.

It’s unclear if a heavier and more tired Jason and/or Lucia would be barred from beginning certain missions, but it does sound like their health and well-being will be a factor in the way they carry themselves throughout the game.

We won’t have to wait too much longer to find out, either, as GTA 6 arrives on November 19 for PlayStation 5 and Xbox Series X|S. Unfortunately, there are a lot of other details floating around due to leaks. So, if you don’t want anything spoiled, be careful when scrolling on the internet.

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Double Fine Flexes Its Independence With Price Cuts And A New PS5 Release🎮 PlayStation, Xbox, Multi-platform

Double Fine Flexes Its Independence With Price Cuts And A New PS5 Release

After its liberation from Microsoft's ownership(https://www.gamespot.com/articles/xbox-layoffs-studio-closures-and-spin-offs-everything-announced-today/), the newly independent Double Fine Productions has been quite busy. At the September 2026 State of Play(https://www.gamespot.com/articles/playstation-state-of-play-september-2026-all-the-biggest-announcements-games-and-trailers/), PlayStation revealed that Double Fine's surreal adventure Keeper is shadow-dropping on PS5, and the studio added that the acclaimed game is getting some intriguing updates. Along with the surprise PS5 release, Keeper is also getting a "Psychedelic Mode," which is probably exactly what it sounds like. Considering how much bizarre imagery is already in the game, an even more "wild new way" to play the game should be a treat. And Double Fine wants to sweeten the deal with a price cut, which the studio implemented with its other recent title, Kiln. https://bsky.app/profile/doublefine.com/post/3mummzhp4ws2f Keeper launched in 2025 at a $30 price point and now sells for $20. Kiln, which released earlier in 2026, cost $20 for the base game, with a $30 deluxe "Fired Up" edition; those are now $8 and $10(https://bsky.app/profile/doublefine.com/post/3muklpwthnc2a), respectively. Unlike Keeper, Kiln launched on PS5 along with Xbox and Steam. Meanwhile, Double Fine revived its Amnesia Fortnight game jam and already exceeded its crowdfunding goal of $400,000(https://www.kickstarter.com/projects/doublefine/amnesia-fortnight-2026-indie-reboot) for the project. The game jam, a tradition for Double Fine since 2007 (and was halted while it was under Xbox's ownership), will result in the studio's next title. But the loftiest stretch goal in the crowdfunding campaign is the promise of a Brutal Legend 2 should it reach $100 million(https://www.gamespot.com/articles/i-am-begging-one-cool-billionaire-to-take-up-double-fines-offer-to-fund-brutal-legend-2/). It's a huge ask, and one that likely won't be met pending intervention from any moguls who are big Jack Black fans. Keeper was beloved by critics, with GameSpot's Keeper review(https://www.gamespot.com/reviews/keeper-review-this-ones-a-keeper/1900-6418424/) calling it a "visual feast." Since Double Fine's spin-off from Xbox, purchases of its games will directly support the studio(https://www.doublefine.com/news/and-were-back). The split from Microsoft occurred in July, but the studio unfortunately cut 25% of its staff(https://www.gamespot.com/articles/double-fine-cuts-25-of-staff-after-separating-from-microsoft/) as a result.

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Everything From The State Of Play That You Can Try Right Now🎮 PlayStation, Xbox, Multi-platform

Everything From The State Of Play That You Can Try Right Now

The most exciting part of a video game showcase is when developers shadow-drop something immediately after announcing it. Today's State of Play(https://www.gamespot.com/articles/playstation-state-of-play-september-2026-all-the-biggest-announcements-games-and-trailers/) had a few such announcements. Demos for a new Final Fantasy game and anime-inspired action titles, as well as a port of a Double Fine game that was previously Xbox exclusive, are out now. Final Fantasy Resonance Demo https://www.youtube.com/watch?v=IZvZYwQdXN8&pp=0gcJCRoMAYcqIYzv Final Fantasy Resonance(https://www.gamespot.com/videos/final-fantasy-resonance-hands-on-preview/) is an HD-2D game based on the narrative of Brave Exvius, a game previously only available on mobile. This demo will give you a taste of the game's first chapter and all of the throwback pixel art and Final Fantasy character summons that come during that. Progression will carry over to the full game too, which is out on October 22. Although only the PS5 version was mentioned during the stream, the demo is also out now on PC, Switch, Switch 2, and Xbox Series X|S. Keeper's PS5 Port https://www.youtube.com/watch?v=PilyJu1DDEo Keeper(https://www.gamespot.com/reviews/keeper-review-this-ones-a-keeper/1900-6418424/) was released by Double Fine in October 2025 and is the latest title from Headlander and Stacking designer Lee Petty. It's a surreal, visually stunning game where you explore a decrepit world as a lighthouse and its fantastical bird companion. It flew under the radar last year, so it's great to see it come to PS5 now that Double Fine is independent(https://www.gamespot.com/articles/double-fine-cuts-25-of-staff-after-separating-from-microsoft/) once again. It got a price drop and new psychedelic mode today too. Stupid Never Dies Demo https://www.youtube.com/watch?v=k33MQFuVEY Stupid Never Dies is a quirky new action game from Hiroyuki Kobayashi, a producer best known for his work on series like Dino Crisis and Dragon's Dogma at Capcom. You can get a taste of its flashy action from this new demo, which lasts two hours and lets you transfer progress once Stupid Never Dies launches on October 21. SlashZero Demo https://www.youtube.com/watch?v=nrJuL3XSLTc SlashZero is a fast-paced action roguelike with an anime aesthetic where players control a time hacker trying to kill something called "Hieros-I." While the game won't be out until sometime next spring, a limited-time demo was released on PS5 today.

🎮 Final Fantasy
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Sony And Microsoft: We’re Keeping Tariff Refunds For Ourselves And You’ll Get Nothing🎮 PlayStation, Xbox, Multi-platform

Sony And Microsoft: We’re Keeping Tariff Refunds For Ourselves And You’ll Get Nothing

Following Nintendo(https://www.gamespot.com/articles/nintendo-will-not-refund-tariff-fees-it-passed-onto-customers-saying-they-received-exactly-what-they-bargained-and-paid-for/), both Sony and Microsoft have now argued in court that they are not obligated to provide refunds to consumers who paid more for a price-hiked PlayStation or Xbox console(https://www.gamespot.com/articles/why-are-video-game-consoles-so-expensive-these-days-and-games-historically-cheap/) related to US President Donald Trump's controversial tariff plan. The tariffs were deemed illegal, prompting companies to seek refunds. The companies getting those refunds are largely keeping them, though there have been some exceptions and outliers. In July, Sony said it was projecting to get $508 million back in refunds(https://www.gamespot.com/articles/playstation-parent-company-made-more-money-thanks-to-tariffs-it-shouldnt-have-paid/) from the US government over the tariffs, and "most" of that money was owed to Sony's gaming division. Sony is facing a lawsuit that claims Sony should disperse refunds, at least in part, to consumers who paid more for a PS5. Sony's legal team, however, says Sony will keep all the money and you'll get nothing back. "Paying fair market price for voluntarily purchased consumer goods is not a legally cognizable injury in fact," the lawyers said in a memo seeking to dismiss the class-action suit, as reported by Game File(https://www.gamefile.news/p/sony-and-microsoft-say-theyre-not). Microsoft's own legal team took a similar approach, saying in court, "There is nothing unjust about plaintiff purchasing an Xbox at an advertised price and getting exactly what they paid for..." Sony's argument in court added that the class-action lawsuit brought by gamers does not provide evidence that tariffs were to blame for the PS5 price hike implemented in August 2025, calling the claim "speculative and illogical." In announcing the price hike, Sony said it was raising PS5 prices in response to a "challenging economic environment,"(https://blog.playstation.com/2025/08/20/playstation-5-price-changes-in-the-u-s/) but not mentioning tariffs specifically. Sony's legal team said things like "inflation, currency fluctuations, component costs, logistics, competitive dynamics, or demand" could have also contributed to the PS5 price hike. Indeed, beyond tariffs alone, the AI-fueled demand for components and memory--the same equipment needed to make PS5 consoles--has led to shortages and increased costs for Sony and others in the market. !(https://www.gamespot.com/wp-content/uploads/2026/09/Screenshot-2026-09-03-at-10.31.50-AM.png) No refunds. Sony went on to cite its own additional PS5 price hike in March 2026--following the Supreme Court deeming the tariffs illegal--as proof that the hikes are not attributable to tariffs. "If tariffs were the cause of the price increases, one would expect SIE to lower prices once the tariffs were eliminated--not raise them again. Instead, the timeline confirms that the pricing of PlayStation consoles includes a diverse and dynamic set of input costs," Sony's lawyers said. Microsoft took a similar stance, saying the class-action suit fails to provide "pricing differential attributable to tariffs..." For Sony, its refusal to provide tariff refunds to players is just the latest public relations issue the company is facing. The company also announced plans to end support for physical PlayStation game discs in 2028(https://www.gamespot.com/articles/playstations-disc-based-game-sales-have-dropped-dramatically-in-recent-years/), and a lot of people dislike that decision. Not every gaming company is taking such a hard line on this topic. Panic, the company behind the Playdate gaming handheld, said it will pass its own refunds on to customers who paid more(https://www.gamespot.com/articles/unlike-the-big-console-makers-playdate-is-refunding-you-those-tariff-fees/). People should get about $12 back. “It’s just not our money to keep, and it felt really good to give it back,” Panic’s Cabel Sasser told Game Developer(https://www.gamedeveloper.com/business/playdate-maker-is-refunding-tariff-fees-to-customers). “That’s an easy way to know you made the right decision.” Many companies received major tariff refunds, and they are handling refunds differently. 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The latest gaming-related price hike came from Nintendo, which increased the price of the Switch 2 from $450 to $500 on September 1. Historically, console prices came down over time, but the world is different today(https://www.gamespot.com/articles/why-are-video-game-consoles-so-expensive-these-days-and-games-historically-cheap/).

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