Silent Hill: Townfall's latest gameplay trailer reminds me why the series shouldn't have guns
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Silent Hill: Townfall's latest gameplay trailer reminds me why the series shouldn't have guns

PC Gamer RSS FeedElie Gould3 min read(17 days ago)

Overview & Key Takeaways

You shouldn't bring a gun to a therapy session.

Good news everyone: we've got even more Silent Hill: Townfall to help fill the void until its release. But instead of a short story or teaser trailer, we have 18 minutes of poor old Simon Ordell wandering around the abandoned (and increasingly hostile) town of St. Amelia.

It's the first extended cut of playthrough we've seen for Townfall, and it did not disappoint. The vibes, setting, and grotesque monsters all seem on point for a Silent Hill game, with the small exception of the game's firearms.

Silent Hill: Townfall - Gameplay Trailer | PS5 Games - YouTube Silent Hill: Townfall - Gameplay Trailer | PS5 Games - YouTube

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I don't think Simon's handling of the revolver was particularly disastrous. But after enjoying Silent Hill f, which had no guns, seeing Simon execute monsters in seconds reminded me why I prefer good old-fashioned melee fights.

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I like suffering in Silent Hill games. I like being pushed to my limits, being put in almost impossible situations, and having to get up close and personal with the disgusting things I find wandering around in the fog. While there are never usually a lot of guns to be found, I still think they give players an easy way out of combat that can ruin the tension and fear from being constantly on the backfoot.

(Image credit: Screen Burn Interactive)

I can only think of one horror game that manages to stay terrifying while also giving its protagonist access to a gun—Amnesia: The Bunker—and even then I felt infinitely more confident when I managed to scrounge up more ammo. That doesn't mean games can't still be stressful. There's few things worse than firing at an enemy which is getting closer, only to run out of bullets before you manage to down it, but it's a different kind of fear, one that I'm more used to seeing in series like Resident Evil rather than Silent Hill.

It'll also be interesting to see how Simon gets his hands on firearms in Townfall. While the game is set a year before the handgun ban, St. Amelia is still just a small town in Scotland, there won't just be a guns lying around in a random appartments—this isn't the U.S. Hopefully, there'll only be minimal firearms and more melee combat and stealth for players to torment themselves with.

Guns aside, the rest of the trailer looked very good. I try to not get my hopes up too high before I've played a game, but I am truly morbidly excited to explore the town of St. Amelia, especially after seeing its blood red fog and strangely nostalgic streets.

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