Black Ops 1 And 2 Ports Sold 11 Million Copies Combined On PlayStation, Benefitting Both Xbox And Sony
🎮 PlayStation, Xbox, Multi-platformNews
🎮 Call of Duty#Gaming,News

Black Ops 1 And 2 Ports Sold 11 Million Copies Combined On PlayStation, Benefitting Both Xbox And Sony

GameSpot » All News RSS FeedEddie Makuch4 min read(about 1 month ago)

Overview & Key Takeaways

The recently released ports of Call of Duty: Black Ops 1 and 2 for PlayStation sold more than 11 million combined copies, generating nearly half a billion dollars, according to industry analyst Rhys Elliott.

The games, which were developed by Iron Galaxy, were shadow-dropped on PS4 and PS5 on July 9, featuring campaign, multiplayer, and Zombies. The games were not remakes with improved graphics or new features, but instead "straight 1080p ports," as Elliott put it.

Technical experts found that the ports feature barely any noticeable improvements at all, and that was the whole point for many. Fans wanted the OG experience, made available on modern systems.

According to Elliott, the $40 games sold so exceptionally well due to massive pent-up demand (the games are available to PS Plus subscribers for $20 until August 6). Previously, the only way to play the games on PlayStation was to find an old PS3 and go from there since they were never made available via backwards compatibility on PS4 or PS5.

"As per our estimates, Black Ops 2 sold 8.2M copies on PlayStation (93% on PS5, 7% on PS4) for about $325M, while Black Ops 1 sold 3.0M (94% via PS5) for $110M. Combined, that’s $435M on PlayStation in under a month," Elliott said.

The Black Ops ports were hugely popular.

Microsoft and Activision are the big winners here, and so is Sony--its 30% cut works out to about $130 million "for doing basically nothing" but hosting them, Elliott said.

"Basically zero marketing or ongoing development costs are eating into that check. That single month of cataloge CoD sales on a rival platform effectively funds a massive slice of Xbox’s quarterly first-party operational overhead," Elliott explained. "And the combined $435M is already nearly as much as Forza Horizon 6 has made via base game sales all year."

Elliott described the move to release the Black Ops ports as a "low effort, low risk, high reward catalogue mining." Activision also released $30 DLC bundles for both games, featuring many multiplayer maps.

He added that the success of the Black Ops ports further demonstrates that Microsoft is not going to make Call of Duty exclusive to Xbox--there is simply too much money to be made by having Call of Duty on PlayStation. Elliott went on to say that the success of the ports also demonstrates that a "proper" reboot of Black Ops "would do absolute gangbusters."

The next new Call of Duty game is this October's Modern Warfare 4. A multiplayer beta for the game goes live later this month.

The recently released ports of Call of Duty: Black Ops 1 and 2 for PlayStation sold more than 11 million combined copies, generating nearly half a billion dollars, according to industry analyst Rhys Elliott.

The games, which were developed by Iron Galaxy, were shadow-dropped on PS4 and PS5 on July 9, featuring campaign, multiplayer, and Zombies. The games were not remakes with improved graphics or new features, but instead “straight 1080p ports,” as Elliott put it.

Technical experts found that the ports feature barely any noticeable improvements at all, and that was the whole point for many. Fans wanted the OG experience, made available on modern systems.

According to Elliott, the $40 games sold so exceptionally well due to massive pent-up demand (the games are available to PS Plus subscribers for $20 until August 6). Previously, the only way to play the games on PlayStation was to find an old PS3 and go from there since they were never made available via backwards compatibility on PS4 or PS5.

“As per our estimates, Black Ops 2 sold 8.2M copies on PlayStation (93% on PS5, 7% on PS4) for about $325M, while Black Ops 1 sold 3.0M (94% via PS5) for $110M. Combined, that’s $435M on PlayStation in under a month,” Elliott said.

The Black Ops ports were hugely popular.

Microsoft and Activision are the big winners here, and so is Sony–its 30% cut works out to about $130 million “for doing basically nothing” but hosting them, Elliott said.

“Basically zero marketing or ongoing development costs are eating into that check. That single month of cataloge CoD sales on a rival platform effectively funds a massive slice of Xbox’s quarterly first-party operational overhead,” Elliott explained. “And the combined $435M is already nearly as much as Forza Horizon 6 has made via base game sales all year.”

Elliott described the move to release the Black Ops ports as a “low effort, low risk, high reward catalogue mining.” Activision also released $30 DLC bundles for both games, featuring many multiplayer maps.

He added that the success of the Black Ops ports further demonstrates that Microsoft is not going to make Call of Duty exclusive to Xbox–there is simply too much money to be made by having Call of Duty on PlayStation. Elliott went on to say that the success of the ports also demonstrates that a “proper” reboot of Black Ops “would do absolute gangbusters.”

The next new Call of Duty game is this October’s Modern Warfare 4. A multiplayer beta for the game goes live later this month.

Share:

More in PlayStation, Xbox, Multi-platform

Sony Can't Hide Forever🎮 PlayStation, Xbox, Multi-platform

Sony Can't Hide Forever

PlayStation is trying to ride out the protests over its decision to end production of physical games. It's not working.

PolygonNewsabout 2 hours ago
GTA Cheat Codes Taught a Generation How Much Fun It Is to Break a Video Game🎮 PlayStation, Xbox, Multi-platform

GTA Cheat Codes Taught a Generation How Much Fun It Is to Break a Video Game

For PS2-era gamers, Grand Theft Auto's extensive cheats were a key part of the fun.

🎮 GTA🎮 Grand Theft Auto
PolygonNewsabout 9 hours ago
Double Fine Flexes Its Independence With Price Cuts And A New PS5 Release🎮 PlayStation, Xbox, Multi-platform

Double Fine Flexes Its Independence With Price Cuts And A New PS5 Release

After its liberation from Microsoft's ownership(https://www.gamespot.com/articles/xbox-layoffs-studio-closures-and-spin-offs-everything-announced-today/), the newly independent Double Fine Productions has been quite busy. At the September 2026 State of Play(https://www.gamespot.com/articles/playstation-state-of-play-september-2026-all-the-biggest-announcements-games-and-trailers/), PlayStation revealed that Double Fine's surreal adventure Keeper is shadow-dropping on PS5, and the studio added that the acclaimed game is getting some intriguing updates. Along with the surprise PS5 release, Keeper is also getting a "Psychedelic Mode," which is probably exactly what it sounds like. Considering how much bizarre imagery is already in the game, an even more "wild new way" to play the game should be a treat. And Double Fine wants to sweeten the deal with a price cut, which the studio implemented with its other recent title, Kiln. https://bsky.app/profile/doublefine.com/post/3mummzhp4ws2f Keeper launched in 2025 at a $30 price point and now sells for $20. Kiln, which released earlier in 2026, cost $20 for the base game, with a $30 deluxe "Fired Up" edition; those are now $8 and $10(https://bsky.app/profile/doublefine.com/post/3muklpwthnc2a), respectively. Unlike Keeper, Kiln launched on PS5 along with Xbox and Steam. Meanwhile, Double Fine revived its Amnesia Fortnight game jam and already exceeded its crowdfunding goal of $400,000(https://www.kickstarter.com/projects/doublefine/amnesia-fortnight-2026-indie-reboot) for the project. The game jam, a tradition for Double Fine since 2007 (and was halted while it was under Xbox's ownership), will result in the studio's next title. But the loftiest stretch goal in the crowdfunding campaign is the promise of a Brutal Legend 2 should it reach $100 million(https://www.gamespot.com/articles/i-am-begging-one-cool-billionaire-to-take-up-double-fines-offer-to-fund-brutal-legend-2/). It's a huge ask, and one that likely won't be met pending intervention from any moguls who are big Jack Black fans. Keeper was beloved by critics, with GameSpot's Keeper review(https://www.gamespot.com/reviews/keeper-review-this-ones-a-keeper/1900-6418424/) calling it a "visual feast." Since Double Fine's spin-off from Xbox, purchases of its games will directly support the studio(https://www.doublefine.com/news/and-were-back). The split from Microsoft occurred in July, but the studio unfortunately cut 25% of its staff(https://www.gamespot.com/articles/double-fine-cuts-25-of-staff-after-separating-from-microsoft/) as a result.

GameSpotNews3 days ago